Half-Orcs
PHB'14 p40
Half-Orc
As humans expanded out into the greater world, some select tribes of prisoners, criminals, outcasts, and adventurers were the only ones willing to sail treacherous waters into the northern deadlands. Orcish tribes dominate the deadlands, ruled by merciless leaders. In these grueling conditions only the strongest of body and mind survived. In the coming centuries, conflicts would give way to uneasy alliances. Through those alliances human and orcish blood would mix, and from this unity half orcs would arise.
Blood of Old Conquerers
Half-orcs' grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see. Half-orcs stand between 6 and 7 feet tall and usually weigh between 180 and 250 pounds. Orcs regard battle scars as tokens or pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former slave or a disgraced exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries. Such a half-orc living among humans might display these scars proudly or hide them in shame.
The Drums of War
When the god Gallus gave up on the orcs and shunned his creations, they were left without divine guidance in a cruel world, which caused their kingdoms to break up and shatter into barbaric tribes. This felt like a betrayal to many orcs, who resented their creator and would seek patronage elsewhere. Their inclination to war and resentment of the gods allowed the archdevil Buldorouth to ensnare many orcs in his vicious grasp. Many orcs and half orcs are gripped by the Drums of War, a curse that drives one to madness if they resist the siren call of combat. Human blood does lighten the weight of this curse, however the scar left by Buldorouth was wrought deep. Your half-orc may or may not be affected by the Drums, which could have influenced their past.
Half Orc Names
Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc name for a human name. Some half-orcs with human names decide to adopt a guttural orc name because they think it makes them more intimidating.
Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, ThokkFemale Orc Names: Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Vola, Volen, Yevelda
Darkvision. The sight of Grog affords you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Menacing. You have proficiency in the Intimidation skill.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this trait again until you finish a long rest.
Savage Attacks. When you critically hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.