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Wonderous Creatures


The Wonderous creatures were after Dragons, Giants and other Magical Creatures. They came into the world of Esau attached to a magical item - be it as a Figurine or in a Bag.

* A figurine of wondrous power = A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. Use an action to speak the command word and throw the figurine to a point on the ground within 60 feet - the figurine becomes a living creature.

* A bag of tricks = This ordinary bag - made from gray, rust, or tan cloth - which appears empty. However, reaching inside the bag, reveals the presence of a small, fuzzy object. Use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature - determined by rolling a d8. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
+ On Esau, there is the addition of very rare Oōruritē Feathered Rabbit figurines - which become giant rabbits.


* They appeared just as the first people of Esau gained the ability to use magic.

Show spoiler
On Kutloc - Rust Bag of Tricks links to B&B in Ghaste, within the Feywild Expanse - included Ted, a brown bear who became a member of the Gambler's Bane


Basic Information

Biological Cycle


FIGURINES OF WONDEROUS POWER

The creature can be directed by you.
+ Bronze Griffon (Rare)
+ Ebony Fly (Rare)
+ Golden Lions (Rare)
+ Ivory Goats (Rare) ... of traveling, of travail, or of terror
+ Marble Elephant (Rare)
+ Obsidian Steed (Very Rare)
+ Onyx Dog (Rare)
+ Oōruritē Feathered Rabbit (Very Rare)
+ Serpentine Owl (Rare)
+ Silver Raven (Uncommon)


BAG OF TRICKS

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet.

When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's colour. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn.

You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

Gray Bag of Tricks

d8 Creature
1 = Weasel
2 = Giant rat
3 = Badger
4 = Boar
5 = Panther
6 = Giant badger
7 = Dire wolf
8 =Giant elk

Rust Bag of Tricks

d8 Creature
1 = Rat
2 = Owl
3 = Mastiff
4 = Goat
5 = Giant goat
6 = Giant boar
7 = Lion
8 = Brown bear

Tan Bag of Tricks

d8 Creature
1 = Jackal
2 = Ape
3 = Baboon
4 = Axe beak
5 = Black bear
6 = Giant weasel
7 = Giant hyena
8 = Tiger


REFERENCE
+ Figurine of Wondrous Power
+ Bag of Tricks

Geographic Distribution

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