Vanguard Class
As a Vanguard, you gain the following class features.
Hit Points
Hit Dice: 1d12 per Vanguard level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per Vanguard level after 1st
Proficiencies
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Animal Handling, Athletics, History, Insight, Intimidation, Perception, Medicine, and Religion.
You also gain proficiency in martial checks automatically
| Level | Proficiency Bonus | Features | Focus Dice | Focus Die Amount |
|---|---|---|---|---|
| 1st | 2 | Timely Aid, Natural Brawler | D4 | - |
| 2nd | 2 | Focus, Reckless Defense | D4 | 2 |
| 3rd | 2 | Channel Divinity, Vanguard Covenant | D4 | 2 |
| 4th | 2 | Ability score increase | D4 | 3 |
| 5th | 3 | Reactive Aid, Impenetrable | D6 | 3 |
| 6th | 3 | Vanguard Covenant Feature | D6 | 4 |
| 7th | 3 | Invulnerable | D6 | 4 |
| 8th | 3 | Ability Score Increase | D6 | 5 |
| 9th | 4 | Indomitable (x1) | D8 | 5 |
| 10th | 4 | Vigilant Overwatch | D8 | 6 |
| 11th | 4 | Vanguard Covenant Feature | D8 | 6 |
| 12th | 4 | Ability Score Increase | D8 | 7 |
| 13th | 5 | Indelible | D10 | 7 |
| 14th | 5 | - | D10 | 8 |
| 15th | 5 | Saving Aid | D10 | 8 |
| 16th | 5 | Ability Score Increase | D10 | 9 |
| 17th | 6 | Vanguard Covenant Feature | D12 | 9 |
| 18th | 6 | Enduring Focus | D12 | 10 |
| 19th | 6 | Ability Score Increase | D12 | 10 |
| 20th | 6 | Infinite Focus | D12 | 10 |
Timely Aid
At 1st level, you can use the Help action as a bonus action. When helping an ally with an attack roll or ability check, the creature can be within 10 feet of you, rather than within 5 feet of you. This radius increases as you level up in this class: to 15 feet at 5th level, 20 at 11th, and 30 at 17th.
Natural Brawler
Starting at 1st level, you may Grapple or Shove as a bonus action on your turn. You may use Constitution in place of Strength for shove and grapple checks. Additionally, you may use Constitution in place of Dexterity when calculating your armor class while wearing armor.
Focus
Starting at 2nd level, your concentration allows you to ignore damage that would be debilitating to others. Your access to this concentration is represented by a pool of d4 dice that you can use to bolster your defense. You have an amount of these dice equal to half your level rounded down. You can spend these dice to fuel various focus features. You start knowing three such features: Endure, Brace Up, and Shrug Off.
-Brace Up As a bonus action on your turn, you may spend and roll a focus die. You gain temporary hit points equal to the result of the roll + your Vanguard level + your Constitution modifier.
-Endure As a reaction when you or a creature within your Timely Aid radius would take damage, you may spend and roll a focus die to reduce the damage taken by the result + your Constitution modifier.
-Shrug Off As a reaction after you make a saving throw (but before you know whether you succeed or fail) you may spend and roll a focus die and add the result to the roll.
Your Focus die increases in size as you level up in this class: to a d6 at level 5, a d8 at level 10, a d10 at level 15, and a d12 at level 17.
Expended focus dice are regained at the end of a short or long rest.
Reckless Defense
Starting at 2nd level, on your turn you may choose to throw open your guard to protect allies within your Timely Aid radius (no action required). When you do, until the start of your next turn, attacks against creatures of your choice within the radius are made at disadvantage, and attacks against you have advantage.
Channel Divinity
Starting at 3rd level, you can gain a small bit of divine favor from your promise to protect, You may use your channel divinity in the following way:
-you may use a bonus action to regain a number of expended focus dice equal to your proficiency bonus.
Use of this feature is regained when you finish a short or long rest. Additionally you may use this feature to use the channel divinity of your chosen god, if you have one.
Vanguards Covenant
At 3rd level, you make a covenant, a binding promise and path that shapes the philosophy behind how you interact with the world and grants you unique powers associated with the principles instilled therein. Your Covenant grants you features at 3rd level, 6th level, 11th level, and 17th level.
Options:
-BlackGuard
-ClockWork Knight
-Crusader
-Curse Thorn
-Green Knight
-HearthGuard
-LightBearer
-Pariah
-Steel Warden
-Shield Guardian
-Frost Watch
-Dusk Watch (Anti undead)
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Reactive Aid
Starting at 5th level, whenever an ally that can see or hear you within your Timely Aid radius makes an attack roll or ability check on their turn, before they roll, you may Help that creature as a reaction.
Impenetrable
Also at 5th level, while you are wearing armor and wielding a shield, damage reduction from armor is increased by 2. This becomes 3 at 10th level, 4 at 15th level, and 5 at 18th level. This reduction is calculated before applying resistance or vulnerability.
Invulnerable
Starting at 8th level, you leave no openings. When you suffer a critical hit, you can expend a Focus die to have that hit become a normal hit (no action required).
Indomitable
At 9nth Level, If you fail a saving throw, you can reroll it with a bonus equal to your Vanguard level. You must use the new roll, and you can’t use this feature again until you finish a Long Rest.
You can use this feature twice before a Long Rest starting at level 13 and three times before a Long Rest starting at level 17.
Vigilant Overwatch
Starting at 10th level, you can take a second reaction each round. You cannot react twice to the same triggering effect.
Indelible
Starting at 13th level, your mind and body are hardened against all avenues of assault. You may add a bonus equal to half your proficiency bonus, rounded down, to saving throws that you are not proficient in.
Saving Aid
Starting at 15th level, you can use your Reactive Aid feature to Help creatures with saving throws.
Enduring Focus
Starting at 18th level, whenever you roll for initiative and have fewer than 3 Focus dice remaining, you regain Focus dice equal to the difference.
Infinite Focus
At 20th level, pain only sharpens your iron will. While in combat, when you take damage, you can regain 1 expended focus die. Once you use this ability, you can’t do so again until the start of your next turn.

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