Work in Death Before Dishonor! | World Anvil

Work

or, The Shameful Art of Making Money

Working for a Living

The true gentleman does not soil his hands with menial labor. He is a man of means, able to spend his days in manly pursuits and his evenings in good company. Some gentlemen struggle to make ends meet, however. Even though it is often thought unseemly, for some men work is necessary. Discounting income from the military, clergy or political posts, working is the only way to make an income.


Trade Jobs

If your character is strapped for money and has no other means to gain it, he can demean himself and actually work to earn some extra funds. While working is a decent way to make some quick cash, it is considered beneath the Parisian dilettante, so there is a SP repercussion. Working gains SL*1D6 crowns for each week worked. Unfortunately, those who engage in work incur -1 SP for the first week worked in a month, -2 SP for the second, -3 for the third, and -4 for the fourth so a character who works all month will lose 10 SP's.


Fencing Instructors

Fencing schools are well established and teaching positions are available for those skilled enough. Instructors must possess a skill appropriate for the school in order to teach there.

There are two instructor positions available per school, with acceptance on a 7+ on one die, +1 per school difference if he could teach at a higher level school, and -2 if the instructor has not yet won a duel. A level 5 influence is required to modify the roll.

Instructor terms are for 1 year, or until the instructor is not available (by being out on campaign). The instructor must spend one week per month "working" at the school, and will receive the pay and SPs shown. If, for any reason, the instructor does not teach at least once during the month, he is dismissed.

Each week teaching at the school counts as a week's worth of training at that school. The instructor must specify which weapon he is instructing in a given week and it must meet the Teacher Skill level required for the school.


Example: An instructor at Le Chat has a rapier skill of 20 and saber skill less than 17. He may teach in Rapier and receive a free training, but he may not teach saber. He needs to take lessons himself and pay appropriately.

Barracks Duty

Barracks duty is mandatory for all characters of Private or Trooper rank for two weeks each month, and those of Subaltern rank for one week per month. It is a special case, as the pay is already determined by the regiment and rank of the character, and thus, no additional pay is accrued; rather, it is an obligation. The only exception is by a furlough granted by the company Captain or superior officer.

Barracks Duty is a Primary Action, spent in caring for regimental equipment and animals, laying up provisions and endless drills. Permissible Secondary Actions include Gambling (no divisor, 100 crowns limit) and Carousing (assumed to be after-hours revels at local taverns).

Player characters may not train in weapon skills while performing Barracks Duty. A soldier is expected to know the rudiments of swordsmanship (i.e., "the pointy part goes into the other man"), but extensive training was considered a waste of time on common cannon fodder.


Comments

Please Login in order to comment!