Samson Jeremy Lilly Character in Earth, Year 2267 | World Anvil
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Samson Jeremy Lilly

Samson Jeremy Lilly (a.k.a. Sam / P4R0DY_1618 (hacker name))

Sam is a homeless teenager living in the gritty, neon-lit slums of The Sink. Standing at six feet tall and thin as a rail, his blonde hair and piercing green eyes make him stand out in the crowded, rundown streets. Despite his tough exterior, his prosthetic leg is a constant reminder of the hardships he has faced in his young life. He can often be found lurking in the shadows, hood pulled up and baseball cap pulled low, trying to stay out of the spotlight. His worn jeans and sneakers have seen better days, but they are a practical choice for navigating the dangerous alleys and abandoned buildings that make up his home. Despite the challenges he faces, Sam is a survivor, using his street smarts and quick wit to stay one step ahead in this harsh and unforgiving world.

Physical Description

General Physical Condition

Show spoiler
Savant Mechanic and Timeseer
His right leg was amputated below the knee. The leg was replaced by a non-invasive prosthetic that doubles as a computing device he calls his prosthetic, or his prosthetic computer. The prosthetic is controlled by his microcomputer ( a wrist unit) as well as AR (alternate reality) specs he adapted for the purpose of using them to create a virtual keyboard.

Facial Features

Chipped tooth. Strong jaw.

Identifying Characteristics

Green eyes. Sandy/shaggy hair. The baggy jacket with his father's military badges.

Physical quirks

Amputated right leg below the knee.

Special abilities

Show spoiler
One of the few Dual-Skilled savants: Mechanic and Timeseer
- Can work any machine instantly - Can pilot a plane with only a bit of bumpiness. - Can drive any vehicle, even if you don't know the laws of the road.

Apparel & Accessories

T-shirt, jacket, cargos, boots. Giant sewer gator tooth given to him by Hawk Jacket with father's military badges on it

Specialized Equipment

1. his DEC (which later becomes the prosthetic computer) 2. the anlace, usually in Bowie knife or machete form 3. AR specs to control his computer 4. microcomputer

Mental characteristics

Personal history

Sam was born in The Sink, New Colorado in 2251 and grew up with an unsympathetic mother and no father. His father, Robert Lilly, (about whom In Memoriam is written) left to fight a war in China(country) when Sam was just a toddler, ultimately dying while doing a heroic last act. Sam idolizes the memory of Robert and longs for a father or mentor.   His mother, Constance, resented Sam as a representation of his father who left her without money or a husband so she treated Sam very poorly, often being physically or emotionally abusive to the boy.   His sister, Charley, was always his mother's favorite, so sam had mixed feelings about her
Show spoiler
She's only a half sister.
  When he turned 14, Sam ran away to live on the streets of The Sink, where he met Grant, an older boy who becomes a friend and mentor. The two had a plan to get out of The Sink to go work in salvage operations at the edge of the Uninhabitable Wasteland but Grant was kidnapped before that can happen.   In Anamnesis, Sam is looking for Grant and meets Judas Rostbane - JR who promises him information on his friend if Sam will hack into a the security system at Battery Mall and pull/destroy some footage from it. In this process, Sam attracts the attention of a CORPs assassin that chases him through the mall. While he's running, he encounters Mara Dark and Clark Sinclair, knocking Clark over and stealing a payment chip of Clark's to also turn over to JR.   Clark and Mara (and The Company then hunts him down, forcing him to get the payment chip from JR. At this time, Mara also realizes Sam is the one she's looking for and decides that once he completes this job for Clark, she's going to take Sam in (as well as Trent) and fulfill the promis she made to Sam's father. However, before she can officially do that, the job at JR's goes south when the assassin find them. He uses an electrically-charged wire to mangle Sam's leg and introduce nanobots into Sam's bloodstream. Mara barely gets him out and back to the base alive. As it is, the nanobots cannot be destroyed at the source of the wound (his leg) so they need to amputate to save the rest of him.   He spends some time recovering in The Company's infirmary before realizing that they could help him find Grant and learn more about his father, so he asks to join. When they officially induct him into The Company, they add him to the New York Metro Complex job--giving him the responsibility to rescue the street kids the CORP had captured, hoping that Grant is among them.   After that mission goes awry, he heads up to Candalaska with Mara and Trent to recover before finally making it to the The Alpha Omega Compound , joining The Starkill Army. During Operation Ishtar, his job is to guide one of the rockets, called Adam, toward the California Sea Wall in order to destroy the weapon within.  
Show spoiler
Mara gives Sam her anlace, which is really the consciousness of Sam's father put into the nanobots that tried to kill Robert. The Anlace can change into any weapon or tool that Sam thinks about, but it only works for him. When others hold it, it stays static as whatever weapon it was last. Robert figures out that he can communicate to Sam through the one surviving nanobot in Sam's brain. The nanobot, however, is also a tracking device for the CORPs and Sam has to reprogram it if he wants to be free of them.

Gender Identity



Bi-fluid and unsure. Attracted to both men and women, but not sure where on the spectrum he lies or really what he wants.


Educated at mostly True Human schools and thus have large gaps in his knowledge about savants. Especially bad because his mother would refuse to talk about them at all so he didn't even learn much about them until he meets Grant and the savant street kids.


Works for the Starkill Army as a new recruit even though he's still young.

Accomplishments & Achievements

  • Builds his own prosthetic leg computer and retrofits old tech like his microcomputer and AR specs to make it work.
  • Helps rescue the savant teens from XCGen's faclity.
  • Cracks the datachip stolen from JR's that warns The Company that the CORPs are after them.
  • Successfully navigates the rocket Adam into the Sea Wall.
  • Failures & Embarrassments

    Show spoiler
    Unsuccessful at rescuing Grant twice. The second time watching Grant get shot.

    Mental Trauma

  • The abuse from his mother and being treated secondary.
  • Growing up without a father
  • Show spoiler
  • The feeling of ineptitude at not being able to save Grant.
  • The mental anguish of having to choose between saving Mara or Trent at the end of Gen Codex.
  • Intellectual Characteristics

  • Very smart, particularly at math and computers. However, his skills at literature and langauge are lacking.
  • Also good at drawing.
  • Morality & Philosophy

  • Neutral though he leans on the side of good. He wants to help people, but not necessarily at the detriment of himself.
  • Wants to be a hero like he believed his father was, and would probably do stupid things to try and make that happen, justifying that it was for the "greater good" no matter if he hurt some people along the way.
  • Trope Equivilencies:
  • HP house: Gryffindor
  • D&D alignment: Chaotic Neutral (mostly good)
  • GoT House: Baratheon
  • Personality Characteristics


  • Find Grant
  • Learn more about his father
  • Learn more about what he is
  • Savvies & Ineptitudes

  • Tech including computers, planes, electronics, guns
  • Outgoing and able to talk his way into getting what he wants
  • Ineptitude:
  • Reading social cues
  • Still exploring his sexual attraction and thus doesn't recognize when someone is flirting with him
  • Likes & Dislikes

  • Most Food, especially cookies
  • Computers and hacking
  • Drawing
  • Dislikes:
  • Powered egg
  • Judas Rostbane - JR
  • Virtues & Personality perks

  • Generally good. Wants to do the right thing.
  • Cares about HIS people even though he is not very good about showing it.
  • Vices & Personality flaws

  • Sometimes he can be very self absorbed.
  • Takes advantage of people willing ot help him.
  • Quick temper, acts rashly
  • Personality Quirks

  • Always eating, has the ability to find food.
  • Brushes hair away from his face when he's nervous.
  • Counts in binary on his fingers when he's nervous or thinking really hard.
  • Hygiene

  • Meh to poor hygiene as he's a teenager and very preoccupied with other things.
  • Social

    Family Ties

  • Father: Robert Lilly
  • Mother: Constance McKnight
  • Sister: Charlene Lilly
  • Adopted Guardian: Mara Dark
  • Social Aptitude

  • Outgoing and likeable
  • Can be Awkward around strangers if they intimdated him
  • Can be arrogant around strangers if he feels like he knows something
  • Zones out when doing tech stuff
  • Hobbies & Pets

    HOBBIES -Drawing
  • Building things/tinkering with tech
  • PET
  • Nanobot named Igor that lives in his brain. Originally Igor was a CORPs bot that got into his blood stream through a wound, but over time, Sam reprogrammed Igor by threatening his own life and convincing Igor his new purpose is Sam's survival.
  • Current Status
    Member of the Starkill Army
    Current Location
    Other Ethnicities/Cultures
    Date of Birth
    December 24
    The Sink, New Colorado
    Green, but not as green as his fathers
    Sandy blond and shaggy
    Skin Tone/Pigmentation
    6'1" (max 6'4")
    Quotes & Catchphrases
  • "Charger's Balls!"
  • “The nanobot in my brain. I named him Igor.”
  • “Well look at my dad. He’s a weapon.”
  • Aligned Organization
    Other Affiliations
    Known Languages
    English Chinese Swear Words


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