Valna Mellerelel Character in Faerûn | World Anvil

Valna Mellerelel

"She's like a porcupine - small, cute, and really good at stabbing things."
Valna Mellerelel (born 2 Tarsakh 1445) is a wood elf ranger and member of the Arrowheads. An expert archer and survivalist, Valna is especially proficient at navigating forests. Valna is a trained Horizon Walker, and is an expert on planar mechanics. She is very devoted to her brother, Altin, who she protects with her life.

Table of Contents

Physical Description

General Physical Condition

Valna is a small wood elf, agile but physically weak. She's dexterous, has good hand-eye coordination (especially with a longbow), and has heightened senses, even for a wood elf.

Special abilities

Valna is trained in the traditional manner of a wood elf ranger, including forestry and archery. She has an encyclopedic knowledge of most plants and animals found in the forests of Faerûn. As a trained ranger, she can also cast spells through a primal connection to the Weave. In addition to her traditional ranger training, she is also trained as a Horizon Walker. The magic she has gained through that allows her to teleport very short distances at will without requiring a spell like misty step, as well as infusing planar energy into her attacks.

Apparel & Accessories

Valna typically wears practical, rugged gear, often in natural colours like greens and browns. Her preferred armour is studded leather, which she uses a custom-made set of. She also always wears a long cloak for protection from the rain. Recently, Valna has begun experimenting with less practical and more 'appealing' outfits, having learned this behaviour from Sariel Liadon.

Specialized Equipment

Valna owns a magical bow named autumn's sentinel, handed down through her family. It can magically transform an arrow nocked in it into a special kind of magical arrow, and can also magically transform into a pair of swords. In addition to her bow, she also carries an amulet of the planes, which she received during her service with the Ardent. She's not the best with it though, and occasionally gets lost for a while hopping between planes. Valna usually wears some more generic kinds of magic items, such as magical leather armour and a periapt of proof against poison, rendering her immune to all poisons.

Mental characteristics

Personal history

Valna was born on the 2nd of Tarsakh, 1445 DR, in a small village in the High Forest to Hadarai and Collena Mellerelel. The second youngest of six siblings, Valna had an ordinary childhood with a few friends, but grew especially close to her brother Altin. She and her siblings grew up in the High Forest, learning the ways of rangers and druids from her parents and other wood elves. Valna in particular learned much about woodland survival from a grizzled ranger, and became an excellent archer by an early age.   However, by 1484 DR, Valna had become bored with life in the High Forest, and wished to explore the outside world. She convinced her brother Altin to come along with her to study at the library-fortress of Candlekeep, hundreds of miles to the south of her home. He agreed, and the two set off. After nearly three months of travel, they finally made it to their destination. Although they were only able to stay for a tenday, Valna insisted on returning often with a new book in order to study as much as possible. In the meantime, they stayed with Claria Goldwood and her family in the Upper City of Baldur's Gate. The two also made occasional expeditions to the Cloakwood in order to practice their nature-focused abilities. In late 1492 DR, the two made their way to the Ardeep Forest, in order to join up with the brand-new Ardent mercenary company and finally go on some real adventures.

Valna and Altin were both assigned to Beta Team and began their training. However, this proved to be something of a formality, as both were significantly more experienced than the Nightstone militia hired to train them. In early 1493 DR, Beta Team had its training period concluded. Their first quest was to investigate the House of Stone in Ardeep Forest. This would eventually lead them on a plane-spanning adventure, fighting the forces of the drow House Helvirae, and concluding in the Battle of Menzoberranzan.

Although Beta Team disbanded after the conflict, Valna and her brother stayed with the Ardent. Valna was soon offered a place in the newly-formed and elite Arrowheads team by Sariel Liadon, and moved to its new headquarters in Waterdeep.

Education

Valna has received two very different educations. Her first one was in the High Forest from traditional wood elf rangers, teaching her survival and how to be a ranger. Her second education was in her 40s, learning about the planes and magic in Baldur's Gate and Candlekeep.

Employment

During her decades in the High Forest, Valna didn't have employment in a traditional sense. Instead, she mostly helped out around her village with her parents and family without a direct economic benefit. When she moved to Baldur's Gate, she took up employment as an adventurer or guard on a casual basis. She didn't have steady employment until she joined the Ardent as part of Beta Team. Following her exploits there, she was invited to join the elite Arrowheads adventuring group.

Personality Characteristics

Motivation

Valna is motivated entirely by a drive to explore and uncover new things, much to the chagrin of her brother Altin. She loves learning new information and telling people about it, regardless of whether they want to listen or not. She also likes to strive to do good in the world, just like heroes in old stories.

Savvies & Ineptitudes

Valna is particularly adept when it comes to the traditional elven ranger disciplines: archery, two-weapon fighting, sneaking, survival, and basic magic. Physically, she is a strong swimmer and climber, and is good at acrobatics. She is also highly knowledgeable about the planes, especially the sixteen outer planes.

Although she can climb, swim, and leap with ease, Valna is otherwise physically weak compared to most people, owing to her small size. She also struggles in social situations, but that is something she has worked on and improved at. While she can read people fairly easily, she struggles to actively hold to unspoken social norms - she often interrupts people or goes on far too long of a tangent. Due to her weight and size, Valna does not hold alcohol well and gets drunk very quickly.

Likes & Dislikes

Valna's favourite colour is green, followed by brown, and she loves wearing her favourite colours. She enjoys archery, woodworking, reading, exploring, and most of all, telling other people about what she's learned in extreme detail. Her favourite creature is the unicorn, of which she wants to see and ride one. A more recent like of hers is visiting taverns with friends.

Valna's first and foremost dislike is when someone gets a fact wrong - she feels a strong need to correct them immediately. As someone who loves her friends dearly, Valna also strongly dislikes when her friends argue or get mad at each other. Another dislike of Valna's is when nature is damaged needlessly or without thought. She accepts that forests and habitats must be cleared on some level to feed people and provide homes, but only to a certain extent and preferably rebuilding the environment elsewhere.

Virtues & Personality perks

The long (relative to a human) life of an elf gives Valna a more relaxed perspective on the world. Minor issues don't trouble her, and she's perpetually cheery. Valna is very compassionate and forgiving towards people, so long as they haven't hurt her friends severely (emotionally or physically). She's very insightful, able to read other people very well, and often has useful advice for people that they rarely expect.

Social

Contacts & Relations

Aside from her immediate family, Valna knows most of the people from her small village in the High Forest, as well as several druids from the Circle of Wildfire that Altin joined. Valna doesn't have any contacts in Baldur's Gate. She knows several people inside Candlekeep, and can fairly easily find her way inside the library fortress. She is a member of the Ardent and knows many of the people employed by it.
"My name isn't 'Mister Dragon'!"
— Keshemir, also known as Mister Dragon

Family Ties

The second youngest of six children, Valna loves her family. She has a strong attachment to Altin in particular, and spends as much time with him as possible. Although it's difficult to keep in touch with the rest of the family in the High Forest, she visits them whenever she's able to.

Religious Views

Valna follows the Seldarine like most elves. Her preferred deity is Solonor Thelandira, the god of archery, hunting, and survival. She doesn't put too much importance on her religion, and is accepting of other pantheons.

Social Aptitude

Valna, despite her best efforts, was inept when it comes to her social aptitude. She enjoys conversations and talking, but didn't understand social cues most of the time. However, this has changed after spending several months with Akil Ecall, and some special help from Sariel Liadon and Nathxena Fey. Valna is now able to hold a conversation without making people cringe immediately. She's confident and extroverted, and will always volunteer to be the first one in anywhere.

Mannerisms

Valna loves talking about facts or general information, even if it's useless or only tangentially related to a subject. She doesn't know when to stop, and will only do so if asked or if she somehow runs out of facts to talk about. Valna is highly protective of her brother, and also protective of her friends. Despite being smaller than most, she'll often take to the front lines to protect others, even if they can handle themselves. Perpetually cheery, she's always optimistic about any situation she finds herself in.

Relationships

Valna Mellerelel

Friend (Important)

Towards Sariel Liadon

5

Honest


Sariel Liadon

Friend (Important)

Towards Valna Mellerelel

5

Honest


History

Sariel and Valna first met in late 1492 DR when the latter signed up to join the nascent Ardent. Although Valna is over twice Sariel's age, the half-elf was much more experienced as an adventurer, having been involved in the events of Storm King's Thunder. Sariel took a liking to the wood elf when she first met her, and devoted time to training Valna.   Valna's skill lay in archery, and the two often practiced at night in the Ardeep Forest outside of Ardent Keep. While Sariel was an accomplished short-range archer, Valna quickly proved herself to be a masterful markswoman, hitting targets at extreme ranges with accuracy and power. Sariel has also attempted to teach Valna about various social skills, to surprising success.   Following the events involving the Ardent in 1493-94 DR, Sariel, Valna, and Nathxena Fey formed a semi-independent adventuring party called the Arrowheads.

Kovos Varuxath

Coworker (Important)

Towards Valna Mellerelel

2

Honest


Valna Mellerelel

Coworker (Vital)

Towards Kovos Varuxath

4

Honest


Enna Liadon

Friend (Vital)

Towards Valna Mellerelel

4

Frank


Valna Mellerelel

Friend (Vital)

Towards Enna Liadon

5

Honest


History

Enna and Valna were introduced to each other by Sariel Liadon when Enna joined the Arrowheads. During their subsequent adventures, they have become somewhat close, and very loyal to each other.

Commonalities & Shared Interests

Enna and Valna are both students of magic, and although Valna casts druidic magic, she is an expert on arcane theory. The two often have debates and discussions about the nature of magic and the planes. They also spar regularly, as both are accomplished swordswomen. Valna (with Sariel's help) has attempted to teach Enna about archery, to little success. This is due to Enna vastly preferring cantrips and spells to arrows.

Wynfiel Reylthel

Friend (Important)

Towards Valna Mellerelel

3

Honest


Valna Mellerelel

Friend (Important)

Towards Wynfiel Reylthel

4

Honest


Emilia Leveva

Friend (Important)

Towards Valna Mellerelel

5

Honest


Valna Mellerelel

Friend (Important)

Towards Emilia Leveva

5

Honest


Valna Mellerelel

Coworker (Important)

Towards Alana Pruder

3

Honest


Alana Pruder

Coworker (Important)

Towards Valna Mellerelel

2

Honest


History

They both began working at the Ardent in 1492 DR. They have remained aquaintences still during their tenure at the organisation. Alana is reserved and doesn't trust much especially outside of her companions in Alpha Team. Valna hasn't been approached much by Alana but remains generally friendly in conversation. Alana has began to talk to Valna more in conversation recently. This was helped by the mutual respect earned by fighting side by side during The Battle of Menzoberranzan.

Valna Mellerelel

Coworker (Important)

Towards Meribel Lahasha

4

Honest


Meribel Lahasha

Coworker (Important)

Towards Valna Mellerelel

3

Honest


History

As they both started working for the Ardent in 1492 DR, and they have known each other since. Meribel being quite shy hasn't spoken to Valna much, but recognises her intelligence and abilities and respects that. Valna, noticing Merible's shyness, has put in extra effort in being as nice as possible to her when passing by one another or talking. They have become closer as friends since starting work together. This was also helped by the mutual respect earned by fighting side by side during The Battle of Menzoberranzan.

Valna Mellerelel

Coworker (Important)

Towards Damu Ubo

4

Honest


Damu Ubo

Coworker (Important)

Towards Valna Mellerelel

4

Honest


History

They became aquaintances as they began to work at the Ardent in 1492 DR. Damu has always helped everyone at work with healing, any tasks, and chores. She has made a special effort to be nice to everyone. Valna has always been awkwardly friendly to all her coworkers and Damu has reciprocated this. This was also helped by the mutual respect earned by fighting side by side during The Battle of Menzoberranzan.

Valna Mellerelel

Coworker (Important)

Towards Brave Star

3

Honest


Brave Star

Coworker (Important)

Towards Valna Mellerelel

2

Honest


History

They became aquaintances as they began to work at the Ardent in 1492 DR. Brave kept to himself and didn't open up to anyone outside of Alpha Team untill recently, and has started to work on being friendly to Valna. Valna has always been awkwardly friendly to all her coworkers and Brave has recently tried to reciprocate. This was also helped by the mutual respect earned by fighting side by side during The Battle of Menzoberranzan

Valna Mellerelel

Friend (Vital)

Towards Nathxena Fey

5

Honest


Nathxena Fey

Friend (Vital)

Towards Valna Mellerelel

4

Honest


History

Valna and Nathxena met as part of the Ardent. They remained acquaintances for many months, until Sariel Liadon invited the latter to archery practice with the former. Since then, Nathxena has been training Valna is several roguish techniques she has learned. In early 1494 DR, Valna, Nathxena, and Sariel formed the Arrowheads, and now often spend time adventuring together.

Nicknames & Petnames

Valna and Nathxena do not use nicknames for each other. They always refer to each other by their full first names.

Relationship Reasoning

Nathxena enjoys Valna's company due to her high competency, and the fact that Valna is the most genuinely nice person that Nathxena knows. Even though Nathxena doesn't have much tolerance for naivety, she makes an exception for Valna. Valna on the other hand simply enjoys being around Nathxena, who she considers fun to talk to and do activities with.

Commonalities & Shared Interests

Valna and Nathxena share a strong love of archery and the outdoors. They also enjoy reading, especially about survivalism and explorers, as well as going on hiking and camping trips together.

Shared Acquaintances

Sariel Liadon is the strongest shared acquaintance between the two, as she introduced them to each other. The three of them are also members of the Arrowheads and often adventure together. Enna Liadon and Emilia Leveva, also Arrowheads members, are two more close friends. Valna and Nathxena also maintain contact with the other former members of Beta Team, especially Altin Mellerelel, Valna's brother.

Valna Mellerelel

Coworker (Vital)

Towards Yip Relpert

4

Frank


Yip Relpert

Coworker (Vital)

Towards Valna Mellerelel

5

Frank


Altin Mellerelel

Brother (Vital)

Towards Valna Mellerelel

4

Honest


Valna Mellerelel

Sister (Vital)

Towards Altin Mellerelel

5

Honest


History

Valna is the younger sister of Altin by two years. The two grew up in a small village in the High Forest together, learning the ways of their wood elf kin. While Altin studied druids and joined the Circle of Wildfire, Valna learned the techniques of rangers, mixing them with arcane magic.

The two mostly ventured around the High Forest, but with each passing decade, Valna grew increasingly bored of the "small world" she lived in. In 1484 DR, she convinced Altin to travel with her to the library-fortress of Candlekeep, far to the south.

They stayed in an apartment in Baldur's Gate, venturing into the Cloakwood in between bouts of entering Candlekeep. Several years later, the two joined the Ardent mercenary company, and went on numerous adventures together, ending up saving Menzoberranzan from an invasion by devils.

After the Battle of Menzoberranzan, the two settled down in Waterdeep. Valna, along with Sariel Liadon and Nathxena Fey founded the Arrowheads. They opened a tavern in the Southern Ward of Waterdeep, and soon after, Altin opened an alchemy shop close by to keep an eye on his sister.

Akil Ecall

Coworker (Important)

Towards Valna Mellerelel

2

Dishonest


Valna Mellerelel

Coworker (Important)

Towards Akil Ecall

2

Honest


Mystan Rhogar

Hot and Debonair Leader of Alpha Team (Important)

Towards Valna Mellerelel

1

Honest


Valna Mellerelel

The Smart Bookish Coworker (Important)

Towards Mystan Rhogar

3

Honest


History

Rhogar often picked on Valna for things he thought were her insecurities and weaknesses. Inadvertently Valna thought he was complimenting her and her friends in Beta Team. Overtime her nice attitude eroded his rudeness until they became somewhat friends. This was also helped by the mutual respect earnt by fighting side by side during the Battle of Menzoberranzan.

Okrim Lawbringer

Friend (Vital)

Towards Valna Mellerelel

3

Honest


Valna Mellerelel

Friend (Vital)

Towards Okrim Lawbringer

4

Honest


Fenris Mellerelel

Brother (Vital)

Towards Valna Mellerelel

3

Honest


Valna Mellerelel

Sister (Vital)

Towards Fenris Mellerelel

4

Honest


Valna Mellerelel

Sister (Vital)

Towards Sys Mellerelel

4

Honest


Sys Mellerelel

Sister (Vital)

Towards Valna Mellerelel

5

Honest


Iarynore Mellerelel

Sister (Vital)

Towards Valna Mellerelel

4

Honest


Valna Mellerelel

Sister (Vital)

Towards Iarynore Mellerelel

4

Honest


Perren Mellerelel

Brother (Vital)

Towards Valna Mellerelel

4

Honest


Valna Mellerelel

Sister (Vital)

Towards Perren Mellerelel

4

Honest


History

Growing up, Valna was inspired by her brother Perren's abilities as a ranger to become one herself. He helped train her over the decades whenever he was able to return home from patrols. Although Valna's path as a ranger differs from Perren's, her fighting style is still somewhat similar - preferring archery while mixing in blades and some amounts of magic. Whenever Valna returns home to the High Forest, she is always sure to say hello to her eldest brother.

Wealth & Financial state

Valna had little wealth from her days in the High Forest and Baldur's Gate, but has since earned a significant amount working for the Ardent. She posesses over one thousand gold pieces and several magic items, but no major investments.
Alignment
Neutral Good
Species
Elf
Ethnicity
Honorary & Occupational Titles
Professions
Date of Birth
2nd of Tarsakh
Year of Birth
1445 DR 50 Years old
Birthplace
Spouses
Siblings
Altin Mellerelel (Brother)
Fenris Mellerelel (Brother)
Sys Mellerelel (Sister)
Perren Mellerelel (Brother)
Children
Current Residence
Sex
Female
Eyes
Green
Hair
Long, black
Skin Tone/Pigmentation
Fair
Height
5'3''
Weight
92 lbs
Belief/Deity
Solonor Thelandira
Aligned Organization
Other Affiliations
Known Languages
Chondathan, Common, Elvish, Infernal, Sylvan, Thieves' Cant, Undercommon
Sexuality
Bisexual
Known Tools
Thieves' Tools, Woodcarver's Tools

Character Portrait image: by SilkyNoire

Valna Mellerelel

Medium Humanoid (Wood Elf, Planar Scout, Neutral Good

Armor Class 17 (studded leather armor +1)
Hit Points 91 (14d8+28)
Speed: 40 ft Swim: 40 ft Climb: 40 ft

STR

8
( -1 )

DEX

18
( +4 )

CON

14
( +2 )

INT

15
( +2 )

WIS

18
( +4 )

CHA

11
( +0 )

Saving Throws Str +2, Dex +7
Skills Acrobatics +7, Animal Handling +7, Arcana +8, Athletics +2, Insight +7, Nature +8, Perception +10, Persuasion +3, Stealth +10, Survival +10
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 20
Languages Chondathan, Common, Elvish, Infernal, Sylvan, Thieves' Cant, Undercommon
Challenge Rating 8 (3,900 XP)
Proficiency Bonus +3

Description

Growing up in the High Forest, Valna learnt much about survival and archery from the famed wood elf rangers. After studying at Candlekeep for a few years, she also knows much about the planes and their inhabitants.

In combat, Valna will try to maintain as much distance from the enemy as possible, using her fast speed and ability to climb to its fullest extent. Against weaker enemies, she'll refrain from using resources and pepper them with long-range arrow fire. Against tougher opponents, she'll use haste and Nature's Veil to maximise how much damage she can do.

Ideals

"Knowing is half the battle, and I like winning!"

Bonds

"Nothing is more important to me than my brother."

Flaws

"Once you get me started on planar mechanics, I don't stop."


Special Equipment. Valna wears a set of +1 studded leather armor, a periapt of proof against poison, and a quiver of ehlonna (accounted for in her statistics). She wields autumn's sentinel, a longbow that can magically transform into a pair of swords. She carries an amulet of the planes, but typically is not attuned to it.
Fey Ancestry. Valna has advantage on saving throws against being charmed, and magic can't put her to sleep.
Mask of the Wild. Valna can attempt to hide even when she is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Distant Strike. When Valna takes the Attack action, she can teleport up to 10 feet to an unoccupied space she can see before each attack.
Sneak Attack (1/turn). Valna deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Valna that isn't incapacitated and Valna doesn't have disadvantage on the attack roll.
Elven Accuracy. Whenever Valna has advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, she can reroll one of the dice once. In addition, attacking at long range doesn't impose disadvantage on her ranged attack rolls, and her ranged weapon attacks ignore half cover and three-quarters cover.
Spellcasting. Valna is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). She regains her expended spell slots when she finishes a long rest. She knows the following ranger spells:
Cantrips (at will): druidcraft
1st level (4 slots): absorb elements, cure wounds, detect magic, protection from evil and good, speak with animals
2nd level (3 slots): beast sense, misty step, lesser restoration, pass without trace, silence
3rd level (3 slots): haste, revivify, speak with plants

Actions

Multiattack. Valna makes three attacks with her Autumn’s Sentinel.
Autumn’s Sentinel (Ranged). Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage, plus 4 (1d8) force damage.
Autumn’s Sentinel (Melee). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 4 (1d8) force damage.
Tireless (Recharge 6). Valna gains 1d8+4 temporary hit points.

Bonus Actions

Sentinel Swap. Valna switches autumn’s sentinel between its ranged and melee configurations.
Cunning Action. Valna takes the Dash, Disengage, or Hide action.
Steady Aim. Valna gives herself advantage on her next attack roll on the current turn. She can use this bonus action only if she hasn't moved during this turn, and after she uses the bonus action, her speed is 0 until the end of the current turn.
Nature’s Veil (3/day). Valna turns invisible until the start of her next turn.
Ethereal Step (Recharges on a Short Rest). Valna casts the etherealness spell on herself without expending a spell slot. The spell ends at the end of her turn.

Reactions

Skirmisher. When an enemy ends its turn within 5 feet of Valna, she can move up to half her speed as a reaction. This movement doesn’t provoke opportunity attacks.

  • 1445 DR

    2 Tarsakh

    Birth of Valna Mellerelel
    Life, Birth

    Valna Mellerelel is born to Collena Mellerelel and Hadarai Mellerelel in a small village in the High Forest.

    Location
    High Forest
  • 1476 DR

    28 Flamerule

    Birth of Sys Mellerelel
    Life, Birth

    Valna's younger sister, Sys, is born in the High Forest. Valna aids her mother in delivering the baby.

    Location
    High Forest
  • 1490 DR

    13 Mirtul

    Leaving the High Forest
    Life, Relocation

    Valna convinces her brother Altin to come with her to study at Candlekeep. After bidding farewell to their family, the two begin the long journey south.

    Location
    High Forest
  • 1490 DR

    9 Eleasias

    Arrival at Baldur's Gate
    Life, Relocation

    After nearly three months of heading south, Valna and Altin arrive at the city of Baldur's Gate. They soon learn that entry to Candlekeep requires a unique book, and set out finding one.

    Location
    Baldur's Gate
  • 1490 DR

    12 Eleasias

    Meeting Claria
    Life, Relationship change

    While wandering the streets of Baldur's Gate, Valna runs into the young Claria Goldwood. After a brief talk, Claria offers to let Valna and her brother stay at her parents' house.

    Location
    Baldur's Gate
  • 1492 DR

    30 Uktar
    1493 DR

    28 Ches

    Joining the Ardent
    Life, Organisation Association

    Valna, along with her brother Altin, arrive at Ardent Keep to join the Ardent. After a few days, the two are inducted into Beta Team, and their training begins. While Beta Team's members are already adept (especially the two elves), this formality gives time for the Ardent to establish itself as a known entity in the Sword Coast.

    Location
    Ardent Keep
  • 1492 DR

    2 Nightal

    Meeting Sariel
    Life, Relationship change

    Valna meets Sariel Liadon at her initation ceremony into Beta Team. The two get into a long conversation about archery, and nearly forget to attend the dinner that evening. They become fast friends and mentors to each other - Valna for archery, and Sariel for thievery.

    Location
    Ardent Keep
  • 1493 DR

    19 Mirtul

    Meeting Nathxena
    Life, Relationship change

    When Beta Team is captured by drow and put in a work camp, they are broken out by Nathxena Fey. Valna and Altin later assist Nathxena in infiltrating House Helvirae, uncovering that the drow noble house is working with the archdevil Fierna.

    Location
    Underdark
  • 1494 DR

    2 Hammer
    1494 DR

    4 Hammer

    Escaping Sigil
    Expedition

    Beta Team fails to rescue a captive Nathxena Fey, and are thrown into an explosion of planar energy. They wake up in Sigil, centre of the multiverse, and Valna quickly revives the dead Nathxena. With the aid of the dragon Keshemir, who Valna refers to as 'Mister Dragon', they manage to escape back to the material plane.

    Location
    Sigil
  • 1494 DR

    8 Ches

    Battle of Menzoberranzan
    Military action

    Valna participates in the Battle of Menzoberranzan as part of Beta Team, reaching Talraena Helvirae and helping defeat her.

  • 1494 DR

    20 Ches

    Beta Team Disbanded
    Disbandment

    With their mission complete, Beta Team disbands. Valna, Altin, and Yip Relpert stay with the Ardent, but the other members return to their own lives.

    Location
    Ardent Keep
  • 1494 DR

    7 Tarsakh

    Forming the Arrowheads
    Founding

    As a recognition of their services and tight bond with each other, the Ardent officially grants Sariel, Valna, and Nathxena their own independent team - the Arrowheads. Sariel immediately makes Zelifarn an honorary member.

    More reading
    Arrowheads
  • 1494 DR

    29 Tarsakh

    Arrowheads Expanded
    Life, Relationship change

    Sariel introduces her friends (and fellow Arrowheads) to her sister, Enna Liadon, and her friend, Emilia Leveva. The two newcomers are welcomed into the Arrowheads, and everyone becomes fast friends.

  • 1494 DR

    9 Mirtul

    Catching a Murderer
    Life, Achievement/ Win

    In their first quest as a full group, the Arrowheads investigate a series of ritualistic murders in the Dock Ward of Waterdeep. The perpetrator is identified as a member of the Cult of the Dead Three, and is killed in his hideout.

    Location
    Dock Ward
  • 1494 DR

    18 Mirtul

    The Bronze Dragon Opens
    Life, Achievement/ Win

    The Arrowheads, after some time spent renovating a building that Sariel and Nathxena had purchased several months prior, open The Bronze Dragon, a tavern in the Southern Ward of Waterdeep. It is named for their friend, Zelifarn.

  • 1494 DR

    21 Mirtul

    An Affair in Waterdeep
    Miscellaneous

    When a Waterdhavian noblewoman hires the Arrowheads to find proof of her husband's infidelity, they soon find it. However, they also discover that their employer is unfaithful herself. Although the noblewoman threatens them to stay silent, they are paid regardless.

    Location
    Waterdeep
  • 1494 DR

    7 Kythorn

    Meeting the Blades
    Life, Relationship change

    The Arrowheads raid an deceased wizard's tower at the request of his apprentice. While there, they run into a rival adventuring group - the Crimson Blades - hired by the wizard's other apprentice. Despite attempts at negotiation, they come to blows, and the Arrowheads make off with the spellbook. The Arrowheads and Crimson Blades become rivals.

  • 1494 DR

    16 Kythorn

    Hunting a Manticore
    Military action

    Valna and Nathxena lead the Arrowheads to hunt a manticore harassing merchants near Daggerford. Emmy realises too late that she is the bait, but the group successfully slays the creature.

    Location
    Daggerford
  • 1494 DR

    28 Kythorn

    Kobolds in the Cellar
    Miscellaneous

    The Arrowheads are hired by a meadery in Undercliff, as disturbances have been reported. They soon find that kobolds have tunneled into the cellar of the meadery. The Arrowheads eliminate the kobolds' leader, seal the entrances, and save the mead.

    Location
    Waterdeep
  • 1494 DR

    3 Flamerule

    The Half Quiver Opens
    Life, Achievement/ Win

    Having purchased a building adjacent to the Bronze Dragon, the Arrowheads open up a smithy during Sornyn. Under the stewardship of the young prodigy Arafiel Selthi, it becomes a hit in the Southern Ward.

    Location
    The Half Quiver
  • 1494 DR

    11 Flamerule

    The Goblin Hall
    Military action

    A man hires the Arrowheads, claiming that he had recently inherited a mead hall in the hills east of Rassalantar, but he found it overrun by goblins. The Arrowheads investigate the hall, and confirm the man's story. Through a series of unlikely events, the Arrowheads manage to get the goblins to leave without a fight.

  • 1494 DR

    17 Flamerule

    A Wyvern of a Tale
    Miscellaneous

    Valna and Nathxena are hired to hunt down an escaped wyvern by the wealthy merchant that owned it. After trekking through the Westwood, they find and slay the creature. During this time, the two deepen their relationship.

    More reading
    A Wyvern of a Tale
    Additional timelines
  • 1494 DR

    3 Eleint

    Chapter One
    Life, Supernatural

    Sariel, Valna, and Emilia are trapped in a loop by a powerful archfey. When they don't play along with the story, things get strange.

    Location
    Feywild
    More reading
    Chapter One
  • 1494 DR

    26 Eleint

    Terror in the Deep
    Life, Supernatural

    Sariel is convinced by an archaeologist investigating newly discovered ruins of Illefarn to make sure it's safe from traps. She brings along the Arrowheads, but soon discovers an ancient, disembodied spirit lurking in the depths of the ruins. The archaeologist is possessed by the spirit and nearly kills the Arrowheads, but they are saved by quick thinking from Enna.

  • 1494 DR

    31 Uktar

    The Vampire and the Werewolf
    Life, Supernatural

    Valna overhears traders from Amphail mention an old castle that was found in the Westwood, and the Arrowheads decide to investigate. Once there, they discover a war between a vampire and a werewolf, but get caught in the middle. When both of them desire Sariel as a bride, the Arrowheads use this against them, and eliminate them both.

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