Bunny Session 6
General Summary
20th of Early Algid, 1725
Having returned to the town of Canterport, the party sleeps the night away at the Arkonian dreadnought ship they arrived in. During the night, however, a nightgaunt attempted to swoop down and grab after Johny but failed to do so. It flew off as Makar's musket drew more unwanted attention for the creature.
In the morning, the party went about town seeking munitions for their ship. These materials, however, are owned by the Kingdom of Trinidad and the authorities only give out military equipment to their own fleets. Hoping to fake the matter, the party tries impersonating officials. They were successful in getting two puckle guns installed on their ship but did draw some severe suspicion from the admiralty.
Needing to acquire a few extra florens, the party heads out to Havenwell to solve whatever issue it is they have in the nave. Turns out Vicar Learing was being manipulated by Headmaster Denitry and turned into a horrid beast that attacked the party. Denitry promised the Vicar that the affliction would end when a candidate is found. After a rough fight, the Vicar was defeated. The party would then discover that contact with their affiliated deities was utterly flatlined. Their prayers were seemingly unheard by their intended recipient.
Alvyn decided to use the trapezohedron and contact whatever writhes within the window. What formed on the rock were six eyes that peered at the boy and his eladrin friend. The voice congratulated them for testing their strength against the Vicar and also hinted that the looming fog shunted out contact with deities. Any attempts to leave this province would be swiftly met by a hunting horror. In the end, the voice beckoned them to go to the basement of Crowley University. Only there, will a great cosmic gamble occur: either the party succeeds over its harvester or it will be free from its prison.
21st of Early Algid, 1725
On the next day, the party heads out to the Village of Benford after receiving word about an odd beast. The locals of the village pointed out that their chickens were stolen and oddly enough, there was no blood on any of the feathers or coops that had giant holes in them. After some snooping around the Dread Marshes, a local swamp, the party found the Beast of Benford snuggling the chickens rather than eating them. So as an alternative, they devised the genius idea of luring this big creature to the village as a guardian for the chickens because of its strange fascination with the things. In the end, the villagers got their chickens back and a new guardian for them too.
The Party heads north to the Town of Feldenberg. At the entryway, was a dead nightgaunt swinging by its ankles tied to the gate and a sign that said, "Welcome to Feldenberg" in Rhinelander.
Rewards Granted
- 400 florens
- 2 bottles of holy water
Missions/Quests Completed
- Resolved the vicar problem
- Resolved the Beast of Benford
Character(s) interacted with
Notes
Current Quests
- Investigate Crowley University
Comments