Call Familiar in Archons Decisive Factor System | World Anvil
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Call Familiar

Familiars are guiding spirits that take on the form of animals. They serve the archons and take a form that's based on that archon's Domains. They are also of small or smaller size category, and generally intended to be helpful but not significantly more powerful than a very intelligent cat or hawk.  

Cantrip

This calls up a familiar, a spirit taking on the form of a mortal creature. It will act as an ambassador from one of the archons, chosen when you cast this spell. In that capacity, it will answer questions as to how its master may view certain events or what their concerns in a manner are. This familiar is not bound to you, will not necessarily obey your commands. While archons send a familiar of their choice (and therefore the GM’s choice) the patron is generally friendly to you and sends something you will want.  

Great

This acts as the cantrip version, but now the familiar is bound to you and it will serve you faithfully. You have telepathic communication with your familiar that can share words as well as images and sensations. With your action, you can order your familiar to attack in combat, or perform other actions. Mechanically, the familiar is a Quick Character with a high stat equal to your Magic Power and a low stat of half your Magic Power rounded up. Your familiar will vanish if it takes any injuries or if you summon another familiar at the great or superior tier. A vanished familiar isn’t dead, it just is no longer inhabiting a corporeal body, and you can summon it again. If you have Summoner levels and use this spell to call a familiar from your own patron, this acts as the superior version.  

Superior

This acts as the great version. The familiar now also offers you a spell and vow from the patron’s list, chosen by the GM. This allows you to restore Spirit by fulfilling that vow while the familiar will leave if you break it and only return after you atone. Having a familiar does not reduce the amount of Spirit you restore by sleeping, and you cast the spell it teaches you using whatever method you used to cast Familiar. However, you must perform a great and wondrous service for the patron the familiar represents if you want to cast the spell it teaches you at the ultimate tier, and then only if you are able to cast ultimate spells. If you break the vow the familiar teaches you, it disappears, and you are no longer under that vow nor able to cast the spell it taught you. Conjuring another familiar at the great or superior tier also causes this familiar to disappear.  

Ultimate

You can conjure a familiar as the superior version, but it now comes with a vow and spell of your choice, and the ability to bear 1 injury. If your familiar disappears, you may cast the great version to recall it. The exception is, if you break the vow, you must atone for that.

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