Beacon Tasks

Beacon Tasks are the official, system-issued contracts broadcast throughout Citadel Nine by The Beacon . Each task is a clearly defined, time-bound objective that is legible to both players and the system itself, forming the backbone of structured gameplay for Heroes , Villains , and Wildcards.

Task Structure

Every Beacon Task includes a standardized set of parameters to ensure clarity for all participants:

  • Clear Objectives: A direct statement of what must be done.
  • Time Limits: A hard deadline or a live window for completion.
  • Tier Classification: The task's difficulty, risk, and payout level, from T0 to T4. (See Content Tiers ).
  • Fixed Rewards: A set amount of Lumens , reputation, and visibility bonuses.
  • Participant Caps: Whether the task is solo-only, for a small squad, or an open call.
  • District Restrictions: The geographical area where the task is legally active.
  • Success & Failure Conditions: Explicit triggers for what constitutes completion or failure.

Performance Metrics

The Beacon tracks a range of performance data during tasks, which directly feeds into a player's Rank and reputation:

  • Objective completion
  • Time efficiency
  • Collateral impact (damage to property and harm to civilians)
  • Behavior toward NPCs and other players
  • Adherence to the task's rules

Repeated failure, excessive griefing, or acting against one's chosen role can result in being locked out of certain Beacon Task categories.