Law - Magic
It's honestly surprising that there aren't more wizard lawyers.
Law Mana Structure
- Binding: The mana surrounds whatever part of the target the wizard wants to restrain. This may be the entire body of a person, a single limb, or an internal organ (should the caster possess sufficient knowledge of its location and spellcasting skill).
- Hex Magic: The mana rings weave around the target's brain (or 'seat of thought' should it lack a brain). Flora (that is, plants) are usually not susceptible to hexes.
- Summoning: The mana surrounds a proxy for the target, which can range from clay to precious gems depending on the magical strength and size of the summoned entity.
Law Verbal ComponentAll spells require a verbal component and, as many professors state: 'elocution counts.' As with other schools of magic, a law spell does not technically need to be elocuted perfectly to generate results. For example, a binding spell exhibits force equivalent to the mana consumed, regardless of clarity. However, when garbled, the application is uneven and targets showcase an uncanny ability to find weak points in the spell. Even the most dim-witted of creatures manage to escape poorly cast law spells. Scholars theorize this is a matter of survival instinct rather than innate magical resistance. Just like an animal would naturally shrink away from a fireball, they will instinctively escape binding. As the school with the longest and most complex verbal components, the three disciplines are used strategically instead of tactically, but have the greatest freedom in content. Summoning is well-known for its long-winded chants, often extending over several minutes in length (and therefore are commonly written down). While the chants are shorter, hex magic and binding are not disciplines casually cast in the midst of combat except as a diversionary tactic. They can be quite effective, but come at a greater mana expense than an equivalently distracting spell from evocation or conjuration. Verbal components in law magic are as expansive as the imagination of the caster. Nonetheless, the more aspects they attempt to control, the longer the chant, the more mana that must be maintained through the duration, and the more opportunities to misspeak. The aspects frequently controlled in hex magic and binding are movement, vision, memory, and speech, but can also involve any of the five major senses (such as removing taste), secondary senses (such as kinesthesia; the sense of a person's position), or organs (such as invoking an adrenaline rush). Summoning spells are founded on intent with a wide variety of controls, though the primary constraint is a variation of 'do not harm the warlock.'
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I dislike binding spells. First, they sound cruel. Second, it depends on prediction, which I suck at.
'What if we're all living in one giant hex?!' - Madman Proselytizing from Box