Beastlands Geographic Location in Dierde | World Anvil

Beastlands

NG / CG Plane of Conflict

Happy Hunting Grounds/Beastlands

Outsiders called it the Happy Hunting Grounds, but the native wildlife, most of which were sentient and capable of speech, called it the Beastlands and didn't take kindly to being hunted. This plane represented the ideals of neutral good but tended toward chaotic good. Each of the three layers (Krigala, Brux, and Karasuthra) was vast and densely forested, but included habitats for all manner of natural creatures: mammals, birds, fish, reptiles, amphibians, insects, invertebrates, and their giant varieties. Skerrit the centaur god made his home here as well as the Beast Lords. There are different layers and "faces in the clouds".   Great Wheel Cosmology
    The Wilderness of the Beastlands, also known as the Happy Hunting Grounds, was the Outer plane representing alignments between neutral good and chaotic good in the Great Wheel cosmology model. Some characteristics of this plane were ascribed to the World Tree cosmology planes of Arvandor and the House of Nature when that cosmology became popular. Arvandor survived the Spellplague while the House of Nature split in at least two parts, one of which became the Deep Wilds and the other merged with the Green Fields as described by the World Axis cosmology model.    
“ The beast within finds expression without here on the Beastlands. ”  
— The Wylder Lysander
   

Realms

 
  • Balador, the benevolent lord of werebears, maintained his realm of Ursis in Brux.
  • The Cat Lord, and other Beast Lords, once held territory on this plane.
  • Deneir, Lord of All Glyphs and Images, had a realm called the Library of All Knowledge on Brux.
  • Eagle, the great spirit worshiped by the green elves, made his home in the demiplane called the Upper World, but spent much of his time in the Happy Hunting Grounds.
  • Ferrix, the playful goddess of weretigresses, had no permanent realm but freely roamed the layer of Brux.
  • Haela Brightaxe, Lady of the Fray, was the the dwarven goddess of battle and luck. She resided on Brux in her realm Findar Endar, a pleasant grotto hidden by unending mists deep within the surrounding forests. Her personal dwelling there was a simple cave protected by seven of her "Guardians", einheriars of her favored fallen dwarven warriors.
  • Mielikki, Lady of the Forest, established her realm, the Grove of the Unicorns, on Krigala around 1369 DR.
  • Milil, God of Poetry, Eloquence, and Song, shared his realm, the Library of All Knowledge, with Deneir.
  • Nobanion the Lion King, once held sway over the Pridelands, his realm in Krigala.
  • Quorlinn, the kenku deity, resided in Filchnest in Krigala.
  • Remnis, the great lord of eagles, nested in his realm of Goldenroost in Krigala when he was not flying the planes on some mission.
  • Rellavar Danuvien, the Frost Sprite King of the Seldarine, made his realm named the Ice Plain in Karasuthra.
  • Shiallia, patron of pregnant forest creatures and planter of trees once had a realm in Krigala called the High Glade.
  • The Seelie Court of the Faerie Queen Titania, including Oberon, Caoimhin, Damh, Eachthighern, Emmantiensien, Fionnghuala, Nathair Sgiathach, Sqeulaiche and Verenestra, often visited the Beastlands on its wanderings.
  • Skerrit the Forester, god of the centaurs, had a realm called Skerrit's Glade in Krigala consisting of a string of glades and meadows.
  • Stronmaus, the giant deity of Sun, Sky, Weather, the Seas, and Joy, lived in the Beastlands in a realm named Stormhold in Karasuthra, whenever he did not stay near his father's home on Ysgard.
  • Thard Harr, god of the jungle dwarves, stayed on the Forbidden Plateau in Krigala between his wanderings.
  • Ubtao, Father of the Dinosaurs and Creator of Chult, once had a realm called the Forbidden Plateau in Krigala.
 

Geography

Description

 
You find yourself surrounded by a lush, teeming wilderness. Trees, half-again as large as those you might find on the Material Plane, loom overhead, shadowing the forest with their dense, reaching canopies. The forest writhes around you, breathing and undulating with the coming and going of its denizens—beasts of all shapes and sizes, each more cunning than the last.
    The name Happy Hunting Grounds was given to this plane by those that first scried it, assuming the abundant and varied game and wildlife would be a sportsman's paradise. But the native inhabitants of this plane were all capable of speech and comparable to humans in range of intelligence. Some of the most intelligent creatures could even wield magic. All natural creatures and their giant versions from the Prime Material Plane, including mammals, birds, fish, reptiles, amphibians, insects, and invertebrates, excluding enchanted creatures and monsters, were represented here, and they called their home the Beastlands.   The Beastlands had three layers, all heavily forested with normal and giant trees, plants, moss, and fungi. Each layer had its own time of day which never varied. Weather was regionally distributed and provided all manner of conditions for the habitats of all creatures. Weather in one region did not affect adjacent regions, so an arid desert could exist next to a snowy winter region for example. Any attempt to control the winds, weather, or atmosphere was countered by those airborne creatures who lived in the region.   Yggdrasil, the World Ash, extended its branches to all layers of the Beastlands. The reason was unclear, since there were no realms of the Norse pantheon anywhere in the plane. Some speculated that the wilderness and life-giving properties of the plane were sufficient to root the tree there.  
Krigala
Krigala was the upper layer, connected to the Astral Plane by color pools and to Elysium, Arborea, and the Outlands by portals disguised as large holes in hollow trees. The river Oceanus flowed in a relatively straight course from Amoria in Elysium through Krigala on its way to Arborea. The sky was perpetually lit by a noonday sun directly overhead regardless of distance traveled.  
Brux
The second layer of the Beastlands was constantly in dusk or dawn due to two suns on opposite ends of the horizon, hovering there and turning the sky a reddish hue. The landscape of Brux was similar to that found in Krigala. Brux was the location of the Library of All Knowledge.  
Karasuthra
The bottommost layer was the land of starlight. Above any clouds or fog that might exist in a region was a clear night sky full of wandering stars. The stars moved randomly such that all attempts to map them into constellations were unsuccessful.  

The Wilderness of the Beastlands

Layers and their Realms
 
Krigala Brux Karasuthra
Filchnest Cat Lord's Prowl Ice Plain
Forbidden Plateau Findar Endar Stormhold
Goldenroost Library of All Knowledge
Grove of the Unicorns Ursis
High Glade
Pridelands
Skerrit's Glade
  Wandering: Seelie Court

Fauna & Flora

Inhabitants

In addition to the myriad species from the animal kingdom were the usual Upper plane sentient creatures, such as hollyphants, planetars, solars, devas, foo creatures, agathia, and baku.   Another form of life unique to the Beastlands were the mortai, also known as the "faces in the clouds". They appeared as cumulus clouds with large humanoid faces and could communicate with anyone if they so wished. The mortai were considered very wise and could converse on most any subject. They also had complete control over the air and weather. Their origin was unknown but it was thought they might be collections of good and somewhat chaotic spirits.

Sources
Source(s):
 
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  • Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 143. ISBN 0-7869-3134-5.
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  • Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 9. ISBN 0-88038-031-4.
  • Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 12. ISBN 0-88038-031-4.
  • Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 176. ISBN 0-7869-0430-5.
  • Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 41. ISBN 978-0786906574.
  • Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 22. ISBN 0-88038-031-4.
  • Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.). ISBN 0-88038-472-7.
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  • Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), pp. 67–68. ISBN 0-7869-1239-1.
  • Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), pp. 24–25. ISBN 0-88038-880-3.
  • Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 112. ISBN 978-0786903849.
  • Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.). ISBN 0-88038-472-7.
  • Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 27. ISBN 0-8803-8828-5.
  • Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 116. ISBN 978-0786903849.
  • Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 177. ISBN 0-7869-0430-5.
  • Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 92. ISBN 1-5607-6362-0.
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  • Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 55. ISBN 978-0786906574.
  • Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 119. ISBN 1-5607-6362-0.
  • Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), pp. 137, 175. ISBN 0-7869-0430-5.
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  • Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 175. ISBN 0-7869-0430-5.
  • Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 47. ISBN 0-7869-0163-2.
  • Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), pp. 85–86. ISBN 0-7869-1239-1.
  • Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 88–90. ISBN 978-0786906574.

 
 
Map of the Planes
     

Alternative Name(s)
Plane of Primal Nature, Happy Hunting Grounds
Type
Plane of Existence
Location under
Owner/Ruler
Additional Rulers/Owners
Owning Organization

5E Statistics
Beastlands

(Happy Hunting Grounds)   Plane of Conflict  

Basic Information

Natives Animals
solars
hollyphants
planetars
foo creatures
agathia
baku
devas
mortai
Color Pools Emerald
Tuning fork Gold, F
 

Outer Plane

Shape & Size Infinite
Gravity Normal
Time Normal
Morphic trait Alterable
Alignment trait CG / NG
Magic trait Limited (by the mortai):
air and weather spells
Layers Krigala
Brux
Karasuthra


Beastlands (Plane of Primal Nature)

 
  • Silvanus, the god of the wild
  • Chauntea, the goddess of agriculture
  • Obad-Hai, the god of nature
  • Pan, the Greek god of the wild
  • Artemis, the Greek goddess of the hunt
  • Cernunnos, the Celtic god of the wild
  Inhabitants
Inhabitants of Beastlands
  • A
  • Category:Animal lords
  • B
  • Balador
  • Tomas Bookbinder
  • Haela Brightaxe
  • Category:Inhabitants of Brux
  • C
  • Caoimhin
  • Cat lord
  • D
  • Deneir
  • E
  • Eachthighern
  • Eagle (spirit)
  • Emmantiensien
  • F
  • Ferrix
  • Fionnghuala
  • H
  • Thard Harr
  • K
  • Category:Inhabitants of Karasuthra
  • Category:Inhabitants of Krigala
  • L
  • Lemminkainen
  • Cumulus Longstride
  • M
  • Mielikki
  • Milil
  • N
  • Nobanion
  • O
  • Oberon
  • Q
  • Quorlinn
  • R
  • Rellavar Danuvien
  • Remnis
  • S
  • Sarazh
  • Nathair Sgiathach
  • Shiallia
  • Skerrit
  • Sqeulaiche
  • Stronmaus
  • T
  • Tiera
  • Titania
  • U
  • Ubtao
  • V
  • Verenestra
  • W
  • Wolf lord
 
 
  Creatures
Creatures of Beastlands
  • A
  • Agathinon
  • Alaghi
  • Angel
  • Ant
  • Giant ant
  • Asrai
  • Astral deva
  • Asura
  • B
  • Bariaur
  • Category:Creatures found in Brux
  • Buraq
  • C
  • Celestial creature
  • Giant crocodile
  • D
  • Deva
  • E
  • Eagle
  • Giant Eagle
  • Einheriar
  • F
  • Foo creature
  • Foo dog
  • Foo lion
  • H
  • Hollyphant
  • I
  • Incarnate
  • K
  • Category:Creatures found in Karasuthra
  • Kestrel (bird)
  • Category:Creatures found in Krigala
  • L
  • Leomarh
  • Light (angel)
  • Giant lizard
  • M
  • Monadic deva
  • Mortai
  • Movanic deva
  • O
  • Oceanus Dragon
  • Oread
  • P
  • Per
  • Planetar
  • S
  • Solar
  • Swanmay
  • T
  • Tiger
  • W
  • Warden beast
  • Z
  • Zebra
 
 
  Deities
Deities of Beastlands
  • B
  • Balador
  • Haela Brightaxe
  • C
  • Caoimhin
  • D
  • Deneir
  • E
  • Eachthighern
  • Eagle (spirit)
  • Emmantiensien
  • F
  • Ferrix
  • Fionnghuala
  • H
  • Thard Harr
  • M
  • Mielikki
  • Milil
  • N
  • Nobanion
  • O
  • Oberon
  • Q
  • Quorlinn
  • R
  • Rellavar Danuvien
  • Remnis
  • S
  • Nathair Sgiathach
  • Shiallia
  • Skerrit
  • Sqeulaiche
  • Stronmaus
  • T
  • Titania
  • U
  • Ubtao
  • V
  • Verenestra
 
 
  Divine realms
Divine realms of Beastlands
  • C
  • Cat Lord's Prowl
  • F
  • Forbidden Plateau (divine realm)
  • G
  • Grove of the Unicorns
  • H
  • High Glade
  • L
  • Library of All Knowledge
  • P
  • Pridelands
  • S
  • Seelie Court (divine realm)
 
 
  Locations
Locations of Beastlands
  • B
  • Brux
  • Category:Locations in Brux
  • C
  • Cat Lord's Prowl
  • F
  • Forbidden Plateau (divine realm)
  • G
  • Grove of the Unicorns
  • H
  • High Glade
  • K
  • Karasuthra
  • Krigala
  • Category:Locations in Krigala
  • L
  • Library of All Knowledge
  • O
  • Oceanus
  • P
  • Pridelands
  • S
  • Seelie Court (divine realm)
  • Y
  • Yggdrasil
 
 
  Organizations
Organizations of Beastlands
  • S
  • Sign of One
 
 
  Settlements NONE
Settlements of Beastlands
 
 
  Roads NONE
Roads of Beastlands
 
 
  Mountains NONE
Mountains of Beastlands
 
 
  Forests
Forests of Beastlands
  • G
  • Grove of the Unicorns
 
 
  Bodies of water
Bodies of water of Beastlands
  • O
  • Oceanus
 
 
  Items NONE
Items of Beastlands
 
 
  Food and drink NONE
Food and drink of Beastlands
 
 
  Events
Events of Beastlands
  • B
  • Blood War
  • G
  • Great Modron March
  • K
  • Category:Events in Krigala
 
 
   
See Also: Beastlands on Forgotten Realms Wiki  

Cosmology of the Realms

The Great Wheel
  Prime Material Plane   Transitive Planes   Inner Planes   Para-Elemental Planes
  • Frostfell
  • Swamp of Oblivion
  • Fountains of Creation
  • Great Conflagration
  Quasi-Elemental Planes
  • Lightning
  • Radiance
  • Minerals
  • Steam
  • Vacuum
  • Ash
  • Dust
  • Salt
  Outlands
  • Sigil
    Outer Planes  
Mount Celestia Bytopia Elysium Beastlands Arborea
Arcadia ↑Good↑ Ysgard
Mechanus ←Lawful Outlands Chaotic→ Limbo
Acheron ↓Evil↓ Pandemonium
Nine Hells of Baator Gehenna Hades Carceri Abyss
  Planar Pathways
  • Infinite Staircasel
  • Oceanus
  • Mount Olympus
  • Styx
  • Yggdrasil
  Far Realm