Innestia: Archon of Fiery Passion in Archons Decisive Factor System | World Anvil
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Innestia: Archon of Fiery Passion

Innestia is an archon of both love and war, known for being quick to fury and destruction but just as quick to love and restore. Her hot-tempered followers are always at war with at least one other faction, but since they follow an archon of fertility, their population booms even in the midst of conflict.

Symbols

Innestia's symbols are an uncovered flame, the color red, and mice.

Domains

Passion

Focus: Lust and Anger   Passion is a very social domain, covering most uses of Influence and Performance as well as Empathy sometimes, and Crafting when creating artistic pieces. It also deals with attacking when fueled by anger or other passions. While it's possible to say someone is "passionate" about almost any activity, not everything benefits from more blood going to the heart instead of the head.   Anathema: Math   While followers of Innestia are capable of performing basic calculations, advanced mathematics are beyond them. This hampers their ability to manage feats of logistics, supply, and engineering as well as in the marketplace. Passion will not be useful in any endeavor which requires calculation, nor against anyone currently doing intense calculations.   Associated Spells:
  • Empower(Generic): This grants the berserk talent to the target.
  • Quicken: This spell fills someone with the passion to move at superhuman speeds.
  • Bacchanal Ballad: The classic spell of Innestia's passion, this rouses everyone around you to a raucous party.
  • Painful Racket: Energy trumps quality as you play music that drowns out all other sound.
  • Lively Jig: Your music rouses the life in others and causes them to dance intensely.
  • Accompaniment: Inspired by the passion in another's music, you help their songs along.
  • Magical Melody: Your spirited music empowers others to cast magic.
  • Beguile: This makes the target fall for your wiles.
  • Worker's Refrain: This inspires people to a hard days' work.
  • Inspiring Ballad: This gets people excited about whatever you would lead them to do.
  • Mark Enemy: You rouse the party's anger against the target, making them strike with furious power.
 

Warfare

Focus: Fighting and Preparing for a Fight   Mastery of war prepares one for a fight, whether it's a thousand against a thousand or simply one on one. To that end, warfare automatically applies to any use of Melee, Ranged, or Defense as well as most other combat actions. It can also be used to forge military equipment or to plan tactics or get in position to launch an attack.   Anathema: Peace   While the followers of Innestia engage in many a war, they claim to never have started one. They must either have what in their minds constitutes a legitimate grievance or be attacking someone who is already in conflict with others. All peace treaties signed in the name of Innestia are honored, and other peoples who live at peace find their lands untouched by the armies of Innestia.   Associated Spells:
  • Shield: You conjure a protective barrier to keep you safe while attacking those who have earned Innestia's wrath.
  • Repair: This keeps your military gear in prime condition, and to a lesser degree your other equipment.
  • Armory: This supplies you with armor and weapons from Innestia's celestial forges.
  • Strengthen Champion: You ready someone for war, granting them strength and power.
  • Summon Minion: This calls forth a bold warrior from Innestia's celestial realm to once again fight for her cause.
  • Sunder: This breaks down the enemy's weapons, armor, walls, and ships.
  • Unleash Weapon: This empowers your blade to attack with fury.
  • Inflict Agony: This inflicts the pain of war on a a foe.
  • Hunter's Instincts: This empowers you to hunt down your enemy in battle.
  • Imbue Weapons: This makes your weapons more fit for battle.
  • Mark Enemy: You tactically select an enemy and render it vulnerable to attack.
 

Fire

  Focus: Flames   Fire is the source of light, heat, and burning destruction. It applies for any use of flaming weaponry such as arrows or oil-soaked blades, and it also benefits Perception rolls made when lit by the flame of a torch or the burning heat of the sun. This domain also grants protection from fire and spicy food, as well as being overheated in general. Furthermore, it grants its benefits to any Crafting rolls that incorporate fire, such as blacksmithing, cooking, and making pottery (which must be fired).   Anathema: Water   While water can be found in many things, the anathema of water only applies in cases where if someone handed you a cup of what they called "water" and you drank it, you would agree that was water. Rain water, salt water, and water from a well or lake are all anathema to Innestia. But blood, alcohol, ice, meat, steam, and grass are not, even though each of those things contains some amount of water. The domain of fire has no power over anything which is drenched or soaked with water, nor anything which is in or on the water, nor can someone access that domain while submerged or covered in water. The exception is oil, which burns but refuses to mix with water. Such a substance is perpetually open to the element of fire.   Associated Spells:
  • Command Fire: Innestia's trademark fire spell allows the caster to command the flames to do their bidding.
  • Ray of Heat: A burning ray ignites anything it touches.
  • Fire Form: The caster turns into living flames.
  • Inflict Agony: The target is branded with a burning mark that inflicts searing pain.
  • Conjure Feast: Innestia's celestial chefs pull a warm meal straight out of the oven.
  • Armory: A line of weapons and armor made in fires of Innesia's forges awaits to be summoned.
  • Command Light: A spectral flame that glows radiant white illuminates the area and drives out even magical darkness.
  • Imbue Weapons: This allows you to cover your weapons in deadly fire.
 

Fertility

Focus: Life, Vitality, and Reproduction   Fertility is associated with most uses of Medicine, as well as activities that could lead to the production of children. It's useful in farming, ranching, and other trades where reproduction and vitality are useful. Finally, it is associated with creatures and plants known for quick breeding and becoming food for others, such as grasses, mice, rabbits, and corn. These organisms live fast and die young.   Anathema: Old Age   While many cultures revere those whose wisdom has allowed them to live to old age, the followers of Innestia respect neither age nor wisdom. Their stories honor those who follow their passions even if their reckless actions may not make logical sense. Old age is for those who have not died in battle, childbirth, or as the result of poor but interesting decisions. People, plants, and creatures beyond childbearing age are outside the lifegiving benefits of the fertility domain.   Associated Spells:
  • Command Plants: The local plants grow tremendously as you grant them fertile energy.
  • Gift of Life: Life is fertility, and you grant the person the ability to regrow, restore, and return to fertile health.
  • Beguile: The sensation of a fertile partner in close proximity stimulates people on a level deeper than they can control. (This spell only affects people of the opposite gender)
  • Call Familiar: This conjures a hare, mouse, or other fecund rodent to your service, to teach you the ways of magic.
  • Summon Minion(Generic): This allows you to call to your service an exploding mouse (insert link later).
  • Empower(Generic): This grants the target the ability Regeneration, as their own body grows in fertile life.
 

Classes

Blade Dancer
Generic article | May 1, 2020

These performers whirl with a pair of scimitars as they dance with lethal beauty and fight with graceful steps.

Berserker
Generic article | May 1, 2020

These warriors are driven by inhuman rage to surpass their physical limits and perform feats of supernatural strength and vigor.

Fire Warrior
Generic article | May 1, 2020

Martial warriors who train to master every form of combat.

Horn of Victory
Generic article | May 1, 2020

Commanders who weave magic into their songs to inspire their troops to victory.

  Courtesan: These magic users weave illusions and charms into their conversation to beguile and control those around them with honeyed speech.   Cupid: These archers imbue their arrows with magical dictates that affect the minds of their foes, often charming enemies into becoming allies or sending foes into a berserker rage.

Relationships with Other Archons

Innestia's tempestuous personality means the archons she's mad at change almost every year. The main exception is Cora, with which she has had a feud that goes back millennia. Zareph's unyeilding adherance to the rules and Innestia's reckless, passionate drive often puts their armies at odds with each other. But they also frequently forge a temporary truce to fight against Karassa's hordes.

Vows

Reckless Abandon

I will follow my heart, even if that means I get hurt sometimes.   Any time you do something stupid that gets you hurt because you followed your passion, you fulfill this vow. If you abandon the deepest cry of your heart to be safe and practical, you break it. This does not mean any sane action breaks the vow, but ignoring what's most important to you because it won't make rational sense will.

Vengeance

I pay people back when they wrong me.   Any time you damage someone who has previously harmed you, you fulfill this vow, unless they haven't harmed you since the last time you attacked them. Sometimes, your vengeance will have to wait, but if you let a significant offense go without even trying to get your due, then you break this vow.  

Matchmaking

Love is the most wonderful thing there is, and I'm going to help people experience it.   Any time you try to set up two people on a date or get them in a relationship, you fulfill this vow. If you try to break up a couple without plans to get at least one of them in a better relationship, you break it.

Sacred Fire

I make fires.   Any time you spend an hour around a fire, usually a hearth or campfire, you fulfill this vow. This can be cooking, watching something burn, or just enjoying the flames. Putting out a fire instead of letting it burn down naturally breaks this vow.

Victory

When I fight, I win!   Any time you win a fight, you fulfill this vow. If you retreat from a fight that your comrades remain in, you break it.

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