Unmasking the Artisans Sessions 27-28

General Summary

The Party

NameRaceProfession
BostwickHalf-OrcEnforcer
CassiusHumanNoble
DanielHumanScholar
GloriaDwarfSoldier
John WrenchAir GenoranEntrepreneur

Moonlit Ritual in Marecoro

Please, I hope you still remember me! I have gotten back on the trial of Nearis Denitry. I have traced his aberrant activity south in Marecoro! Ever since the last full moon, I saw abominations perform a peculiar ritual.

The most that can be said for certain is the air. It's not natural. I swear, there is a green hue but the locals have dismissed this. Please hurry! I worry that lunatic is enacting a plan and I fear it could get worse by the next full moon!

— Sylvester Malrose

The party receives word from Daniel's former professor, Sylvester Malrose. He sends word that the mad and cunning Nearis Denitry is trying to perform a sinister ritual at the Village of Hollow Hill, around the Marecoro Province. What Mr. Winthrop, Cassius' blether, points out is the date of the letter and the time the message actually arrived, suggesting that this ritual would be complete by the time they arrive to their destination.

Hollow Hill

What the party finds as they make their way are avian-looking humanoids with their feathers removed. They seem almost feral, having difficulty to think and speak. They do show signs of agitation to John. Not for anything that he's done but the party finds it has more to do with him being a scion of Nimbus.

Reaching the Village, the party finds the villagers fending off even stranger avians with four eyes and two sets of wings. The Constable there believes it has something to do with the water, for when the avians drank from it, they begun to turn. Only a small handful became the featherless who ran off.

Following the source, the party finds nightgaunts bucketing water from the lake and into the coal powerplant nearby. There, the party finds a horrific operation of workers under the authority of the nightgaunts and eldritch birds. John managed to talk his way into entering the facility, hoping to reach Nearis Denitry himself with an offer: knowledge of how to create souls in exchange for a portal to a fallen Creator's resting place.

Nearis agreed, arriving via a shantak to the facility. During this time, Cassius and Daniel were sabotaging the peculiar powerplants. Inside the coolants, they found a 12-sided sphere floating within it, spoiling the water that would turn to steam and spread its filth into the open air. Daniel managed to get in and extract the artifacts from the coolants. He would then call upon the Kithal to intervene just as Nearis Denitry was arriving.

In a last minute panic, John insisted on his offer, to which Nearis accepted and was teleported away to the Astral Sea. This left the panicked nightgaunts behind to which the party began wiping out the horrific creatures.

The Venture Home

After the group floundered in trying to heal Gloria, who took the most damage in the fight, she pretended to play dead in front of Daniel, which didn't help when he accidentally discharged the shotgun for him to hold. In a fit of panic and guilt, he ran off to the woods to which the party promptly chased after him in the car.

Once in the woodlands as night began to fall, they eventually found a draconic-looking beast that tried striking the truck but Bostwick put the beast down relatively easily. From there, they discovered it was Daniel who had transformed. Professor Malrose explained that it's likely Daniel is a Wyrmblood of some kind. He has the blood of dragons within him but such a condition is not always predictable.

Clamors for Reform in Calvegarde

On returning to the City of Cavalgarde, the party found that protests have begun around the city, believing a new leadership or change must be brought. It could be inferred that the lack of Artisan influence has made these various groups get bold in pushing back.

What the party would encounter next are strange sights that suggest the Artisans are certainly still around...

Hooded figures wearing shrouds were seen with horns protruding, suggesting them to be cambions. Large croddas, the symbol of Cordero, were seen flying above the city, circling in the sky. Twitchy blethers were seen with strange, orange-red auras in their veins as they formed a line around Fortitude Hall. A line of burned humanoids suggesting to be zealots of the Ashen Creed also came out, watching the crowd closely. New war machines with mobile cannons used strange new fiery engines to move around. Most concerning of all were the sight of vicians.

Now, it's just a question of what the party does next. Will they ensure the crowd stays civil? Could the Artisans enact their own violence?

Factions

These numbers reflect the general support in the city. The number of gathered people are 7,300
  • Imperator Supporters 40% (2,920) led by Caius Helvetican
  • Octmor Supporters 30% (2.190) led by Duchess Coliana
  • Paritism 20% (1,460)
  • 55% are Berisnianists (803), led by Caeso Carrus
  • 45% are Sueltists (657) led by Malia Bellatoria
  • Imperials 10% (730) led by Karael, a cael
  • Campaign
    Adventures in the Florenic Worlds
    Protagonists
    Gloria Fierro

    Gloria

    Refresh: 3
    Fate points: x

    HIgh Concept
    Disillusioned Corderan Veteran
    Trouble
    My God, What Have I Done?
    Aspect
    (Background) Paragon of Patriotism
    Aspect
    (Relationship) Cassius Signs My Checks (But He Doesn't Need To Be Weird About It)
    Aspect
    (Personality) If There Is No Justice, The I Will Create It Myself

    Skills

    4dF+4 Great
    Fight
    4dF+3 Good
    Athletics , Shoot
    4dF+2 Fair
    Notice , Provoke , Rapport
    4dF+1 Average
    Burglary , Contacts , Physique , Drive , Will

    Stunts

    And A Hero Shall Lead Them When in combat, Gloria leads her allies into battle with her confidence and experience. Any allied character into the same zone during that specific combat scene gains a +1 boost to Fight or Shoot. This stunt costs 1 Fate Point and the buff lasts to the end of the combat scene.   Cordero's Finest When it comes to matters of battle tactics and war strategy, Gloria may roll Fight in place of Investigation or Notice.   Quarter-Roden, Bitch! Gloria has embraced her heritage, and has a powerful bite attack to use in melee combat. This bite can also be used for creative problem-solving.

    Stress and Injury

    Physical Stress
    Mental Stress
    John Wrench
    Daniel Cognatio

    Daniel Cognaito

    Refresh:
    Fate points: 3 x

    HIgh Concept
    Wyrmblood mage
    Trouble
    Too trusting and financially ignorant
    Aspect
    Naive scholar and light magic user
    Aspect
    Aspect

    Skills

    4dF+4 Great
    Will
    4dF+3 Good
    Empathy , Lore
    4dF+2 Fair
    Crafts , Investigate , Notice
    4dF+1 Average
    Contacts , Deceive , Physique , Provoke , Rapport

    Stunts

    Unstable Draconic Aura Works as a short range healing "pulse", will based. Spend 1 Fate: Reduce the severity of a physical condition of mild or lower for one creature in the zone by one step. Spend 2 Fate: Reduce the severity of a physical condition of mild or lower for all creatures in the zone by one step. I've read about that! You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. Indomitable +2 to defend against Provoke attacks specifically related to intimidation and fear.ovoke attaks specifically relates to intimidation or fear

    Stress and Injury

    Physical Stress
    Mental Stress
    Cassius Scarthorpe
    Report Date
    30 Jan 2025

    Comments

    Please Login in order to comment!