Characteristics in Death Before Dishonor! | World Anvil

Characteristics

or, When Moral Fiber Fails, Try a Good Right Hook

[sc]A character's statistics (or characteristics) largely define his prowess within Death Before Dishonor!. Whereas in the basic rules these characteristics were deemed immutable for the most part, the advanced rules permit enhancement without sacrificing other abilities or skills. What these statistics are, how they function, and how they may be altered is discussed on a case-by-case basis below:


Strength (STR)

Your character's strength, which determines the amount of damage he inflicts in duels. Initially based on a 3d6 roll. It is important in helping determine a character's Endurance. Strength may be increased by training in a basic gym. It may be lowered due to long illness or old age.


Constitution (CON)

Your character's basic health; initially based on a 3d6 roll. Constitution may help the character shrug off the effects of alcohol, illness or other deleterious effects. Its effect upon a character's recuperation may be found under Healing & Recuperation. It, too, is important in determining a character's Endurance. Constitution may be raised by training in a basic gym, or may be lowered by illness, age or life-threatening wounds.


Endurance (END)

Endurance is the amount of damage your character can take before being killed in a duel. Maximum Endurance (MEND) is equal to the product of Strength and Constitution. Current Endurance (CEND) represents initial Endurance reduced by damage taken in duels, which may thereafter be increased back to Maximum Endurance by healing.


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