Vellin Farstride

Vellin Farstride is a halfling member of the Harpers who originally hails from the world of Oerth. He has spent many years travelling between the planes, including such places as the Astral Sea, the Abyss, Hades, and Avernus. Eventually he arrived in Faerûn, where he fell in love with the vast wilds of the continent. He is particularly adept at diplomacy and deception, skills learned from years of dealing with fiends. Despite this, he usually has a plain and direct manner of speaking. Vellin is a member of the Harpers and is an expert at acquiring mounts for other members of the organisation.
Alignment
Neutral Good
Species
Professions
Birthplace
Oerth
Children
Gender
Male
Aligned Organization
Known Languages
Abyssal, Common, Halfling, Infernal
Challenge Rating
CR 9

Vellin Farstride

Small Humanoid (Halfling, Planewalker, Neutral Good

Armor Class 17 (studded leather armor)
Hit Points 91 (14d6+42)
Speed: 25 ft

STR

11
( +0 )

DEX

20
( +5 )

CON

16
( +3 )

INT

11
( +0 )

WIS

14
( +2 )

CHA

11
( +0 )

Saving Throws Dex +9, Wis +6
Skills Deception +4, Nature +8, Perception +10, Persuasion +8, Stealth +13, Survival +10
Senses passive Perception 20
Languages Abyssal, Common, Halfling, Infernal, telepathy 30 ft.
Challenge Rating 9 (5,000 XP)
Proficiency Bonus +4

Animal Companions. Vellin is accompanied by a wolf with maximum hit points (18) named Akela. Vellin can mount or dismount Akela using 5 ft. of movement. While mounted, Vellin can order Akela to Dash, Disengage, and Dodge. In addition, Vellin has an owl companion with maximum hit points (3). On Vellin’s turn, the owl can perform a flyby on a creature of Vellin’s choice. The next attack that Vellin makes against that creature has advantage.
Brave. Vellin has advantage on saving throws against being frightened.
Keen Hearing and Sight. Vellin has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Fiend Slayer. When Vellin hits a Fiend with a weapon attack he deals an additional 7 (2d6) damage.
Nimble Escape. Vellin can take the Disengage or Hide action as a bonus action on each of his turns.

Actions

Multiattack. Vellin makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Shortbow. Ranged Weapon Attack: +9 to hit, ranged 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

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