Kohrn
A warlike city of Warbreeds and Humans that worship the Human God of War, Mars. Built over the Chasm of Kohrn, leading to a massive mining and weapon manufacturing industry.
Previously Lead by Reagent Callous, the former leader of the Church of Mars, who ruled with an iron fist. After his unfortunate passing due to becoming infected with Scarlett Rot, the city became embroiled in a political split within the city after his will was found, naming the child of Luthian the Leech and Lasietta Dh'evil as Mar's champion and the rightful ruler of Kohrn. Many opposed this, as it was widely known that the War Giant creation of Callous, Xanathorn, was meant to be the commander of the city should anything happen to the Reagent.
Now, Lasietta rules with her Merregon guards and is beginning to establish her influence within the city, turning it into the hub of the new-formed House Dh'evil
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Lord Acrux the Lord of Crows, am Abhorrent Overlord that controls the people of Kohrn through fear, keeping them working and producing goods under the threat of death, torture, and even the murder of family members. He also acts as a kind of spy master, using his birds to listen in on conversations throughout the city.P-
Lasietta Dh'evil acts as the political leader of Kohrn and the leader of House Dh'evil, the ruling faction over the city.E-
Dartarian Aurtariel is a warbreed entrepreneur who controls a large gang of warbreed bandits who have sworn loyalty to House Dh'evil. This has led to them controlling every shop and business in the city through coercion and extortion.R-
M-
Demographics
- Military Command Class
- Soldier Class
- Acolyte Scholars
- Diplomats
- Worker Class
- Prominent Criminal Class
- Slaves
Government
Absolute Monarchy beneath Lasietta Dh'evil until her son comes of age. Enforced and ruled under the theocratic ideals of Mars, whos faith fuels the city's military
Defences
- Reinforced Stone Walls
- Heavily trained guard
- Citizen's militia
- Siege Weapons
- Watch Towers
Industry & Trade
Exports
- Weapons
- Precious Metals
- Mercenaries
- Slaves
Imports
- Food
- Alcohol
- Spices
Infrastructure
- Mines and Forges
- Sewage Systems
- Citizen's Militia
Districts
Kohrn Operates more like a military encampment than a city on most days. The city'e entire industry is tied into the military, which takes priority over regular citizens and individuals. Though the city streets are easily traversed with little issue, unless you travel through the city's slave camps. The slave camps have recently become the target of criminals and brigands who bully, extort, and murder many residents.
Assets
- Blacksmith
- Armorer
- Stable
- Mine
- Jeweler
- Temple to Mars
Guilds and Factions
- Xanathorn's Segregationists
- The Church of Mars
- House Dh'evil
- Worker's Unions
- Kohrn Guard
- Kohrn Military
- Caravaneers Guild
- The Road
History
Kohrn was originally founded to be a strategic point for the Crown should the Imperium Aereum ever developed violent ambitions. It became a haven for mercenaries and thugs, mostly WarBreed looking for work, many of which had been lacking purpose after Gal'Galed's defeat.
When the Crown left Omar Crun, Kohrn quickly fell to bandits and escaped gladiators from their Colosseum who ran the city as a massive bandit outpost until Reagent Callous and Xanathorn came bearing the blessings of Mars, and a greater purpose for these warriors.
Points of interest
Build across a gigantic chasm in the earth called the Chasm of Kohrn. The Chasm of Kohrn formed when King Tais used the Crown of Law to smite Gal'Galed.
Tourism
Many come to Kohrn to witness their legendary gladiator fights. It's temple of Mars offers healing and other public services. Many come to see the Chasm itself, being a legendary geographic characteristic.
Architecture
The Architectrue of Kohrn is Roman inspired with a lot of marble and whites, with statues to their soldiers and religious figures everywhere.
Geography
In a large clearing in the center of the Drathzari Forest, Kohrn is built across a massive ravine nearly 500 feet deep.
Climate
The climate in Kohrn hold very temperate summers, with icy cold winters.
Founding Date
Highsun, 985 A.o.L
Founders
Population
15,000
Location under
Owner/Ruler
Owning Organization
Characters in Location
Comments