Maledict’s Incursion
The Attack Leading to the Shattered Age
The Conflict
Prelude
As the Kingdom of Ardentry had 1,000 years to develop and prosper in a quiet golden age, the vicians of Maledict were hard at work. These foul fiends plotted almost nonstop their plans to invade the Kingdom and hopefully secure a quick victory before the caels could get involved. How easily they misjudged the divine from intervening directly.
Deployment
It was through digging subterranean tunnels is how Maledict hid their movements into key positions. Once the cue was given, the vicians burst through with speed and surprise as their initial advantage. Every Ardentian was caught completely off guard.
Battlefield
Throughout the outer five provinces of Dulnmoor, Hulstead, Haliah, Kalaura, and Kalgarim, Maledict invaded upon the unsuspecting lands. The goal of Maledict was to reach the capital by at least punching through one province and reaching the City of Hearth.
Outcome
The vicians may have caused a brutal scar on Ardentry but it was Maledict as a whole that got pushed back. It may not have been back home to Inferna but at least far beyond where current maps were recorded.
The Incursion had destroyed quite a lot in general throughout the outer provinces. It also would change the innate nature of the Reverie’s caels into having a more direct and protective role with the Kingdom as a whole.
Aftermath
The Tranquil Era was shattered. No longer could neighbors live cohesively as easily as before. The temptations of Maledict had awakened the selfish desires of mortals, a fair portion having even turned on their own during the Incursion. No longer could mortals in Ardentry reliably believe the goodwill and intentions of others.
Belligerents
Kingdom of Ardentry
Maledict
Strength
- Vicians
- Tempted allies
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