Runehammer Forge
Owner: Orvek Runehammer
Nestled in the heart of University City, Runehammer Forge is a renowned establishment specializing in magical blacksmithing and rune-engraving. The air is thick with the scent of burning coals and the rhythmic clang of hammer on metal, as Orvek Runehammer—an expert in both traditional smithing and arcane craftsmanship—works tirelessly at his forge. The shop is filled with an array of gleaming weapons, armor, and enchanted items, all meticulously crafted with a combination of superior metals and arcane runes.
Orvek, a stout and resolute dwarf with a long, braided beard and a deep voice, is known for his keen ability to imbue his creations with magic. Whether it be swords that hum with energy, shields that shimmer with protective wards, or armor that adapts to its wearer, Runehammer Forge is the place to find some of the finest magical items in the city.
The forge itself is lined with shelves of intricately designed weapons, armor, and accessories, each piece inscribed with runes that enhance their durability and functionality. Orvek's mastery in runic inscriptions ensures that his creations not only serve as powerful tools but are also a testament to his craftsmanship and understanding of ancient magic.
Item Name | Description | In-Game Effects | Price |
---|---|---|---|
Runed Dagger | A finely crafted dagger etched with runes that glow faintly. | Grants +1 to attack and damage rolls. | 100 gp |
Flameforged Short Sword | A short sword imbued with fire runes, giving it a fiery edge. | Deals an additional 1d6 fire damage on hit. | 200 gp |
Rune-etched Shield | A sturdy shield with protective runes carved into the metal. | Grants a +1 bonus to AC. | 250 gp |
Stormstrike Hammer | A war hammer engraved with storm runes that hum with latent electricity. | Deals an additional 1d6 lightning damage on hit. | 300 gp |
Runic Chainmail | A suit of chainmail with glowing runes woven into the links. | Grants resistance to lightning damage. | 350 gp |
Stonecarver’s Greatsword | A massive greatsword with rune carvings that seem to shift when viewed. | Deals an additional 2d6 bludgeoning damage against creatures made of stone or earth. | 400 gp |
Boots of the Quickstride Rune | Leather boots with swift runes engraved on the soles. | Increases movement speed by 10 feet. Can be activated once per day to Dash as a bonus action. | 350 gp |
Rune-Encrusted Bow | A longbow with runes etched along its length, glowing faintly when drawn. | Grants +1 to attack and damage rolls. Deals an additional 1d4 force damage on a successful hit. | 325 gp |
Cloak of the Runeweaver | A cloak with shifting runes that seem to weave themselves. | Grants advantage on saving throws against spells. The cloak can be activated once per day to cast Mage Armor (self only). | 500 gp |
Shield of the Rune Guardian | A heavy shield with runes that pulse with protective energy. | Once per day, as a reaction, the user can cast Shield (add +5 AC) for 1 turn of combat. | 550 gp |
Ring of Arcane Insight | A simple silver ring inscribed with runic symbols. | Grants the wearer the ability to cast Identify once per day without expending a spell slot. | 600 gp |
Blade of the Twilight Rune | A longsword engraved with ancient runes, the blade faintly shimmering with dark light. | Deals an additional 1d6 necrotic damage. When you reduce a creature to 0 hit points, you regain hit points equal to half the necrotic damage dealt. | 700 gp |
Gloves of Rune Sculpting | A pair of gloves designed for engraving and activating runes on weapons and armor. | Grants proficiency with Smith's Tools if not already proficient. You can engrave weapons or armor with runes that provide a +1 bonus to attacks or AC for 1 week. | 400 gp |
Ring of the Earthshaker | A heavy gold ring with an earth rune inlaid. | Once per long rest, the wearer can cast Earth Tremor (DC 13) as a 1st-level spell. | 500 gp |
Rune-Infused Warhammer | A warhammer with swirling, magical runes that crackle with power. | Deals an additional 1d6 thunder damage on hit. On a critical hit, enemies within 10 feet must make a DC 14 Constitution saving throw or be stunned for 1 round. | 650 gp |
Amulet of Rune Mastery | A beautifully crafted amulet with intricate rune engravings. | Increases your proficiency bonus by +1 when engraving runes or working with magical metalwork. | 500 gp |
Hallowed Rune Armor | A suit of plate armor inscribed with protective runes that glow faintly in the dark. | Grants resistance to necrotic damage. The wearer can once per day cast Protection from Evil and Good on themselves. | 900 gp |
Wings of the Storm Rune | A lightweight cloak with storm runes that shimmer with the power of wind and lightning. | Once per day, the wearer can cast Fly on themselves for 10 minutes. | 950 gp |
Rune of the Moonlit Blade | A special rune that can be engraved on any melee weapon, causing it to glow under moonlight. | The weapon gains +1 to attack and damage rolls when fighting under the moonlight (nighttime or in dim light). | 250 gp |
Rune-Bound Spear of Ice | A long spear with runes that gleam with the cold of the far north. | Deals an additional 1d6 cold damage. On a critical hit, creatures must succeed on a DC 14 Constitution saving throw or be slowed for 1 minute. | 500 gp |
Astral-Infused Greatsword | A massive sword with runes depicting stars and constellations across its blade. | Deals an additional 2d6 radiant damage on hit. If the wielder is under the night sky, the weapon becomes magical (even if it wasn't already) and the radiant damage becomes 3d6. | 800 gp |