Rangers are skilled survivalists that patrol the wilds. They specialise in hunting the monsters that threaten civilisation, from bandits and beasts, to dragons and giants. Rangers are typically fiercely independent, relying on their own skills instead of others. While rangers rely on blades or bows, rangers of the late 15th century typically learn some measure of druidic magic as well. Thanks to their time spent in the wild and respect for nature, rangers typically find it easy to get along with druidic circles. While they don't have the same magical aptitude that druids do, their weapon training and abilities makes up for it.

The typical ranger is imagined as a person wearing leather and furs, wielding two blades or a bow. This is a common sight, but some rangers (like the beloved Minsc) wield other weapons. Many rangers in Faerûn align themselves with the Harpers or Emerald Enclave for fairly obvious reasons, but some signed up with the Lords' Alliance to protect civilisation or the Zhentarim to make money as a mercenary. Wood elves and humans are the most common rangers, but in the 15th century DR, dragonborn shifted the demographics. Dwarves and gnomes are among the least represented within the ranks of rangers.

There are many different types of rangers. Similar to rogues, there are very few schools that teach an ordered type of ranger. Instead, rangers teach each other their tricks to each other in the wilds. As ranger knowledge proliferated in the late 15th century DR, a number of different types of rangers emerged, honing their skills and sharing them with others. The most common type of ranger is someone who shares a strong bond with a beast, be it physical or a bestial spirit, and work in harmony with nature. Some rangers focus themselves more on combat, eschewing their magical skills for martial prowess. Horizon Walkers are a type of ranger that defends the material plane from extraplanar threats, and often explore the multiverse to find allies or power.


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