The Velvet Glove
Owner: Master Weaver "Silk"
The Velvet Glove is a refined and understated tailor shop located in the heart of University City, though few would suspect the true nature of the place at first glance. The exterior presents a serene, almost luxurious appearance with velvet curtains drawn over the windows, and a discreet, elegantly crafted sign hanging outside with the words "The Velvet Glove." The shop exudes an air of quiet sophistication and is impeccably designed, featuring soft lighting, polished wooden floors, and shelves filled with bolts of fine fabric, elegant gowns, and well-tailored clothing. The craftsmanship is second to none, with a refined focus on high-end, custom garments for the nobility and wealthy clientele.
However, beneath the facade of a luxury tailor shop lies a much darker secret. The Velvet Glove serves as the front for a thieves’ guild that operates within University City. The owner, Master Weaver "Silk," is a quiet, calculating individual whose skills in tailoring are rivaled only by his aptitude for running an underground criminal network. He is a master of subtlety and deception, and his garments are designed not only for the fashionable but also for those who need to blend into the shadows.
Patrons who seek out The Velvet Glove are often those who need garments that provide more than just style—cloaks and outfits that aid in stealth, hide weapons, or even protect against magical detection. The more discerning customers, often mercenaries or members of the guild, know that Silk’s creations can be enchanted with powerful warding or concealment magic, allowing them to evade prying eyes and pass unnoticed. For those who can afford it, the garments crafted here are not just clothes, but a tool for survival in the world of thieves, spies, and assassins.
The shop also deals in “custom” services for those who need to get something… discreetly. For the right price, Silk can help clients obtain rare, stolen, or contraband items and connections, all while keeping his customers’ identities well-guarded.
Item | Description | In-Game Effects | Price |
---|---|---|---|
Shadow Cloak | A simple, dark cloak that helps the wearer blend into the shadows. | Grants advantage on Stealth checks in dim light or darkness. | 10 gp |
Silent Gloves | A pair of soft black leather gloves, perfect for picking locks or sneaking. | Grants advantage on Sleight of Hand checks and Thieves' Tools checks. | 15 gp |
Discreet Hood | A plain black hood that conceals the face and provides cover from recognition. | Disguises the wearer’s identity, granting +2 to Deception checks to hide their face. | 20 gp |
Thief’s Boots | Soft-soled boots that allow for quieter movement. | Grants advantage on Stealth checks to move quietly. | 25 gp |
Cloak of Elusiveness | A finely made cloak that helps the wearer dodge attacks. | Grants +1 to AC and advantage on saving throws against spells or attacks that target Dexterity. | 40 gp |
Rogue’s Belt | A sturdy belt designed to hold tools and small weapons. | Allows the wearer to hold up to 4 small items like daggers, lockpicks, or vials. | 50 gp |
Shadowstep Boots | Boots designed for silent movement, with a hidden teleportation feature. | Once per day, can cast Misty Step as a bonus action. | 75 gp |
Disguise Cloak | A cloak that changes its color to match the environment. | Grants advantage on Deception checks when trying to blend into the crowd. | 80 gp |
Venomous Gloves | Gloves lined with a subtle venomous coating that can be used for assassination. | The wearer can coat their weapons with poison once per day, adding 1d6 poison damage to a successful hit. | 100 gp |
Smoke Bomb Pouch | A small pouch containing 3 smoke bombs, perfect for a quick getaway. | Each bomb creates a 10-foot radius of thick smoke when thrown, obscuring vision for 1 minute. | 120 gp |
Cloak of Invisibility | A cloak made from shadowy, enchanted fabric that grants near invisibility. | Once per day, can cast Invisibility on the wearer. | 150 gp |
Gloves of the Swift Hand | Gloves that enhance the wearer’s dexterity and speed. | Grants +2 to Sleight of Hand checks and allows the wearer to take the Disengage or Hide action as a bonus action once per short rest. | 175 gp |
Cloak of Shadows | A hooded cloak made from enchanted dark fabric that blends into shadows perfectly. | The wearer can cast Pass without Trace once per day, and gain advantage on Stealth checks while in dim light or darkness. | 200 gp |
Mask of the Unseen | A mask crafted with magical materials to conceal the wearer's identity completely. | The wearer is immune to being tracked by magical means and can cast Disguise Self at will. | 250 gp |
Boots of Shadowwalking | Boots that allow the wearer to merge with the shadows for brief moments. | Once per day, can cast Shadow Step (teleport 30 feet to an unoccupied space in dim light or darkness). | 300 gp |
Rogue’s Ensemble | A full outfit designed for the perfect rogue: fitted clothes, cloaks, and hidden compartments. | Grants +1 to Dexterity checks (Stealth, Sleight of Hand), and the outfit can store up to 5 small items or tools. | 350 gp |
Cloak of the Master Thief | A cloak imbued with powerful enchantments to hide the wearer from sight. | Grants the wearer full invisibility for 1 minute per day, and advantage on all Stealth checks. | 500 gp |