The city at the center of an island nation. Free, unhindered by greater organizations, it protects its own and welcomes newcomers in search of something more.
A moderately sized town, fit for travelers coming up the land of the delta and needing a place to rest.
A small town run by a cheerful cult of Halflings.
A country town with a thriving amphibian trade.
Moderately sized town, a good stopping point in or out of Teontia.
Known as the "Short City" by those far enough away from it, it serves as the capital of Halfling kind.
A Small city near the coast.
Small town watched over from a distance by a soon extinct noble family...
Small farming village sandwiched between the Kingstep mountains and Eastern Birchwoods.
A little hamlet most people forget about. A quiet farming town betwixt the tributaries.
A small town bordering the Canopic Verd...
A castle on the smaller side that houses the Summersteppe legacy.
A vast cultural hub, the melting pot of The Free Expanse...
One of the Three great Treegnome cities, it's closest to civilization.
A mountain town run by one of the Dwarven Mining Groups.
Small port city near Gyndryn
The Capital of the Dwarven Kingdom, and the most secure city this side of the Birchwoods.