Ralgot Character in Emynea | World Anvil

Ralgot

(a.k.a. Magnet)


Ralgot is an aspect of Raegeric and is a physical aspect. It revolves around magnets, magnetism and magnetic fields. This is closely related to Beranok and the two aspects interact as magnetism is a force produced by moving electric charges. This aspect is of course also closely tied to Martor, metal, which it interacts with depending on the metal. The largest magnetic force is the planet itself. Much like its counterpart, Veksit, this aspect is poorly understood by Emyneans. Both of these aspects are invisible but present everywhere, affecting the world around it without being noticed and both are critical and primary forces of their element. Magnetism plays a massive role with Raegeric's aspects, affecting energy particles, chemical reactions, electricity and, at times, our nervous system. Otherwise, these two are probably one of the least connected to each other of aspect counterparts, alongside Ranalis and Bulok.

Racial Manifestations



When Raegeric gifted all lifeforms with their magic, each life form was capable of receiving two gifts. Each of these blessings would grant the lifeform a connection to a specific aspect and this connection could be utilized in a given way. These gifts were passed down to their descendants as well and eventually beings came to call these gifts Racial Magic . These are named by the aspect a caster is connected to and by how they can use it, how they manifest their connection.

Manifestations

Manipulation
Able to manipulate and reshape magnetic fields/forces present in their environment.

Aura
Able to generate or summon magnetic force or a magnetic field.

Movement
Able to walk, step, ride or move on or through magnetic forces/fields.

Slip
Able to allow their body to interact with physical matter similarly to a magnetic field, most matter passing right through them. These materials also behave as if interacting with magnetic force as well.

Eye
Able to see magnetism present around them, large or microscopic.

Sense
Able to feel their environment using magnetism, feel anything interacting with or generating magnetism and sense magnetism in their environment despite barriers.

Skin
Can make their skin magnetic at various intensities and switch between pulling and repelling at will.

Touch
Able to make something magnetic, attracting or repelling, via touch.

Will
Can produce magnetic force which amplifies the magic of others upon contact or extend this effect into magnetism already present.

Push
Can generate a electromagnetic pulse with themselves as the epicenter.

Sleep
Can induce sleep onto a target while surrounding their body with magnetic force. A healing effect is produced in this regenerative state.

Shield
Immune to negative effects and/or damage from all magnet magic and naturally occurring magnetism.

Vision
Able to enter a meditative state in which the caster can explore and peek through portals or windows within Ralgot's Plane.

Step
Can enter and exit Ralgot's Plane via portals and travel the plane freely, without injury. Can bring another with them while maintaining contact.

Form
Can convert parts of their body into a magnetic field or has magnetism incorporated into their form.

Body
Can convert entire body into a magnetic field and merge with or travel along other magnet forces.


This is the simplified explanation of these abilities. See Physical Manifestations for more details, limits and functions. Ralgot and Raegeric can wield all of these abilities and some others.


Divine Domains


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