Hall of Glass
The Hall of Glass is the meeting chambers located within the Inner Ring for Osril Methos Aurris and the First Council to coordinate the business of the Aurris Sea-City and make decisions.
The Hall of Glass is named such as Methos demands an open and transparent exchange of ideas among the council, "clear as glass". He listens to his team and provided he has not complaints with their direction he allows them to run the day to day business of the Aurris unhindered. When he does intervene it is to ask a question or provide additional information. Many times he will use wisdom from his "Walk Abouts" to shed light on a situation.
Crimes and punishment are discussed here with the First Captain and the First Guard providing a listing of any recommendations for crew or community to Float or Deep. While very rare over the course of hundreds of years sometimes it is recommended to black-list a port city for a time. This could be due to territory wars or civil war, plague or a port city causing loss of harm or freedom to the Aurris community. This is a heavy and serious decision among the first council equal to crimes and punishment. For the few instances that this has happened it is not uncommon for rulers to be replaced and the black-listed lifted during the next 6 month trade route.
The Walk
While not a punishment this shows the contrast for the punishments of Float and Deep. Any member of the Aurris may permanently disembark at a port city at any time. Methos and the First Council makes no attempts at influencing or keeping people beyond their want to be a part of the Aurris.
The Hall of Glass is named such as Methos demands an open and transparent exchange of ideas among the council, "clear as glass". He listens to his team and provided he has not complaints with their direction he allows them to run the day to day business of the Aurris unhindered. When he does intervene it is to ask a question or provide additional information. Many times he will use wisdom from his "Walk Abouts" to shed light on a situation.
Crimes and punishment are discussed here with the First Captain and the First Guard providing a listing of any recommendations for crew or community to Float or Deep. While very rare over the course of hundreds of years sometimes it is recommended to black-list a port city for a time. This could be due to territory wars or civil war, plague or a port city causing loss of harm or freedom to the Aurris community. This is a heavy and serious decision among the first council equal to crimes and punishment. For the few instances that this has happened it is not uncommon for rulers to be replaced and the black-listed lifted during the next 6 month trade route.
Interesting crime and punishment system. I think the names for each punishment are fitting and that no one man has absolute power to decide the fate of another.
Oh gosh as I reread, the spelling and grammar errors burn. Thank you so much for stopping by, reading and commenting. I really enjoyed the entire Aurris tangent and can't wait to further dive into this.
I feel you on those grammar and spelling burns. *Looks away from my glaring mistakes* It's rough being a one-person show, as I've discovered.