This is the simplified explanation of these abilities. See
Physical Manifestations for more details, limits and functions. Zalikar can wield all of these abilities and some others.
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Able to control, reshape, intensify, weaken and bend shadows present in their environment.They can also see in the dark! |
Able to summon or generate temporary shadows, fading once they cease their casting. The caster can also see in the dark. |
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Able to walk on or move through shadows freely, regardless of normal physics. Darkness can act as a solid foothold if enough is present or if dark enough. They can also breifly transform into shadow, travel along other shadows and reform elsewhere. However, they are especially vulnerable to light magic in this form. |
Anything that touches their body when this ability is active will cause their flesh to transform into shadow, most matter passing right through harmlessly. However, they are vulnerable to energy magics such as light, fire and electricity. This transformation isn't something they do consciously, automatically changing only the parts of them being interacted with and quickly reverting back once this contact ends. |
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Able to see in the dark, the darker the better their vision. They can also see shadows regardless of barriers and can see anything interacting with these shadows. |
These casters are able to feel their environment using shadows, feel anything interacting with these shadows and sense them in their environment despite barriers. |
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Casters can produce shadows from their skin and expand these into different shapes--armor, spikes, wings, cloaks, bubbles. They can conceal their appearance with obtuse shadows and aren't visible in dark environments! Truly skilled casters can even become invisible, either letting light pass through their body without reflecting any light or extinguish any light which touches them! They can also see in the dark. |
These casters can consume or absorb shadows to replenish magic energy, to heal or for sustenance. Some are also able to absorb their aspect in unconventional ways, not necessarily requiring eating it, and they will absorb spells of their aspect on contact. |
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Those with Will can produce shadows which amplify the magic of others upon contact or can extend this effect into shadows already present. Targets will feel magic welling up within them and their abilities will be amplified. |
Casters are able to induce a special kind of sleep for themselves or other targets which induces a state of hibernation by surrounding or engulfing targets in darkness. This has a regenerative effect on the one hibernating, useful for healing. They can keep a target in this state so long as the shadows envelop them. The caster can dispell this effect whenever they want but if left alone, they will remain in this state until light is shined on those sleeping! |
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Able to exhale a fog of magical shadow or can inhale shadows, expelling gloom and darkness. This magical darkness blots out all natural light, palls of shadow only dispelled by light or fire magic. |
Those with Azowyr's Shield are completely immune to any negative effects or impediments caused by natural or magical shadows. They can also see in the dark. |
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These casters can place an imprint on a given number of targets, marking or unmarking them with a magical tattoo via touch. The caster can then sense those marked over any distance! Azowyr's Imprint makes use of the many shadows, Azowyr's minions, which reside in the plane to find and track targets. These shadows pursue the target and can guide the caster to those marked. |
Peculiar among ear manifestations, Azowyr's Ear allows a caster to hear sounds in the vicinity of targeted shadows! They can also hear the whispers of Azowyr's shades, his minions, which may provide unique information if motivate to do so. This ability is especially useful for eavesdropping and spying! |
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Casters can enter a meditative state in which they can explore and peek through portals of Azowyr's Plane. This can work over long distances and is useful for spying, this plane one of the most interconnected with the physical world. |
Can enter and exit Azowyr's Plane and travel it freely. Portals are shadows present in the physical world large enough to fit through. Very few humans possess this ability, believed to have died out. Those with this manifestation share in the abilities of Eye and Movement manifestations, capable of seeing in the dark and using shadows as a solid foothold. |
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Can convert parts of their body into shadow or has this aspect incorporated into their magic form, such as wings or cloaks of shadow. However, shadow magic can actually physically touch them. Anything that alters or dispels these shadows, such as light or fire magic, will translate into lost flesh when they convert back. |
Can convert their entire body into shadow, maintaining their human shape or abandoning this entirely. They can merge with and travel along other shadows in their environment before reforming elsewhere, slipping through even the smallest of spaces. Possessing abilties of Eye, Aura and Movement manifestations, this ability is considered the ultimate expression of shadow magic! |
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