Darkvision: Selvaxis can see in the dark up to 60 feet.
Natural Weapons: Selvaxis can fight with 2 claws that deal 1d4 base damage, plus a bite attack that deals 1d3 base damage.
Beastly Poise: Being more akin to cats that have learned to stand upright, a selvaxi can reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait). In addition, per the Sprinter trait, they gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
Weapon Affinity: Selvaxi love weaponry of all kind, but hone in on a select few for themselves. At character creation, a selvaxi can choose a number of weapons up to their Intelligence modifier to add to their list of proficiencies. Simple and Martial weapons count as 1, but Exotics count as 2 for the purposes of additions. If your modifier is 0, you gain no additional weapon proficiencies; you cannot, however, lose proficiencies by going into negative numbers.