Northern Limit
Information sourced from various publications including 'The Frozen Kingdom', 'The Great Bondsbreaker', 'The Great Hunt, a History vol.4: Sea Giants', and 'To Tame the White Death'
Introduction
Some ships, believed to be at maximum one eighth of the prior Sea Giant population, escaped Grey Point and sailed north-west. At some point, one among their ranks found a magical Ring of Winter and created a new icy land on the water for themselves. This is known as the Northern Limit, a barrier to the west of the Copper Sea, and this Sea Giant - Viraxis - became the first of the new sub-race the survivors would become; Frost Giants.
Areas
Foot of the Silver Mountains - Bheur Tundra
The Bastion-Settlements, while not invented by the Prince Conall were certainly perfected by him. The Silver Mountains are largely impassable, unless you have access to a remaining Mountain Dwarf Hall like the Grewfreesters or like Conall's Freestwin, passes through the mountain range. At the ends of these negotiable passes were built settlements for exploration into the Northern Limit and trade with the Frost Giants that lived there. Ysmgar Bastion is the greatest of these, lasting the erosion of time and constant winter, its high walls protecting the rugged frontiersmen to live out their solitary lives. No one rides out further than a day into the Limit for their own safety.
While where the winters are dark and terrible, with the biting winds and stalking beasts of the cold night gnawing at the walls of the Bastion-Settlements, they are also beautiful without question. To sit with an Inspired Cocoa Mug atop the highest tower of Ysmgar Bastion and look out to the icy wastes. A subtle hint of snowflakes, gently fluttering to the soft carpet of untouched land. To look into that dark sky and see only the stars in between the fluttering greens and purples of the Northern Lights. Most importantly, to be behind the high walls of the Bastion while I see a lone Frost Giant be ambushed and butchered by a pack of Remorhazes in the far distance.
Frozen Kingdom
A land where half the year is plunged into eternal darkness and biting blizzard, displaying the true nature of the Giant-kin as devil-worshipping necromancers of the anarchic Dark in opposition to our civilised justice and true order of life. Nothing good can survive such desolate lands, where the Frost King Golthorax has turned into pure crystalline ice in his corruption through the Ring of Winter. It is the Ring's Kingdom, not the wearer, as it speaks and commands in its infernal tongue the slaves of the north. Slaves to the Great Hag Throff. And it does not only command the barbaric Frost Giants, it too commands the whims of surviving Ogres and Trolls who cannibalise one another in orgies of gore and survival. No hope can be granted to these northern beasts, and the mortals who live amongst their ranks. Turncoats and the insane, those are the only people who would dare live in the White Death. And that is without mentioning the accursed Yetis, whose presence on this Mortal Realm is an eternal blight.
Ice Shelves - Viraxis' Fields
The Northern Limit is known to be a desolate desert of pure uncorrupted ice and blizzard, with nothing to be seen except the gorgeous views at sunrise and to witness a pod of whales or two. Though in the following expedition report conducted by [redacted], you will see that only after a month of exploring the Limit our team came across a total of four ruins of Eldervair. The ruins seem to be attracted to the Limit for some reason, judging by the extremely high amounts of artefacts one can find in such a short space of time. I highly recommend the Institute provides more resources to this sector, maybe even a forward operating base? For ease of access, of course.
The Hunting Grounds
While the eastern ice sheets are more documented, the western sheets are shrouded in a mysterious blizzard both physical and metaphorical. After the Great Hunt passed, most of the Dragons went into their own personal seclusion. This was not the case for Weisslogia, who continued on Her own hunt against the Frost Giants and their Ring of Winter with her rage and loyal legions of White Kobolds. The Hunting Grounds are believed to be Weisslogia's personal realm, where she wars with the Frozen Kingdom every Long Winter.The Great White Dragon lives in a hollowed out iceberg that drifts through the Northen Limit with hordes of zealous Kobolds ready to jump out and partake in the Great Hunt which is holy to them now. This iceberg is called Hivernal, and was hollowed out by two enslaved Frost Giants who were allowed to live if they granted Weisslogia eternal servitude. Inside Hivernal is the ruins of a Sea Giant city, strewn with bodies of Giants that the Kobolds live in and heat up for food, and a giant roughshod effigy to Weisslogia has been erected from the rubble. The walls have a treasure hoard frozen inside of them, which Weisslogia surrounds herself by in her throne of ice. Truly She is the Draconic Goddess of Conquest and the Hunt.
For a More Detailed Overview of the Great Hunt and it's Affect on Sea Giants:
Dangers
Fauna
'Fibber's Fallacy'
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I want a enchanted refillable mug of hot chocolate! Where can I get one? This place sounds so beautiful and deadly. I loved all the little pieces of description you have throughout, as well as the bits and pieces of history. Also - *squints at 'redacted'*
Explore Etrea | March of 31 Tales
Definitely sold everywhere on the coast of the Copper Sea I would imagine! I'm glad you enjoyed! Wasnt as pleased with the way this one turned out :D And ILDEK don't like.. Too much information coming out about their operations ;-)