Oath of Order Paladin
In the Eight States of Chronan, paladins known as Steam Knights have sworn a sacred oath to The Order. The eight Gods of Time and Order have blessed them with the power to uphold their laws and banish chaotic forces. These paladins often work as personal guards of the higher ranking members of The Order, although some of the more zealous ones have chosen to become inquisitors. Steam Knights are trained solely at the Hallowed Halls in the southern state of Parcivale.
3rd level: Tenets of Order, Order Spells, Channel Divinity
7th level: Aura of Order
15th level: Steamroller
20th level: Inevitable
Uphold the Law. I will obey The Order and the laws they write without question:
Protect the Order. I will risk my life and limb to protect the rule of The Order.
Heed the Judgment. I will make no personal judgment upon a creature. Only when The Order deems it appropriate, I will begin my pursuit of a perpetrator.
Find the Guilty. I will not let anything hinder my pursuit of the one The Order has deemed me to find, and I will not stop until I have found them.
Enforce the Penalty. It is my duty to deliver the punishment The Order has imposed upon a creature without hesitation.
3rd: hunter's mark, protection from evil and good
5th: lesser restoration, zone of truth
9th: dispel magic, haste
13th: freedom of movement, locate creature
17th: greater restoration, wall of force
Pulse of Order. You can use your Channel Divinity as an action to cause 1d10 + your Charisma modifier lawful damage to all creatures within 30 feet of you. Creatures with lawful alignment are immune to this damage, while those with chaotic alignment are vulnerable, taking double damage. Optionally, you can instead choose to have this pulse heal 1d10 + your Charisma modifier hit points to all lawful creatures within 30 feet of you (including yourself), half the amount to all neutral creatures and none to all chaotic creatures.
Shackles of Law. You can use your Channel Divinity as an action to conjure divine chains from your armor which shoot forward to bind your foes. Choose up to 4 creatures you can see within 30 feet of you. A targeted creature must succeed on a Strength saving throw against your spell save DC, or be grappled and pulled to the nearest unoccupied space adjacent to you. A grappled creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success. This effect ends early if you release the chain (no action required by you).
You are immune to chaotic damage as well as any spell or effect that would alter your form.
When you miss with any attack, you still inflict half as much damage as you would have if you had hit. You cannot apply Divine Smite to this damage, as it requires you to hit.
Your attacks and spells ignore all damage immunities, instead treating them as resistances.
Once you use this feature, you can't use it again until you finish a long rest.
Oath of Order Features
The subclass is only available to a paladin with a lawful alignment. If the paladin who has sworn the Oath of Order ever ceases to be lawful, their subclass will have to change.Tenets of Order
Order Spells
You gain oath spells at the paladin levels listed.Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options:Aura of Order
Starting at 7th level, you, as well any lawful creatures within 10 feet of you, cause extra lawful damage equal to your Charisma modifier with melee weapon attacks. Creatures with lawful alignment are immune to this damage, while those with chaotic alignment are vulnerable, taking double damage. A creature can benefit from this feature from only one paladin at a time. At 18th level, the range of this aura increases to 30 feet.Steamroller
At 15th level, nothing can impede you from keeping order. Your speed cannot be reduced by any spell or effect, and you ignore all difficult terrain. Additionally, whenever you deal damage to an object or structure, your damage is doubled.Inevitable
At 20th level, as an action, you become a herald of cosmic law, unstoppable in your devotion. For one minute, your skin and hair gain a metallic sheen, and the metal on your armor and weapons turns clear as a mirror. During that time, you gain the following benefits:
Type
Military
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