Half-orcs are generally strong, hardy folke. They are not nearly as feared as their Orcish
ancestors, but are often mistrusted throughout the higher populated areas of Angimarr. The half-orcs are beginning to become more accepted into society and have even began to have a thriving community in the Kingdom of Nyrenthia.
The Menacing nature of their orcish heritage grants them proficiency in the Intimidation skill.
Relentless Endurance: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.
Savage Attacks: When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Half-orcs are known to have larger tusks on their lower jaw. Some choose to file them down to give a bit more of a humanoid appearance.
Thanks to their orc blood, they have superior vision in dark and dim conditions. They can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. However, they can’t discern color in darkness, only shades of gray
Civilization and Culture
Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc name for a human name. Some half-orcs with human names decide to adopt a guttural orc name because they think it makes them more intimidating.
Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk
Female Orc Names: Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola, Volen, Yevelda
Half-orcs can typically speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.