Leveling Guide: Cleric Level 1-5 in Eldridth | World Anvil

Leveling Guide: Cleric Level 1-5

LevelProficiency BonusFeaturesCantrips Known
1st+2Spellcasting, Divine Domain3
2nd+2Channel Divinity (1/rest), Divine Domain Feature3
3rd+2--3
4th+2New Feat4
5th+3Destroy Undead (CR 1/2)4
Level1st2nd3rd
1st2--
2nd3--
3rd42-
4th43-
5th432

 

1st Level

1st Level Cleric

  • Initial HP = 8 + Constitution (CON) Modifier
  • Armor Proficiency: Light Armor, Medium Armor, Shields
  • Weapon Proficiency: All Simple Weapons
  • One (1) 1d8] Hit Die
  • +2 Proficiency Bonus
  • Proficiency Bonus added to WIS and CHA saving throws
  • Choice of Proficiency Bonus to History, Insight, Medicine, Persuasion, and Religion (Choose two)
  • Three (3) Cantrips from the Cleric Spell List
  • Two (2) 1st level spell slots/access to 1st level Cleric spells
  • Spell Preparation. Only prepared spells can be used until the caster swaps them out with other spells after a long rest. Spells Prepared = Cleric Lvl + WIS Mod
  • Spellcasting Ability (WIS)
  • Divine Domain (Domain Feature + 1st access to Domain-specific spells)
  • 2nd Level

    2nd Level Cleric

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional 1st level spell slot
  • Channel Divinity 1/long rest (Turn Undead + Divine Domain special channeling ability)
  • 3rd Level

    3rd Level Cleric

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional 1st level spell slot
  • Two (2) new 2nd level spell slots/access to 2nd level Cleric Spells
  • Expanded access to Domain-specific spells
  • 4th Level

    4th Level Cleric

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • One (1) additional Cantrip from the Cleric Spell List
  • One (1) additional 2nd level spell slot
  • New Feat
  • 5th Level

    5th Level Cleric

  • Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
  • One (1) additional 1d8 Hit Die
  • Two (2) new 3rd level spell slots/access to 3rd level Cleric Spells
  • Destroy Undead (Improved Turn Undead)
  • Expanded access to Domain-specific spells
  • Proficiency Bonus is increased by 1

  • 1st Level

    Spellcasting

    Cantrips
    You know three cantrips of your choice from the cleric spell list.
    Prepared Spells
    You can prepare Your Wisdom Modifier + your Cleric Level each day after a long rest of 1st level Spells.
    Spell Slots
    You can cast two 1st level level Cleric spells you have prepared between long rests.

    Divine Domains

    Choose one domain related to your deity. Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. Select one of the following Domains:

    Knowledge Domain

    Blessing of Knowledge

    You learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

    Auto Prepared Spells

    Command and Identify


    Life Domain

    Bonus Proficiency

    You gain proficiency with heavy armor.

    Discipline of Life

    Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

    Auto Prepared Spells

    Bless and Cure Wounds


    Tempest Domain

    Bonus Proficiencies

    You gain proficiency with martial weapons and heavy armor.

    Wrath of the Storms

    When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

    Auto Prepared Spells

    Fog Cloud and Thunderwave


    Trickery Domain

    Blessing of the Trickster

    You can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.

    Auto Prepared Spells

    Charm Person and Disguise Self


    War Domain

    Bonus Proficiencies

    You gain proficiency with martial weapons and heavy armor.

    War Priest

    When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

    Auto Prepared Spells

    Divine Favor and Shield of Faith



    2nd Level

    Spell Casting

    Prepared Spells
    You can prepare an additional spell. (Wisdom Modifier + Cleric Level)
    Spell Slots
    You can cast three 1st level spells you have prepared between long rests.

    Channel Divinity

    You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.
    When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

    Channel Divinity: Turn Undead

    As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet o f you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
    A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet o f you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
     

    Knowledge Domain

    Channel Divinity: Knowledge of the Ages

    You can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.

    Auto Prepared Spells

    Command and Identify


    Life Domain

    Channel Divinity: Preserve Life

    You can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

    Auto Prepared Spells

    Bless and Cure Wounds


    Tempest Domain

    Channel Divinity: Destructive Wrath

    You can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.

    Auto Prepared Spells

    Fog Cloud and Thunderwave


    Trickery Domain

    Channel Divinity: Invoke Duplicity

    You can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell).
    The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.

    Auto Prepared Spells

    Charm Person and Disguise Self


    War Domain

    Channel Divinity: War Gods' Blessing

    When a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

    Auto Prepared Spells

    Divine Favor and Shield of Faith



    3rd Level

    Spellcasting

    Spells Prepared
    You can prepare an additional spell, (Wisdom Modifier + Cleric Level), and two can be from 2nd level Cleric Spells.
    Spell Slots
    You can cast four 1st level spells, and two 2nd level spells that you have prepared between Long Rests.

    Knowledge Domain

    Auto Prepared Spells

    Command, Identify, Augury, and Suggestion


    Life Domain

    Auto Prepared Spells

    Bless, Cure Wounds, Lesser Restoration, and Spiritual Weapon


    Tempest Domain

    Auto Prepared Spells

    Fog Cloud, Thunderwave, Gust of Wind, and Shatter


    Trickery Domain

    Auto Prepared Spells

    Charm Person, Disguise Self, Mirror Image, and Pass Without Trace


    War Domain

    Auto Prepared Spells

    Divine Favor, Shield of Faith, Magic Weapon, and Spiritual Weapon



    4th Level

    Spellcasting

    Cantrips
    You can learn an additional Cantrip from the Cleric Spell list, to a total of four.
    Prepared Spells
    You can prepare an additional spell, (Wisdom Modifier + Cleric Level), and three can be from 2nd level Cleric Spells.
    Spell Slots
    You can cast four 1st level spells, and three 2nd level spells that you have prepared between Long Rests.

    New Feat

    Select a feature you meet the prerequisite for from the list Linked Here.


    5th Level

    Spellcasting

    Prepared Spells
    You can prepare an additional spell, (Wisdom Modifier + Cleric Level), three can be from 2nd level, and two can be 3rd level Cleric Spells.
    Spell Slots
    You can cast four 1st level spells, three 2nd level spells, and two 3rd level that you have prepared between Long Rests.

    Destroy Undead

    When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below 1/2.

    Knowledge Domain

    Auto Prepared Spells

    Command, Identify, Augury, Suggestion, Nondetection, and Speak with Dead


    Life Domain

    Auto Prepared Spells

    Bless, Cure Wounds, Lesser Restoration, Spiritual Weapon, Beacon of Hope, and Revivify


    Tempest Domain

    Auto Prepared Spells

    Fog Cloud, Thunderwave, Gust of Wind, Shatter, Call Lightning, and Sleet Storm


    Trickery Domain

    Auto Prepared Spells

    Charm Person, Disguise Self, Mirror Image, Pass Without Trace, Blink, and Dispel Magic


    War Domain

    Auto Prepared Spells

    Divine Favor, Shield of Faith, Magic Weapon, Spiritual Weapon, Crusader's Mantle, and Spirit Guardians



    Cleric Spell List

    Cantrips

    • Guidance
    • Light
    • Mending
    • Resistance
    • Sacred Flame
    • Spare the Dying
    • Thaumaturgy

    1st Level

    • Bane
    • Bless
    • Command
    • Create or Destroy Water
    • Cure Wounds
    • Detect Evil and Good
    • Detect Magic
    • Detect Poison and Disease
    • Guiding Bolt
    • Healing Word
    • Inflict Wounds
    • Protection from Evil and Good
    • Purify Food and Drink
    • Sanctuary
    • Shield of Faith

    2nd Level

    • Aid
    • Augury
    • Blindness/Deafness
    • Calm Emotions
    • Continual Flame
    • Enhance Ability
    • Find Traps
    • Gentle Repose
    • Hold Person
    • Lesser Restoration
    • Locate Object
    • Prayer of Healing
    • Protection from Poison
    • Silence
    • Spiritual Weapon
    • Warding Bond
    • Zone of Truth

    3rd Level

    • Animate Dead
    • Beacon of Hope
    • Bestow Curse
    • Clairvoyance
    • Create Food and Water
    • Daylight
    • Dispel Magic
    • Feign Death
    • Glyph of Warding
    • Magic CIrcle
    • Mass Healing Word
    • Meld into Stone
    • Protection from Energy
    • Remove Curse
    • Revivify
    • Sending
    • Speak with Dead
    • Spirit Guardians
    • Tongues
    • Water Walk

    4th Level

    • Banishment
    • Control Water
    • Death Ward
    • Divination
    • Freedom of Movement
    • Guardian of Faith
    • Locate Creature
    • Stone Shape

    5th Level

    • Commune
    • Contagion
    • Dispel Evil and Good
    • Flame Strike
    • Geas
    • Greater Restoration
    • Hallow
    • Insect Plague
    • Legend Lore
    • Mass Cure Wounds
    • Planar Binding
    • Raise Dead
    • Scrying

    6th Level

    • Blade Barrier
    • Create Undead
    • Find the Path
    • Forbiddance
    • Harm
    • Heal
    • Heroes Feast
    • Planar Ally
    • True Seeing
    • Words of Recall

    7th Level

    • Conjure Celestial
    • Divine Word
    • Etherealness
    • Fire Storm
    • Plane Shift
    • Regenerate
    • Resurrection
    • Symbol

    8th Level

    • Antimagic Field
    • Control Weather
    • Earthquake
    • Holy Aura

    9th Level

    • Astral Projection
    • Gate
    • Mass Heal
    • True Resurrection

    Cleric Leveling Chart

    LevelProficiency BonusFeaturesCantrips Known
    1st+2Spellcasting, Divine Domain3
    2nd+2Channel Divinity (1/rest), Divine Domain Feature3
    3rd+2--3
    4th+2New Feat4
    5th+3Destroy Undead (CR 1/2)4
    6th+3Channel Divinity (2/rest), Divine Domain Feature4
    7th+3--4
    8th+3New Feat, Destroy Undead (CR 1), Divine Domain Feature4
    9th+4--4
    10th+4Divine Intervention5
    11th+4Destroy Undead (CR 2)5
    12th+4New Feat5
    13th+5--5
    14th+5Destroy Undead (CR 3)5
    15th+5--5
    16th+5New Feat5
    17th+6Destroy Undead (CR 4), Divine Domain Feature5
    18th+6Channel Divinity (3/rest)5
    19th+6New Feat5
    20th+6Divine Intervention Improvement5

     
    Level1st2nd3rd4th5th6th7th8th9th
    1st2--------
    2nd3--------
    3rd42-------
    4th43-------
    5th432------
    6th433------
    7th4331-----
    8th4332-----
    9th43331----
    10th43332----
    11th433321---
    12th433321---
    13th4333211--
    14th4333211--
    15th43332111-
    16th43332111-
    17th433321111
    18th433331111
    19th433332111
    20th433332211

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