Elfman
They are regarded differently depending on the kingdom and time period, as they act as a link between two species. They are fascinating species with various personalities and traits, as they are the first and most common half-breed on record.
Their genies mix lends them distinct qualities. Unlike elves, they do not experience the "Twilight Years" effect, in which elves slow down and become more patient as they age, acting as if they still have centuries to live. Instead, they adopt a more humanistic sense of urgency. Because of their human origin, they are generally stronger than most elves. However, their combination of characteristics might occasionally leave them being a bit clumsy.
While most people believe they have a combination of human strength and elf agility, their powers and potential vary widely amongst individuals.
Their genies mix lends them distinct qualities. Unlike elves, they do not experience the "Twilight Years" effect, in which elves slow down and become more patient as they age, acting as if they still have centuries to live. Instead, they adopt a more humanistic sense of urgency. Because of their human origin, they are generally stronger than most elves. However, their combination of characteristics might occasionally leave them being a bit clumsy.
While most people believe they have a combination of human strength and elf agility, their powers and potential vary widely amongst individuals.
Basic Information
Anatomy
Elfmen are typically described as muscular elves or leaner humans. They have a stronger build than elves but do not develop the robust features associated with humans. Their ears are pointed, but not as long as those of full-blooded elves, reaching only a few inches above human ears.
They share several physical characteristics with humans and elves, including one mouth, two eyes, a nose, hair on top of their heads, two feet, and two hands. Their overall appearance is a balanced combination of both parent species, making them a distinct and identifiable hybrid.
They share several physical characteristics with humans and elves, including one mouth, two eyes, a nose, hair on top of their heads, two feet, and two hands. Their overall appearance is a balanced combination of both parent species, making them a distinct and identifiable hybrid.
Biological Traits
Half High Elf, Half Human
Type
Sentient (Elf,Human)
Ability Score Modifier
+2 racial bonus to one ability score of their choice
Size
medium
Speed
30ft
Language
Languages Elfman starts off with speaking Common. Elvan or their city there are from, and with high Intelligence, scores can choose any languages they want (except secret languages, such as Druidic)
- Low Light: Elfman can see twice as far as humans in conditions of dim light
- Skilled: Elfman gains an additional skill rank at the first level and one additional rank whenever they gain a level.
- Elven Ristent: Elfman +2 racial saving throw bonus against illusion and sleep spells and effects
- Elvan Magic: Elfman receive a +2 racial bonus on caster level checks made to overcome spell resistance.
- Keen Senses: Elfman receive a +1 racial bonus on Perception checks
- Elemental Adept :Elfman gets picked what element strength and weakness. They will have weakness +5 resistance and damage -5 weakness damage
- Uncoordinated: Elfman have hard time balancing -2 to acrobatics
Half Dark Elf, Half Human
Type
Sentient (Elf,Human)
Ability Score Modifier
Int+2
Size
medium
Speed
30ft
Language
Languages Elfman starts off with speaking Common. Elvan or their city there are from, and with high Intelligence, scores can choose any languages they want (except secret languages, such as Druidic)
- Skilled: Elfman gains an additional skill rank at the first level and one additional rank whenever they gain a level.
- Darkvision: Elfman have dark vision, allowing them to see perfectly in the dark up to 120 feet
- Elven Ristent: Elfmen +2 racial saving throw bonus against illusion and sleep spells and effects
- Keen Senses: Elfman receive a +1 racial bonus on Perception checks
- Bonus Feat: Elfman selects one extra feat at 1st level.
- Elemental Adept Elfman gets picked what element strength and weakness. They will have weakness +5 resistance and damage -5 weakness damage
- Uncoordinated: Elfman have hard time balancing -2 to acrobatics
Half Wood Elf, Half Human
Type
Sentient (Elf,Human)
Ability Score Modifier
+ 2 Dex
Size
medium
Speed
30ft
Language
Languages Elfman starts off with speaking Common. Elvan or their city there are from, and with high Intelligence, scores can choose any languages they want (except secret languages, such as Druidic)
- Skilled: Elfman gains an additional skill rank at the first level and one additional rank whenever they gain a level.
- Low Light: Elfman can see twice as far as humans in conditions of dim light
- Elven Ristent: Elfman +2 racial saving throw bonus against illusion and sleep spells and effects
- Elvan Magic: Elfman receive a +2 racial bonus on caster level checks made to overcome spell resistance.
- Keen Senses: Elfman receive a +1 racial bonus on Perception checks
- Elemental adept Elfman get picked what element strength and weakness. They will have weakness +5 resistance and damage -5 weakness damage
- Uncoordinated: Elfman have hard time balancing -2 to acrobatics
Genetics and Reproduction
For an Elfman to be born, one parent must be human and the other anelf. The parents must be close. The offspring's gestation period determined by the mother's ancestry, could range between 9 to 11 months. When this time is up, a new Elfmen infant is born.
Elfmen can reproduce exclusively with other Elfmen, Elves, or Humans. If both parents are Elfmen, the child will also be an Elfmen. If only one parent is an Elfmen, the child has a 30% chance of becoming one as well. In most situations, the offspring will be a full-blooded member of the non-Elfmen parent's species. "Elfmen cannot have offspring with any other species.
Elfmen can reproduce exclusively with other Elfmen, Elves, or Humans. If both parents are Elfmen, the child will also be an Elfmen. If only one parent is an Elfmen, the child has a 30% chance of becoming one as well. In most situations, the offspring will be a full-blooded member of the non-Elfmen parent's species. "Elfmen cannot have offspring with any other species.
Growth Rate & Stages
Elfmen age more similar to human ancestor considered infants between the ages of zero to four, during which time they were completely dependent on their parents for food and care. They gradually pick up mobility and world awareness.
The next stage is kids who learn, play, and grow between the ages of five to twelve. Although kids are not as dependent on their parents at this point, they are still present to meet the majority of their needs. However, young kids are inquisitive and beginning to understand others and themselves. Between the ages of 13 to 25, their bodies begin to evolve and develop into adults, which is referred to as the teenage years. Their physical body begins to gain figure, height, weight, and muscles. In most situations, this is also where natural magic develops. In most circumstances, they will also begin to establish their identity and become less reliant on their parents.
From here there last two stages of life is longer than humans. From the ages of 26 to 230, they are in their adulthood, their bodies have matured, and they have a good sense of what their natural magic will do. It will continue to develop as they age, but in most cases, it has a set of talents.
From 161 to roughly 290+ years of age, they are elders; their bodies have gradually begun to slow down and become weaker, as have their magical talents if they are not kept up with. Other people regard them as wise because they have lived a lengthy life for a Elfmen. This is the Elfmen life cycle.
The next stage is kids who learn, play, and grow between the ages of five to twelve. Although kids are not as dependent on their parents at this point, they are still present to meet the majority of their needs. However, young kids are inquisitive and beginning to understand others and themselves. Between the ages of 13 to 25, their bodies begin to evolve and develop into adults, which is referred to as the teenage years. Their physical body begins to gain figure, height, weight, and muscles. In most situations, this is also where natural magic develops. In most circumstances, they will also begin to establish their identity and become less reliant on their parents.
From here there last two stages of life is longer than humans. From the ages of 26 to 230, they are in their adulthood, their bodies have matured, and they have a good sense of what their natural magic will do. It will continue to develop as they age, but in most cases, it has a set of talents.
From 161 to roughly 290+ years of age, they are elders; their bodies have gradually begun to slow down and become weaker, as have their magical talents if they are not kept up with. Other people regard them as wise because they have lived a lengthy life for a Elfmen. This is the Elfmen life cycle.
Ecology and Habitats
They live in any environment, this depending on where their parents decided to settle or where they ended up in life
Dietary Needs and Habits
They are omnivores and they will eat similar to their human parent they cannot eat just mostly veggies like their Elven parents. They need a little more meat to get by.
Additional Information
Social Structure
They are really just picked up by whatever civilization they were born into and how the parents raised them. So just depends on what city town or king and they grow up in to how they act and respond to the world. Some do have it harder than others depending on how that society views half breed.
Facial characteristics
The ear does come to a point but not as tall as its elvan parent.
Perception and Sensory Capabilities
Elfman has various sensory systems, and we will identify the five most important ones. First and foremost, they can see up to 2 miles of amazing detail. Their Eyes have several extra cones in them to take in more light. This enables them to see well in low-light conditions. They still need a little light to see. Unless they are of a dark elven accessory then they are able to see in complete darkness but it's a shorter range. Their hearing is from 20Hz to 25kHz. With that Elfman species are in the can hear a little higher range. Elfmen can use their scents of smell very well. It can pick up a million different smells, but it's not as beneficial as other sentient species. Limited in their processing and range. They possessed the sense of touch to help them identify their bodies and things in the world, both good and harmful. This sense tells you what has wounded them or helps them feel at ease. Finally, High Elves is able to taste the five basic categories of sweet, sour, salty, bitter, and umami.
Genetic Ancestor(s)
Lifespan
H 350 years D 300 years W 290 Years
Average Height
H 6"3 to 6"5 D 5"10 to 6"2 W 5"9 to 6"
Average Length
Between 130 to 180 for all of them
Body Tint, Colouring and Marking
They take a mix of the skin color of the parents.
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