The Necros Nation Organization in Arelia | World Anvil

The Necros Nation

The Necros Nation comprises of sentient undead, slaves purchased from countries with overflowing prisons, those born into slavery within it's own borders and visitors to it's lands. It encompasses the entirety of the Underdark in the Western Hemisphere of Arelia.
Type
Geopolitical, Country
Subsidiary Organizations
Controlled Territories
Notable Members

Alliance

Somethings are hard to come by in the Underdark. Some things can only be found in Malumalu or Protos Naos. If only there was someone willing to acquire said items for the Necros Nation. They would be very well rewarded....

Alliance

The Sharkaan Clans and the Necros Nation have a good alliance with one another. The Sharkaans protect the only underwater entrances to the Necros Nation and the Necros Nation "gift" the Sharkaans with any "extra prisoners" they accumulate.

Alliance

The Sano Confederation and the Necros Nation have a long standing alliance with one another. The Necros Nation provides room in the Underdark for the Sano Confederation to expand into and the Sano Confederation helps the Necros Nation expand or build new cities by using the Giant Ants to safely construct caverns for them.

Alliance

Recently the Legion of the Lionheart had a group of adventurers render aid to the peoples of the Necros Nation and have been allies ever since. It was due to this group of adventurers known as "The Killing Blow" that the guild was granted permission to open a Guildhouse in the Necros Nation's City of the Dead.

Alliance

The Necros Nation regularly sends military forces to augment those of the Legio Custodes in the War of Souls.

Alliance

The Necros Nation and the Kalahari Empire have a long standing alliance as any Pharos who has passed on, completed their duties as guardians of Pyramids, and granted permission by the living Pharos can move to the Necros Nation and enjoy the rest of their existence there. In exchange, the Necros Nation ensures the prisons of the Kalahari are never overpopulated.

Alliance

The Necros Nation have a standing contract with the Gong Dynasty to hunt down and capture any escapees of the Necros Nation and return them alive. The Gong Dynasty also benefits from this by being given a considerable discount for the removal of prisoners from overpopulated prisons.

Alliance

The Necros Nation and the Iron Consortium have a mutually beneficial trade deal in which the Iron Consortium may establish mines in location approved by the Necros Nation in exchange for a cut of the profit and taxes paid. This is how the Iron Consortium is able to get it's hands on metals and minerals only found in the Underdark.

Peace

From time to time, the Barbarian Hordes will need to release it's prisoners, stop capturing enemy soldiers, or execute all prisoners captured after intelligence is gathered. The Necros Nation ensures they never have to make a hard decision. In addition, the Necros Nation will send it's own warriors to aid in the war effort when it has the troops to spare.

Peace

The Necros Nation and the Lazurite Academy both enjoy a peaceful relation with one another based upon the mutual respect and study of history.

Peace

The prisons of the Ameriel Kingdom swell from time to time and selling those committed to a life sentence or death sentence to the Necros Nation is just good business. A thorough vetting system is in place to ensure no mistakes are made and everything remains as humane as possible.

Peace

The Necros Nation regularly helps the Hijau Kekal Kingdom with the issue of overpopulation of it's prisons which the Kingdom is grateful for as there is not as much land within it's borders as there is in other countries.

Non-Aggression

The Necros Nation and the Kingdom of the Frozen Citadel have a mutual respect for one another and at times conduct business with one another.

Non-Aggression

The Clans of the Ten-Thousand Deaths have no need for the services the Necros Nation provides as their land consumes all, even bodies, rather quickly. Though the Undead are a curiosity to the Clans of the Then-Thousand Deaths, they have no wish for hostility and neither does the Necros Nation.

Non-Aggression

The Cathar Solidarity refuse to hand over it's prisoners to the Necros Nation. Even the most heinous of crimes seems to pale in comparison of being consumed by or turned into the Undead. Still, this does not warrant hostile relations and the two keep themselves out of each other's way.

Non-Aggression

The Seabolds have left a good impression on the Necros Nation and are curious creatures.

Non-Aggression

The White Spire Kingdom has an elevator entrance into the Underdark within it's walls. Here, trade between the White Spire and Necros Nation could be conducted regularly.

Non-Aggression

The Necros Nation and the Great Tribe of the Sea Elves have no issues with one another and remain out of each other's way.

Non-Aggression

Overall, the Necros Nation and the Empire of Kekal Kerajaan have no hostility towards one another nor do they have the desire for any alliance. As such, they remain out of each other's way.

Neutral

The Clawfane Kingdom and Necros Nation do not deal with each other at all nor do they have the desire to. They have no qualms with one another either and have taken up a live and let live policy towards one another.

Neutral

The Merfolk Kingdom and the Necros Nation have little dealings with one another which doesn't seem to bother either one that much at all.

Neutral

The Orc Hordes and the Necros Nation never have had to interact with one another to this date nor do they have the desire to do so.

Hostile

The Emerald Guard are the militant hand of the Emerald Enclave and as such, will destroy any undead on sight. The Necros Nation wont simply wait around to be removed from existence and intend to fight for their right to exist no matter who says otherwise. They stand at the cusp of open war.

Hostile

The Emerald Enclave despises the Undead and view them as an abomination to the cycle of life and death. They will attack any member of the Necros Nation on sight and the whole of the Necros Nation have a "whatever it takes, we will defend ourselves" stance. They are on the cusp of open war but have not declared as such yet.

Open War

The Black Hand has kidnapped members of the Necros Nation, stolen relics from their cities, have sold people to illegal slavers and even assassinated members of it's noble houses. The Necros Nation captures them on sight, only to have their blood taken from their bodies, the flesh devoured, the bones consumed and the soul ripped out and eaten. They have a long standing bounty on all members of the Black Hand and will gladly pay for them dead or alive but more if alive.

Articles under The Necros Nation


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