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Creation

721st Year of the Imperial Age

Scope

The motivation behind building Creation

The Shadow War campaign and world is being crafted to provide gamers and readers a blending of Modern Horror Storyteller games and Fantasy Dungeons & Dragons games. A place in between, a Dark Fantasy experience.

Creation's Unique Selling point

The Shadow War started with one complicated question.   WHAT IF ...   ... Vecna, one of Dungeons & Dragons greatest villains, was the Dark God of Kindred in a Vampire the Requiem Dark Fantasy game.

Theme

Genre

Dark Fantasy Swords, Sorcery and Supernatural.

Reader Experience

What if there was a secret war being waged against your city, against your world right now?   What if first blood had been drawn by the forces of unlife and you were not even aware?   What if the planes were a hard to reach mystery beyond the veil of mortals?   What if a darker layer of supernatural were side by side with you in plain sight and you were none the wiser?   What if all of these things and more were true?

Reader Tone

Dark

Character Agency

what if your chatacters were at the forefront of waging this Shadow War?

Focus

One of the greatest D&D cities of table top role-playing games.   Wards   Locations   Personalities   Organizations

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