Limbo Geographic Location in Dierde | World Anvil

Limbo

CN Plane of Chaos

Limbo

Limbo was the plane of chaotic neutral, home of the Githzerai and the Slaad. This plane was supreme chaos: a twisting, quicksilver place filled with bits and pieces of rocks, trees, the four elements, entire landscapes, strong winds, and random pockets of liquid, solid, or gas. Intelligent beings could subjugate the environment around them, causing the chaos to settle into forms of his or her desire. It was believed Limbo had five layers but they were all generally the same. Leira, Tempus, and Fenmarel Mestarine made their home here.   Great Wheel Cosmology
    The Ever-Changing Chaos of Limbo was an Outer plane in the Great Wheel cosmology model that embodied the chaotic neutral alignment.   The plane of Warrior's Rest in the World Tree cosmology was similar to Limbo in many ways but not quite as morphic. The batrachi formed a realm in Limbo called the Supreme Throne which became its own plane in the World Tree cosmology model. Limbo was lost during the Spellplague and may have fallen into the Elemental Chaos.    
“ Breathe the fire; Walk the air; Drink the earth; Warm your hands at the water. ”  
— A petitioner's greeting to Limbo.
   

Realms

 
“ You want a map of Limbo. Uh huh. I suppose you want to know the Lady of Pain's address too. I'd give it to you, but I promised her I wouldn't. ”  
— Factol Karan of the Xaositects
    The realms of the powers that resided in Limbo floated through the various layers at will and so are listed here in no particular order.  
  • The slaad lords Ssendam and Ygorl maintained realms most often found in the first layer but away from areas not under their control. Ssendam's citadel is a golden castle, while Ygorl's realm is a chain of carved spheres that whirl about.
  • The githzerai formed hamlets, villages, and one large city out of the chaos, known as the Floating City or Citadel of Gith ruled by Zaerith Menyar-Ag-Gith (the Great Githzerai).
  • Fennimar was the realm of Fenmarel Mestarine before moving to Arvandor. Shevarash, the Black Archer, also often stayed there.
  • Targus, the Netherese god of war, lived here, before moving to Pandemonium under his new name of Garagos.
  • Tempus Foehammer, Lord of Battles, once lived in Limbo. Knight's Rest was the name of his realm which later became its own plane named Warrior's Rest in the World Tree cosmology model.
  • Leira, the Lady of the Mists, once made her home called the Courts of Illusion here.
  • Tapann, the patron deity of korreds, once made his home here.
  • Mystryl, the Mother of All Magic, lived on this plane in her domain called Dweomertor until her death in −339 DR.
  • Astilabor, the Hoardmistress of the Draconic pantheon, was reputed to have a lair hidden somewhere in Limbo that contained more wealth than that found on all the planets of Realmspace. Kereska, the draconic "Light of Magic", resided in Limbo.
  • Agni, the chaotic Vedic fire deity, had a mutable realm named Swarga here together with his fellow Lords of Creation Indra and Vayu.
 

Geography

Description

This plane was supreme chaos, a twisting, quicksilver place filled with bits and pieces of rocks, trees, the four elements, entire landscapes, strong winds, and random pockets of liquid, solid, or gas. Sentient beings could dampen down the chaos to livable levels and produce a safe environment as long as they maintained concentration. The size of a safe zone was directly related to the intelligence of the individual controller. Demigods and more powerful beings did not have this burden and indeed could create realms that survived even if they left Limbo. Gravity operated only between solid objects that touched each other and had about the same strength as on most Prime Material Planes. Thrown objects would fly straight until they hit a solid object. Objects with no momentum would hang in space until contacted by something solid.   As described by the Great Wheel cosmology, Limbo had five layers that were nearly indistinguishable from each other. The first four layers were named for the chief race or deity that were most often found there. The fifth layer was referred to as the layer of Lost Gods.   A branch of Yggdrasil, the World Ash, connected the first layer of Ysgard to Limbo. It was a trajectory regularly chosen by the Great Modron March.   A rare type of substance was exported out of Limbo called shiftspice. It was sold in small packets and consumed through dipping and licking wetted fingers. Each dip tasted differently. This exotic spice could be purchased as far from Limbo as Sigil, the City of Doors.  
Susanowo
Named after a deity from the country of Japan on Earth, he ruled a spherical bubble half filled with sea water and aquatic life and churned by storms of his making.  
Agni
Named after a deity from the country of India on Earth, he resided in a sphere of pure flame that floated through the layers at his will.  
Indra
Also from India, Indra's sphere was half filled with enchanted milk and his palace stood on an island-sized tortoise (or possibly a tortoise-shaped island).  
Lost Gods
It was unknown if any race or deity favored this layer.  

The Ever-Changing Chaos of Limbo

Layers and Realms
  Gith and Slaad • Susanowo • Agni • Indra • Layer of the Lost Gods   Battle Garde • Courts of Illusion • Dweomertor • Fennimar • Knight's Rest • Supreme Throne • Swarga

Ecosystem Cycles


Afterlife

When souls arrived in the plane of Limbo, they were not allowed to manifest in some form but rather were absorbed into the matter of the plane. Occasionally a collection of spirits would become powerful enough to form what was called a chaos elemental, not to be confused with a being from the elemental planes.   Afterlife article on FR WIki

Fauna & Flora


Gith and Slaad

   
“ There, we mold the matter of Limbo with our minds. We forge cities with our thoughts. In its chaos we dwell, with only our knowing to preserve us. We are the githzerai. ”  
— Dak'kon
    The slaad were likely natives of Limbo and the githzerai were immigrants (or refugees, if you ask the githyanki) and the first layer was named for them. This layer was strategically important because of its connections to Gladsheim, Concordant Opposition, Pandemonium, and the Astral plane.

Natural Resources

Exports: Spices

History

Toril History

According to a thrall captured by mind flayers of Oryndoll beneath Andalbruin, Limbo was the plane to which the batrachi retreated in −31,500 DR. There, they founded a realm called the Supreme Throne. Cyric, as a result of his insanity, forcefully moved the fortress into his own divine realm, which became a fiendish plane according to the World Tree cosmology, or a realm in Cocytus according to the Great Wheel cosmology.

Sources
Source(s):
 
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  • Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. Dragon #120 (TSR, Inc.), pp. 42–43.
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  • Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 49. ISBN 0-7869-1850-8.
  • Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 47. ISBN 978-0786965622.
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  • Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 75. ISBN 0880383992.
  • Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 97. ISBN 0880383992.
  • Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 92–96. ISBN 0-7869-1850-8.
  • Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 58. ISBN 978-0786965622.
  • Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 169. ISBN 0-7869-3134-5.
  • Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 5. ISBN 978-0-7869-4731-7.
  • Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 163. ISBN 0-7869-3134-5.
  • Wolfgang Baur and Lester Smith (1994-07-01). “The Travelogue”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 25. ISBN 1560768746.
  • Monte Cook, Colin McComb (1997-10-28). The Great Modron March. Edited by Michele Carter. (TSR, Inc.), p. 62. ISBN 0-7869-0648-0.
  • Black Isle Studios (December 1999). Designed by Chris Avellone. Planescape: Torment. Interplay.
  • Black Isle Studios (December 1999). Designed by Chris Avellone. Planescape: Torment. Interplay.
  • James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 84. ISBN 0-935696-22-9.
  • Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 99. ISBN 0880383992.
  • James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 76. ISBN 0-935696-22-9.
  • James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 75. ISBN 0-935696-22-9.
  • Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 168. ISBN 0-7869-0430-5.
  • Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 51–52. ISBN 978-0786903849.
  • Monte Cook, Colin McComb (1997-10-28). The Great Modron March. Edited by Michele Carter. (TSR, Inc.), p. 64. ISBN 0-7869-0648-0.
  • Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 111. ISBN 0-7869-1239-1.
  • Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 143. ISBN 0-7869-3134-5.
  • Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), pp. 129–130. ISBN 0-7869-1239-1.
  • slade, Jim Butler (October 1996). “Encyclopedia Arcana”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 33. ISBN 0-7869-0437-2.
  • Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 18. ISBN 978-0786906574.
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  • Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 32. ISBN 0-8803-8828-5.
  • Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 158. ISBN 978-0786903849.
  • Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 164. ISBN 0-7869-3134-5.
  • Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.). ISBN 0-88038-472-7.
  • Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 23. ISBN 0-8803-8828-5.
  • Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 93. ISBN 978-0786903849.
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  • slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 12. ISBN 0-7869-0437-2.
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  • Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), pp. 154–155. ISBN 0-7869-0430-5.
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Map of the Planes
 
Neutral   Neutral   Planes of Chaos
           

Alternative Name(s)
Plane of Chaos, Ever-Changing Chaos of Limbo
Type
Plane of Existence
Location under
Owner/Ruler
Owning Organization

5E Statistics
Limbo
Ever-Changing Chaos of Limbo

  Plane of Chaos  

Basic Information

Natives Slaadi
githzerai
Color Pools Jet
Tuning fork Nickel, C
 

Outer Plane

Shape & Size Five infinite layers
Gravity Subjective Directional:
normal when touching a solid object,
otherwise No Gravity
Time Normal
Morphic trait Highly
Elemental
/energy traits
Air-Earth-Fire-Water-Dominant,
in pockets**
Alignment trait CN
Magic trait Normal, but semi-permanent


Limbo (Plane of Chaos)

 
  • Graz'zt, the Demon Prince of Pleasure
  • Demogorgon, the Prince of Demons
  • Juiblex, the Demon Prince of Slime
  • Zuggtmoy, the Demon Prince of Fungi
  • Orcus, the Demon Prince of the Undead
  • Fraz-Urb'luu, the Demon Prince of Deceit
  Inhabitants
Inhabitants of Limbo
 
 
  Creatures
Creatures of Limbo
 
 
  Deities
Deities of Limbo
 
 
  Divine realms
Divine realms of Limbo
 
 
  Locations
Locations of Limbo
 
 
  Organizations
Organizations of Limbo
 
 
  Settlements
Settlements of Limbo
 
 
  Roads
Roads of Limbo
 
 
  Mountains
Mountains of Limbo
 
 
  Forests
Forests of Limbo
 
 
  Bodies of water
Bodies of water of Limbo
 
 
  Items
Items of Limbo
 
 
  Food and drink
Food and drink of Limbo
 
 
  Events
Events of Limbo
 
 
  Maps
Maps of Limbo
 
 
  Images
Images of Limbo
 
 
   
See Also: Limbo on Forgotten Realms Wiki  

Cosmology of the Realms

The Great Wheel
  Prime Material Plane   Transitive Planes   Inner Planes   Para-Elemental Planes
  • Frostfell
  • Swamp of Oblivion
  • Fountains of Creation
  • Great Conflagration
  Quasi-Elemental Planes
  • Lightning
  • Radiance
  • Minerals
  • Steam
  • Vacuum
  • Ash
  • Dust
  • Salt
  Outlands
  • Sigil
    Outer Planes  
Mount Celestia Bytopia Elysium Beastlands Arborea
Arcadia ↑Good↑ Ysgard
Mechanus ←Lawful Outlands Chaotic→ Limbo
Acheron ↓Evil↓ Pandemonium
Nine Hells of Baator Gehenna Hades Carceri Abyss
  Planar Pathways
  • Infinite Staircasel
  • Oceanus
  • Mount Olympus
  • Styx
  • Yggdrasil
  Far Realm