Armea
The world of Armea is home to many races spread across its surface. They are concentrated in the primary continents of Norstir, Eregoth, and Keldan. Other major landmasses include Asala and Abin-Jur, which are less populated and considered almost-mythical by most people. Armea's history stretches from the Dawn Age, when the gods walked the world, to the present Age of Strife, and many ages in between.
Geography
Norstir, Land of the Gods and the largest continent, spans thousands of miles from the far north to the tropics. It is dominated by the Cities of Heaven left behind after the Dawn Age.
Eregoth, Land of Nobility, covers a similar range of environments as Norstir, but with a much narrower width and several nearby archipelagos. It is west of Norstir across the Shining Sea, and north of Keldan.
Keldan, Land of Magic, is full of diverse biomes carefully cultivated through arcane might called Pact-Lands. It is west of Norstir across the Shining Sea, and south of Eregoth.
Abin-Jur, a mysterious land known to few, is known for the mythical Time Gates of Abin-Jur. It is east of Norstir, far to the west of Eregoth and Keldan.
Asala, Land of Chill, is covered wholly in ice. Everything on Asala is deadly, if not the monsters then the weather itself. Armea's southernmost continent, it is found far to the south of all others near the south pole.
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