The accused has been found guilty of attempting to pass off cat's piss as a topical ointment meant to treat skin lesions and rashes. They shall be fully branded with the Mark of the Snake, never again to be trusted by another living soul.
The country of Artazia
attempts to control crime with an iron fist; there are few second chances, and its authoritarian style government holds the entire country to a strict set of rules. Of these, laws relating to Snakes
are most often the most swift and brutal; the Artazian judicial system regards the manipulation or deception of its citizens as a high offence. Captured Snakes are brought to a place where they may recieve a fitting punishment: the Artazian Sear Rooms.
Most are fine with the way their country's judicial system works -- a close proximity to Avartarian
, an abundance of Rendlings
, and a generally inhospitable landscape makes life hard to live, thus rigid rules to live by makes everything easier for average Artazians. When anyone within the Artazian border is caught trying to shill shoddy or even dangerous goods to innocent people as "cures" or "useful" items, they are almost always taken to a Sear Room, where they are branded with the Mark of the Snake
Sear Rooms are simple in both their construction, and their intended use. Every Artazian town and village has one, often times existing as a simple room to the side of the area's court house, though sometimes a Sear Room is granted an entire building to itself.
The general layout and construction of all Sear Rooms are fairly similar across the board. All of them feature a rack to store branding irons of different sizes, and a place to heat them up -- usually some sort of fire pit. There are restraints to hold the offending Snake in place, and some sort of medicine cabinet to treat the brand after its application.
I pronounce thee...