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Kirk Durgenson

Kirk Durgenson

Styles (1-5)

  • Boldly (3)
  • Carefully (3)
  • Cleverly (4)
  • Forcefully (2)
  • Quietly (2)
  • Swiftly (3)

  •  

    Skills (1-5)

  • Fight (4)
  • Move (3)
  • Study (2)
  • Survive (3)
  • Talk (3)
  • Tinker (3)

  •  

    Defense & Health

  • Defense 2
  • Armor 0
  • Stress 8
  • Health 4 (3+1)

  •  
     

    Supernatural

    Motes
  • Maximum 10
  • Use 1 per Action Round
  • Use 1 per Reaction Round

  •  
     

    Edges (10 points)

     

    Danger Sense (1)

  • Spend one mote to react and interrupt an ambush or surprise action .
  • Overcome your opponents Attack to act with an Action round before their attack.
  • Reflexive
  • 1 Mote
  • Iron Will (1)

  • Add Advantage 1 to resist.
  • Persistent
  • Pierce the Veil (1)

  • Add Advantage 1 to pierce the veil of illusions.
  • Recognize another Hunter of Natherre
  • Major Action as you focus
  • Echo of the Tongue (1)

  • Speak the tongue of your host body.
  • Persistent
  • Surge of Purpose (3)

      In moments of alignment—when conviction, destiny, and action converge—the Hunter may channel a supernatural force within. This surge grants a fleeting edge, allowing them to overcome the odds, strike with unnatural precision, or endure what should break them. It is not magic, but the raw manifestation of purpose made real. Spend 1 Mote to add Advantage 1 to an action test.
  • Reflexive
  • The rooftop was too far. His lungs burned, leg half-dead from the last hit. But the target was slipping away. He closed his eyes, whispered the oath he’d sworn through blood and fire, and ran. For one impossible second, the world bent around his will. He landed in silence. Sword drawn.
     

    Echoblade (3)

      The Hunter channels a fragment of their supernatural essence—bound by oath, memory, or fate—into a mundane weapon, rendering it capable of harming beings immune to normal steel. Though the term "blade" lingers, the effect can be imbued into any weapon: a rusted axe, a fire poker, even a fist wrapped in iron chain. Each Hunter's manifestation is distinct—ghostlight crawling over the edge, black flame licking the surface, or runes pulsing faintly beneath the skin of the steel. Whatever form it takes, the result is unmistakable: the weapon becomes an extension of the Hunt, and its touch is death to the unnatural. Spend 1 mote to summon for a scene.   The power of Echoblade does not affect mortals or natural beasts. When turned against them, the supernatural radiance slips harmlessly away—like breath on glass. But the weapon itself remains very real. The edge still cuts. The force still breaks. A Hunter is trained to know the difference—and to choose the Hunt over vengeance.
  • Reflexive
  • “She gripped the carpenter’s hammer, whispered a name lost to time, and watched as faint violet flame curled around the head. The thing in the rafters stopped smiling.”
     
     

    Important Information

           
    Children

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