S004: The Crypts

The Mighty Menagerie go to the crypts under the church of Outding Refuge.

General Summary

1/9/2021 The Mighty Menagerie (1)

Redfall 03, 2020KC


  Heyton Family Crypt, Heyton's Thorpe, Outding Refuge Recap
The Mighty Menagerie ventures into the Sahuagin Crystal Cave to complete the Mayor's mission. They defeat the Sahuagin, fix the Crystal, and return the bodies of the previous adventuring party. Back in town, the party conducts research and uncovers ancient lore about the island and its Dragon, leading them to a new mystery at the town church.
 

Summary

The Mighty Menagerie enters the Heyton Family Crypt to investigate the wailing sounds. They encounter a Ghost, fight undead, and survive a dangerous trap, discovering more of the underground complex and its ancient secrets.

Scenes

The Heyton Family Crypts

The party descends into the crypts beneath the church. The air is cold and the stonework is similar to the Sahuagin caves. They find a storage room filled with crates and bookshelves.

An Ancient Encounter

While searching the storage room, the party encounters a misty blue figure: the Ghost of Kyleanna Heyton.
  • Kyleanna's Story: She reveals she was the wife of the first Heyton to settle the island, killed thousands of years ago by a Sahuagin. She has been stuck in the crypt for about a year, but doesn't know why she returned. She mentions seeing Jacoby Drexelhand and other villagers and has heard sounds from a secret passage to the north that she is unable to enter.
  • Ancient Origins: The party learns that the Heyton Family has been on the island for a very long time, and the crypts are generally reserved for male family members, with a few exceptions like Kyleanna.
  • Undead & Traps

    Following Kyleanna's directions, the party finds a secret passage hidden behind a torch. They enter a hallway with six empty cells and several bodies and bones. These bodies reanimate, and a battle with undead ensues.
  • Undead Fight: The party defeats two Skeletons, a Zombie, and a Ghoul, led by Shadow and Sas.
  • The Stair Slide: After the fight, they find a staircase that turns into a slide, Sending them hurtling towards a wall of spikes. Sas and Reginald Ivoryclaw are knocked Unconscious, and the party has to use some of their healing potions to recover.
  • Will-o'-wisp: The party finds another secret door and enters a new room where they hear crackling energy. They fight and defeat a Will-o'-wisp.

  •  

    Session Conclusion

    Left in Ruins after the fight, haven't even searched anything
      Experience & Leveling The party earned t Encounter Experience: 200 (50 each) | Total: 504 (Goal: 900) t
    t Combat Experience: 350 (87 each) | Total: 591 t
    t Encounter Experience: 400 (100 each) | Total: 691 (Goal: 900) t
    t Combat Experience: 450 (112 each) | Total: 803 (Goal: 900) t

      Current Location: Left in Ruins

    Rewards Granted


    Experience

    t Encounter Experience: 200 (50 each) | Total: 504 (Goal: 900) t
    t Combat Experience: 350 (87 each) | Total: 591 t
    t Encounter Experience: 400 (100 each) | Total: 691 (Goal: 900) t
    t Combat Experience: 450 (112 each) | Total: 803 (Goal: 900) t

    Missions/Quests Completed

    • Discovered Kyleanna Heyton.
    • Found the Secret door and learned of a grey-cloaked individual visiting these hallways frequently.
    • Fought some undead.
    • Survived the trap, more-or-less.
    • Discovered some ancient Complex.

    Character(s) interacted with

    Characters

    • Kyleanna Heyton

      For almost a year she has been stuck in these crypts, coming back for some unknown reason. She died thousands of years ago by an attacking Sahuagin . She was one of the few women actually buried in these crypts -- an honor generally reserved for the men of the family. She has seen Jacoby and other villagers from time to time. She has heard sounds to the north, but is unable to go through the walls or physically do much right now.
    • Jacoby Drexelhand

      The Menagerie first met Jacoby at Outding Refuge , as he was responsible for the Dragon issue. Later he took Solec as he had been trying to obtain the Journal of Grognard, Meenlock Caves .

    Creatures

    Created Content


    10 (Redfall)

    Locations

    • Heyton Family Crypt

      The Heyton family has long been an important faction on this island.
    • Outding Refuge

      This tiny island has a little village and is a port that used to be used as a brief stop for travelers, but recently has had an issue with a White Dragon.

    Items of Note

    Factions

    Misc


    Related Reports

    Original Notes

    The party enters the Heyton Family Crypt and comes down the stairs. The air is cold and crisp, and the stonework is similar to what they saw in the caverns with the Sahuagin Crystal. In the room, they see two passages going Left and on the right, a large raised platform with a crypt and some large urns with two lit braziers. The door across from the entrance is made of the same Petrified Wood they saw elsewhere.
      The team entered that room; it was the storage room full of bookshelves, boxes, and crates.
     

    2 cp

      As they searched the room, they found a misty blue figure that began to come to them, and it turned out to be a Ghost, Kyleanna Heyton, the wife of the first Heyton Family to settle here.
     


      Kyleanna: For almost a year, she has been stuck in these crypts, coming back for some unknown reason. She died thousands of years ago by an attacking Sahuagin. She was one of the few women actually buried in these crypts -- an honor generally reserved for the men of the family. She has seen Jacoby and other villagers from time to time. She has heard sounds to the north but is unable to go through the walls or physically do much right now.
     

    t Encounter Experience: 200 (50 each) | Total: 504 t

      The party went to the North tunnels and saw the strange torches. One was not in the holder. After they lit it and put it in the holder, it opened a secret passage in the wall.
      Here they found six empty cells, with a few Dead bodies and bones. The skeletons and bodies began to rustle, and there was a fight.
     

     


     
    
    

     

    The Battle:


     
    ☠️ ☠️ Shadow (Skeletons) ☠️ Sas (Zombie) ☠️ Sas (Ghoul)

     

    t Combat Experience: 350 (87 each) | Total: 591 t

      After the battle, there wasn't much to be found.
     

    2 sp

      The party took a lid of a sarcophagus and used it to keep the door up. And so the party descended the stairs. All of a sudden, it turned into a slide, and they slid down to the wall at the end—a wall with spikes.
     

    Stair Slide to Spike Wall
     
    t Encounter Experience: 400 (100 each) | Total: 691 t

      Two Unconscious players -- Sas W.T. Rayce & Reginald Ivoryclaw.
     

      This almost killed the party, but luckily the party had some potions. They found another secret door and explored the passageways.
      They heard water back where they came from, and in the room, they entered, there was a crackling sound of energy.
     

     


     
    
    

     

    The Battle:


     
    ☠️ Sas

     

    t Combat Experience: 450 (112 each) | Total: 803 t

      • Villagers (in the Thorp):
      • Others spoken of:

    Notes

    Notes

     

     

    Transcript

    Do not exist. No Recording.

     
     

     

    Roll20 Chatlogs

    Roll20 Chatlogs
    January 09, 2021 8:20PM Dungeon Master (GM):I'm on discord ;) Kyleanne Heyton Bjorn Heyton
      January 09, 2021 9:33PM Reginald Ivoryclaw: 11 20 STEALTH (1) Reginald Ivoryclaw
      January 09, 2021 9:33PM SaS: 13 STEALTH SaS W. T. Rayce
      January 09, 2021 9:33PM Barlo: 5 STEALTH (4) Barlo
      January 09, 2021 9:50PM Reginald Ivoryclaw: 16 -1 INVESTIGATION (-2) Reginald Ivoryclaw
      January 09, 2021 9:51PM SaS: 10 INITIATIVE SaS W. T. Rayce
      January 09, 2021 9:51PM Barlo: 4 INITIATIVE (2) Barlo
      January 09, 2021 9:51PM Shadow: 13 INITIATIVE (5) Shadow in the Snow (Shadow)
      January 09, 2021 9:51PM Reginald Ivoryclaw: 12 INITIATIVE (1) Reginald Ivoryclaw SaS W. T. Rayce rolls a 16 for initiative!
      January 09, 2021 9:54PM (From Dungeon Master (GM)): Initiative Ghoul Initiative: 9
      January 09, 2021 9:54PM (From Dungeon Master (GM)): Initiative Zombie Initiative: 3
      January 09, 2021 9:54PM (From Dungeon Master (GM)): Initiative Skeleton Initiative: 18
      January 09, 2021 10:01PM Reginald Ivoryclaw: Turn Undead Reginald Ivoryclaw Class: Cleric/2
     
      January 09, 2021 10:06PM SaS: 19 Shillelagh (+6) SaS W. T. Rayce 12 Bludgeoning
      January 09, 2021 10:10PM SaS:rolling d20 ( 12 ) =12
      January 09, 2021 10:10PM Dungeon Master (GM): 6 CONSTITUTION SAVE (1) SaS W. T. Rayce
      January 09, 2021 10:14PM Barlo: 8 7 Maul (+5) Barlo 7 Bludgeoning
      January 09, 2021 10:19PM Reginald Ivoryclaw: 6 13 Mace (+5) Reginald Ivoryclaw Daunting Roar Reginald Ivoryclaw Racial: Leonin 1
     
      January 09, 2021 10:21PM SaS: 7 Shillelagh (+6) SaS W. T. Rayce
      January 09, 2021 10:24PM Barlo: 8 CONSTITUTION SAVE (5) Barlo
      January 09, 2021 10:27PM Barlo: 15 CONSTITUTION SAVE (5) Barlo
      January 09, 2021 10:32PM Reginald Ivoryclaw: 22 23 Mace (+5) Reginald Ivoryclaw 7 Bludgeoning we don't hear you
      January 09, 2021 10:37PM Barlo:im here bad connection i can heaqr
      January 09, 2021 10:37PM Dungeon Master (GM):hear you no
      January 09, 2021 10:38PM Barlo: 20 Maul (+5) Barlo 10 Bludgeoning
      January 09, 2021 10:47PM Reginald Ivoryclaw: 10 6 INVESTIGATION (-2) Reginald Ivoryclaw 15 20 STRENGTH (3) Reginald Ivoryclaw
      January 09, 2021 10:51PM Barlo: 20 STRENGTH SAVE (5) Barlo
      January 09, 2021 10:58PM SaS: 2 DEXTERITY SAVE SaS W. T. Rayce
      January 09, 2021 10:58PM Reginald Ivoryclaw: 6 13 DEXTERITY (1) Reginald Ivoryclaw
      January 09, 2021 10:58PM Barlo: 14 13 DEXTERITY SAVE (2) Barlo
      January 09, 2021 10:59PM Reginald Ivoryclaw: 7 Healing 60 feet Healing Word Reginald Ivoryclaw
      January 09, 2021 11:00PM Barlo: 10 Healing Potion: Healing Barlo
      January 09, 2021 11:01PM SaS: 7 Healing Touch Cure Wounds SaS W. T. Rayce
      January 09, 2021 11:02PM Reginald Ivoryclaw: 7 Healing 60 feet Healing Word Reginald Ivoryclaw rolling d8
      =8
      January 09, 2021 11:09PM Barlo: 13 HIT DICE (D12+3) Barlo
      January 09, 2021 11:17PM Dungeon Master (GM):chucko? Initiative Will-o'-wisp Initiative: 15
      January 09, 2021 11:31PM Reginald Ivoryclaw: 19 INITIATIVE (1) Reginald Ivoryclaw
      January 09, 2021 11:31PM Shadow: 11 INITIATIVE (5) Shadow in the Snow (Shadow)
      January 09, 2021 11:31PM SaS: 20 INITIATIVE SaS W. T. Rayce
      January 09, 2021 11:31PM Barlo: 14 INITIATIVE (2) Barlo
      January 09, 2021 11:35PM SaS: 10 Shillelagh (+6) SaS W. T. Rayce
      January 09, 2021 11:35PM Reginald Ivoryclaw: 12 11 120 feet Guiding Bolt (+6) Reginald Ivoryclaw
      January 09, 2021 11:41PM Barlo: 21 Maul (+5) Barlo 10 Bludgeoning
      January 09, 2021 11:44PM SaS: 16 21 Shillelagh (+6) SaS W. T. Rayce 12 Bludgeoning
      January 09, 2021 11:49PM Dungeon Master (GM):Will-o’-wisps
     
      January 10, 2021 5:53PM Dungeon Master (GM):rolling d20
      =14 rolling 4d20
      =71
     
     
     
     
    * Dierde World Map (Biomes, Equirectangular) | MAIN *
    Dierde World Map | Equirectangular (Biomes)
    Area Map | Outding Refuge (Battlemap c.2020KC)
    Table of Contents  
     

    Session 004: The Crypts Report

    Table of Contents

     
     
     
     
    Campaign
    The Wild Cards
    Protagonists
    Reginald Ivoryclaw
    Sas W.T. Rayce
    Barlo
    Chaotic Neutral Tabaxi (Smuggler)
    Barbarian 8
    85 / 85 HP
    STR
    18
    DEX
    16
    CON
    16
    INT
    10
    WIS
    11
    CHA
    14
    Shadow in the Snow
    Report Date
    04 Jan 2021
    Primary Location
    Secondary Location
    Wild Cards
    Organization | Feb 17, 2026

    The Heroes of Outding Refuge and Kampos

     
    Timeline of The Wild Cards
    Generic article | Dec 31, 2025

    A simplified view of key events for the campaign of The Mighty Menagerie

         

    This article has no secrets.