Aegis & Anvil

Owner: Calla Stonereaver

Nestled deep in the heart of University City, Aegis & Anvil is a forge and armor shop renowned for its masterwork armaments, specializing in the rare and unyielding metals of adamantine and mithral. The exterior of the shop features a sign forged from glowing metal and adorned with intricate runes, while the interior hums with the rhythmic sound of hammer on anvil. The shop is built from dark stone, with sturdy beams and heated furnaces providing a constant warmth. The faint smell of molten metal and smoke lingers in the air.

Calla Stonereaver, a skilled and grizzled dwarven smith, runs the shop with an intense passion for crafting the finest armor. Known for her meticulous attention to detail, she specializes in armors that offer unmatched durability, strength, and resistance. Her adamantine and mithral creations are highly sought after by adventurers, mercenaries, and nobles alike, as they are crafted to stand the test of the harshest battles. Calla's pride is evident in every piece she produces, each item infused with a little bit of her heart and soul.

The shop is lined with racks of armor and weapons, each one better than the last. Aegis & Anvil caters to those who seek the protection of rare metals, whether it be for a dungeon delve, a dangerous battlefield, or a quest requiring the finest protection available.


Item NamePriceDescriptionIn-Game Effect
Smith’s Apprentice Apron25 gpFireproof apron worn by armorers-in-training.Grants resistance to fire damage from non-magical sources while worn.
Field Repair Kit30 gpKit with rivets, clamps, and polish for light armor repairs.Allows 1d4 HP repair to damaged armor (mundane only) during a short rest.
Ironwood-Reinforced Cloak70 gpA cloak lined with tough bark fibers and mithral threading.+1 to AC vs. ranged weapon attacks (non-magical).
Steel-Toed Combat Boots75 gpDurable boots with reinforced toes.Melee unarmed attacks deal 1d4 bludgeoning damage.
Polished Steel Buckler80 gpA small shield with a mirrored finish.+1 AC when wielded. Can be used with finesse weapons.
Armored Traveler's Cloak120 gpWeather-resistant cloak with reinforced shoulders.Resistance to cold weather, +1 AC vs. environmental hazards.
Mithral Traveler’s Vest150 gpTravel vest worn under cloaks.Advantage on saves against exhaustion during travel.
Mithral-Edged Gloves180 gpLight gloves with mithral threading.+1 to Sleight of Hand checks.
Polished Mithral Helm200 gpLightweight helm with engraved metal.Advantage on saves vs. bright light effects.
Custom Engraving (Add-On)+25–200 gpEngrave any armor piece with heraldry or runes.RP/social bonuses.
Mithral Studded Leather250 gpLightweight, flexible leather armor.Light armor. No disadvantage on Stealth. AC 12 + Dex.
Enchanted Armor Polish50 gp / useA rare oil for armor enhancement.+1 AC for 1 hour (non-magical armor only).
Polished Guard Bracers60 gpReinforced bracers for defense and leverage.+1 to Athletics checks while grappling.
Cloak of Damping Echoes350 gpThick, muffled cloak ideal for dungeons.Advantage on Stealth checks in ruins or underground.
Mithral Helm with Visor350 gpFashionable helm with concealment.Advantage vs. flash effects; can obscure face for intimidation.
Ceremonial Mithral Pauldrons500 gpOrnate shoulder armor, impressive but decorative.No combat bonus; advantage on Persuasion with nobility.
Armor Reinforcement Upgrade500–1,500 gpUpgrade to adamantine or mithral.Grants "no Stealth disadvantage" or "ignore crits" based on material.
Standard Adamantine Shield600 gpIncredibly tough black-metal shield.Turns crits into normal hits once per long rest.
Mithral Chain Shirt1,100 gpSilvery and sleek, hidden under clothes.Medium armor. No Stealth disadvantage. AC 13 + Dex (max 2).
Adamantine Breastplate1,600 gpSolid chest armor built to stop killing blows.Medium armor. Crits become normal hits. AC 14 + Dex (max 2).
Mithral Half-Plate Armor1,800 gpFlexible but protective armor.Medium armor. No Stealth disadvantage. AC 15 + Dex (max 2).
Gorget of the Iron Will1,500 gpSturdy adamantine neckguard.Advantage on saving throws vs. being frightened.
Adamantine Plate Armor2,500 gpNear-indestructible black plate.Heavy armor. Crits become normal hits. STR 15. Disadvantage on Stealth.