Greywyn Geographic Location in Galfin | World Anvil

Greywyn

This is the home of the Fenris Tribe.   Greywyn is a rugged and untamed province situated in the Ivorian Heathlands. Its vast expanse of windswept grasslands and rugged coastline make it a challenging and inhospitable place to live. The land is known for its wild and unpredictable weather, which can change in an instant from calm to fierce storms.   The people of Greywyn are predominantly nomadic tribes, living in small clans that roam the grasslands in search of food and water. The largest cities in Greywyn are little more than temporary settlements, consisting of tents and temporary structures that can be quickly assembled and dismantled as needed. The tribes in Greywyn are fiercely independent, with little allegiance to any central authority.   Greywyn is rich in natural resources, including abundant game, fish, and fresh water. The rugged coastline is home to a variety of sea life, which provides a valuable source of food and income for the people of Greywyn. The province is also known for its wild horses, which are highly prized for their speed and endurance.   Travel in Greywyn can be dangerous, as the nomadic tribes are territorial and fiercely protective of their resources. Visitors to the province are advised to travel with caution and to seek the guidance of a local guide if possible. Greywyn is a land of great natural beauty and offers the intrepid adventurer a chance to experience a truly wild and untamed landscape.       Cielrin Greywyn Province Ivoria Greenskin Goblin Church of Dhara 15530 101 port Butiarm Greywyn Province Ivoria Greenskin Goblin The Fester 7463 131         Encounter the Fenris Tribe, led by the powerful Aero. The wolves are willing to help break into the encampment. Freed the wolves of Greywyn to gather allies to fight Barren Blackcherry. His black smoking factory is not far within the forest the trees were cleared to make way for their building of war machines. Provides horses to get to the Aerie faster. Must detour and go through the village of Greywyn. See that the werewolves are being forced to work the mines to make weapons for the Kingfishers.     Start in Greywyn. Go to rest until the afternoon after discussing the battle plan. Arygos asks Aero about lycanthropy. Told to speak to Crea. The party rests but Bedlam decides to try and steal the cursed axe. Awaken to the axe being stolen and the village missing. Arygos begins raging as bedlam runs away. After all characters leave the circle, an unwitting Woxbood strolls into the village. Arygos slays the bramble dwarf with his greatsword. An argument happens where Arygos is livid about the axe. A lindwurm is attacking the village and controlled by a corrupted synapsid brand. Bedlam lodges the axe into the beast and arygos wrestles it to get his possession back. They fight and defeat the lindwurm. Sossari contracts lindwurm fever. Realize the Cross brothers are missing. Arygos confirms he will go feral in 3 nights. They make a plan to make their way to the Kingfisher Factory. They see drake sledges carrying many soldiers away from the factory. Arygos, Sossari and Bedlam break in and deal with some dumb dwarf guards The easily trick then to get a key and free a pseudodragon from the mind control. He reveals there is a young black dragon and a black dragonborn located within the factory. Aero scouts out the walls to reveal there are no guards along the wall. Triss and Joseph decode to infiltrate to let the group know something is amiss. They meet up in the great hall and find the other keys. Triss turns an armory into an oven and kills 4 of them while collecting some weapons. The party releases a dragon with the help of the Synapse and it blasts a hole through the ceiling. Finding another key amongst purple moths similar to the ones you found in Gyaron. The last key is in the dwarven barracks where the Red Heron stayed. They find orders from the Red Heron to the Butcherbird telling them to mobilize their armies on the target. The party concurs that this must mean the Capitol of Arboran. The Kingfishers seek power and wish to take the East. The make their way into the room being used as a conduit to control the dragons. The purple glow corrupts a symbol of Synapsid. Arygos can take the lightning and destroys the totems as Bedlam gathers some more crystals. The party moves forward, sossai hiding back because she is exhausted from her fever. You enter a room used for experiments. You see the Cross brothers strapped to chairs and in bad shape. They have been tortured. As arygos frees the second brother, he hears a low grunt from the back. Attached to a chair by spikes is Pathos. His brother gives Arygos a necklace that was their mothers, it has the emblem of the Merkaynian Enclave. Rayne and Grai suggest the others should leave while commenting how they don't think they could do what Arygos has to do. Arygos gives back his brother hammer but Pathos immediately gives it back, as a gift this time. The brothers look into each others eyes as Pathos whispers, do it. Arygos kills his brother, doing so breaks the curse as he completed a true act of mercy. Arygos takes the axe and throws it into a molten metal flow nearby. Arygos walks out and declares they are going to kill the kingfishers. He breathes electricity as his kinalite hammer charges up and his boots glow lightning blue.   Started in Greywyn. Sossari cures lindwyrm fever.