Nuaira Species in Chronicles of Solia | World Anvil
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Most would call the Nuaira kind, graceful, benevolent. As a whole, they are a giving, generous people. But make no mistake, dear reader: Nuaira are also cunning, ruthless, and efficient. You hold now an observer's look into a world older than our own history, a world of magic, of nature, of intrigue, and murder. Nuaira are not so different from us, you see. They have passions, prejudices, strengths, and weaknesses. Most important to realize is that Nuaira are as individuals as varied as the many sons and daughters of the First Tribe.Among the Nuaira, Agathain, Scholar
  The Nuaira, once the people known as elves of a now-forgotten realm are the oldest in the lands of Solia, with their origin stretching back to the First People, who were brought to this world from another. Nuaira tend to be graceful warriors and wizards who are at home in the forests of the world. They are magical in nature and share an interest in the arcane arts. From an early age, they also learn to defend themselves, particularly with swords or bows.   Nuaira have adapted to life in nearly every environment possible. The mountains, the forests, the plains, the waters, and the underground caverns all know the presence of Nuiara. The snowy wastes have felt the light touch of Nuairan boots, as have the hot sands of deserts.   In the youth of the world, the Nuaira spread far and wide from their eponymous homeland, the Kingdom of Nuaira, to cover the largest continent Omath (which the Nuaira called Anyataesi, or "Great Land") from coast to coast. The devastation caused through The Haphrises War led the Nuaira to withdraw to their homeland where they have adopted a more isolationist stance.

Basic Information


Nuaira are of typical humanoid design and have pointed ears, sparse body hair, slim but athletic build, insightful, and keen senses. Depending on their ancestry, Nuaira can have pale to dark brown skin, with some sub-species having blue or purple skin. Eye color ranges through the spectrum of blue, violet, green, brown, yellow, purple, and silver. Natural hair color ranges from dark brown, autumn orange, mossy green, deep gold, blonde, platinum, to dark blue, grey, and black.

Genetics and Reproduction

Nuaira have two distinct genders: male and female. Nuaira reproduce sexually, though at a much slower rate than humans. Full-term gestation is eighteen-months, with a single child the result ninety-nine percent of the time. One percent of all Nuaira births result in twins. Three or more births are extremely rare, occurring less than one-one-thousandth of one percent of the time.

Growth Rate & Stages

Nuaira mature at roughly the same rate as humans, though they are considered adolescents until their first century has passed. Nuaira do not appear to age as time passes, with the eldest of the species only showing light signs of age like changing of hair color, either fading or darkening depending on their ethnicity. Nuaira remain healthy and whole throughout their life, with extended lifespans between five and ten centuries.

Dietary Needs and Habits

Nuaira are omnivorous, with personal habit and preference playing a strong role in individual diets. Nuaira tend to eat sparsely on a daily basis, spreading their meals throughout the day rather than set meal periods.

Additional Information

Perception and Sensory Capabilities

Nuaira have keen senses, allowing them to see in low light out to twice the distance of humans. Certain sub-species have evolved to see in complete darkness up to one-hundred and twenty feet.

Civilization and Culture

Common Customs, Traditions and Rituals

Funerary Rites

The Nuaira bury their dead and plant a tree atop their body. This practice has kept them in tune with the cycle of nature, and often families will commune with their ancestors by speaking with the trees. This is (usually) simply a therapeutic and self-reflecting process, but those with the appropriate magic can actually channel the spirit as if utilizing limited planar divination.


Nuaira was settled in 0 KR by a small group of individuals who had been plane-shifted from their homeworld. With no way to return to their home, they established the village of Leithlein, named in honor of the group's priest, Leithlein Temarech . The settlers quickly discovered a race of proto-humans scattered throughout the land and befriended them, establishing an economic system of bartering with the tribes and teaching them how to trade amongst each other. As the Nuaira grew in number, they quickly established their superiority through diplomacy and magic. Over the early centuries, they enjoyed a symbiotic relationship with the proto-human tribes.


The Nuaira expanded into several settlements as their numbers swelled. The trade and conflict that arose between the settlements necessitated the formation of a central government; High King Temarech was crowned in 456 KR, and the first Council of Speakers was formed shortly thereafter.   One of the greater issues at hand was the relationship with the proto-human tribes. Some called for the integration of the quickly-evolving race, while others called for more restrictions on interaction and trade. Tensions grew as both sides refused to compromise. In the end, the more liberal group, known as the Haprhises (after founder Adanion Haphris) left the nation to integrate with the strongest tribe to the south, beyond the mountains on the lush Ezir Peninsula, named after the Ezirandi tribe.
Genetic Descendants
Scientific Name
Native (Humanoid)
500 years
Average Height
1.2 - 1.8 meters.
Average Weight
45 - 115 kg
Related Organizations
Related Ethnicities
Related Myths

Articles under Nuaira


Type Humanoid (Elf)
Ability Score Modifier +2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their forms are frail.
Size medium
Speed Normal Speed: Elves have a base speed of 30 feet.
Language Elves begin play speaking Common and Nuairan . Elves with high Intelligence scores can choose from the following languages: Celestial, Draconic, @Djenati, Gnoll, Goblin, Orokan, and Sylvan.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.


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