Years of murder have made this the most haunted district. Angry ghosts crave bloodshed here. You may take a Devil’s Bargain for +1d for violent action, but the ghost will lash out, too. Crow’s Foot is a crossroads, merging many qualities of its neighboring districts: the illict vices of Silkshore, the labor and trade of the Docks, the poverty of Charhollow, and the classic architecture of Charterhall. The district is a patchwork, both held together and threatened to be torn apart by the menagerie of competing street gangs and Bluecoat squads that claim every avenue and corner as territory in an endless turf war.
Crow's Foot District Traits
|Security & Safety||O|
Red Sash Sword Academy
Scene:Dockers filing to and from work. Minks plying their trade on the corners. A squad of Bluecoats shaking down a shopkeep for a bribe. Rival gangs calling challenges to each other across the rooftops. A fine coach carrying a noble seeking illicit wares.
Streets:Multi-level, cramped, dark, foggy.
Buildings:Flophouses, inns, old manors chopped into apartments, traditional stone houses. Smiths, taverns, brothels, and butchers.
Lewit , Jol , Myra , and Reyf.
Remove these ads. Join the Worldbuilders Guild