District 3
Players come here for one reason: to get or improve their Gear. It's a place for business.
Notable Areas
- Workshop Blocks: Long corridors lined with private and semi-public workshops, each with its own culture and specialization.
- Test Floors: Reinforced open spaces designed for stress-testing weapons and gadgets. Explosions are a common and accepted part of the workday.
- Salvage Yards: The final resting place for broken, confiscated, or abandoned gear, and a treasure trove for scavengers seeking rare components.
- Tech Market: A trading zone focused on raw materials, tools, parts, and unfinished gear, catering to the district's crafting population.
Frequently Seen Players
- Netmirth: The undisputed top techie. Her workshop is the most sought-after in the district.
- Vanessa: A high-volume crafter who handles a massive number of commissions and is known for her speed and reliability.
- Wynnter: A shy but brilliant analyst who provides blueprint reads and reverse-engineering support to the other top Techies.
- Polly: A chaotic inventor and troll who uses the district as her personal laboratory and playground, often to the annoyance of everyone else.
NPCs
- Iris: A movement-specialist techie who tunes gear for parkour and mobility.
- Leah Clarke: The assistant who manages the queue and client-facing operations for Netmirth's stall.
- Gregory Bale: The lazy, dry-humored overseer of the Test Floors, who watches chaos unfold from his observation booth.
- Milia Renne: The shrewd operator of the Salvage Yards, who knows the value of every piece of scrap in her territory.