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Light Bearer

The hope riding on the horizon, or the beacon in a tidal wave of dark. Either way, light bearers bring a divine light to the battlefield to blind their foes and light the path for their allies.

Divine Sight
Starting when you make this covenant at 3rd level, your eyes are unaffected by the dim world around you. You gain dark vision to 60ft, or your existing dark vision is extended by 60ft. Additionally you have advantage in saves against any effect that would apply the blinded condition.

Angelic Tongue
Also at 3rd level, you speak with an otherworldly lilt. You add proficiency bonus to Persuasion checks (in addition to proficiency if you have it.) You also gain proficiency in the celestial language.

Barrier Flash
Starting at 6th level, Your light shields those around you. As a reaction to an ally being targeted by an attack roll, after it is rolled but before it is determined, you can spend a focus dice to conjure a brief defensive light causing a radiant shield to appear on them. The target gains a bonus to AC equal to your proficiency bonus, and emits bright light for 5 ft and dim light for an additional 5ft. This effect dissipates at the start of your next turn.

Aura of Radiance
Also at 6th level, you radiate a bright glow from your armor and shield. As a bonus action, you may activate or deactivate an Aura of Radiance. Doing so causes you to emit bright light within the radius of your timely aid. If you start your turn with the aura active, you gain temporary hit points equal to your Charisma modifier.

Sun’s Blessing
Beginning at 11th level, the light you conjure is empowered by the sun itself, taking on an almost radiant quality. You gain the following benefits while your Aura of Radiance is active:
-Your aura of radiance is now considered sunlight and cannot be dispelled by magical darkness.
-If you enter an area of magical darkness of a spell level equal to or lower than your proficiency bonus, it is automatically dispelled.
-you are immune to the blinded condition, if you were under its effects they are suppressed until you deactivate your aura of radiance.
-The target of your barrier flash gains temporary hit points equal to your Charisma modifier.

Inescapable Dawn
At 17th level, Your light reaches to every corner of the battle field. As an action you may spend a focus dice, doing so allows you to conjure a barrier flash targeting all creatures of your choice that you can see.
Additionally, at the beginning of your turn while you have your Aura of Radiance active, All creatures within its range gain the same amount of temporary hit points that you do.


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