The Far End
This is where we'll make our name. This is the gateway to the unknown.Standing at the precipice of the unknown, the Far End is a frontier town at the far end of the Sprawl. It is the last stop before caverns never before seen by human eyes and a beacon for explorers and fortune-seekers. Shanties and ramshackle houses stand next to one another. It is a mess of a town, running on ambition and adrenaline more than anything else.
The gorge the town lies in was originally picked for the stream of water that ran through the center and did much to supply the first settlers with water. As the city grew, the stream diminished. Now, all that remain of the once pristine brook is a polluted pond, filled with garbage and only drunk by the most desperate.At least three paths lead back into the Sprawl with one major road, but only one path leads into the unknown at the other end of the town. It is close enough to the Sprawl that the climate is relatively temperate, heated only by more and more bodies cramming into the smaller space. It smells of Khtam, sweat, alcohol and industry. Every now and then, a great, slow gust will emerge from the tunnels leading to the unknown and wash over the town with a damp, rot-tinged stench.
"Rule" is a bit strong of a word.The Far End doesn't exactly have a centralized government. While it does have a mayor, currently held by a man of bland and agreeable personality called Geran Ther, his role is largely that of a figurehead. In reality, the city is ruled by a committee of the most powerful factions within it and just as often they will simply do as they please within their own fiefs. The town is still young and those with power are largely making it up as they go along, with no better temperament than the citizens of the city. There isn't much in way of public service in the city, with the exception of the water distribution that makes sure everyone has something to drink. Beyond the major powers, the town has a number of minor gangs of criminals tending black markets or outlaws hiding from patrols in the Sprawl. Law and order is far from uniform, with each faction policing their own turf and leaving the areas between them largely ungoverned. Only when crimes are too violent or heinous to ignore do the four groups actively intervene.
The Asashi are an exception. They have no desire or intent to be rulers or to control land, or have any holdings to speak of. But with their numbers, there's very little they can do to stem the tide.
Guilds and Factions
Major PowersHouse Lōbha The Lōbha are a line of noble-merchants from Mharaji whose fortune had largely deserted them. They've come to the Far End as a last, desperate gamble to restore their coffers and the prestige of their house name. While the Lōbha are poorer then they once were, they were still wealthy enough to claim an entire branch that juts out from the south of central gorge. They consider themselves a proud elite, forced to trod the ground of the Far End by catastrophic circumstance. Others consider them pompous bores. They have few true friends, but many who are loyal enough to their remaining coins. Asashi While they have neither the wealth nor the manpower that the other factions can boast, the Asashi Kaia team have something no other faction can claim: knowledge. They are by far the smallest, consisting of only five Kaia and a score more who see to their holdings, but no one else have gone as far into the darkness as they. Despite their talent, they are naive when it comes to the game of politics. Fortunately for them, they're popular with the common citizens and useful to everyone else. Mazaea Not a group but a single person, Mazaea is the sole owner and ruler of the largest farm and ranch of the Far End. A ruthless business man and a skilled politician, he has a stranglehold on the town's food stores and he knows it. A practical man, Mazaea makes friends with those he can. It is only those who truly earn his ire that see the extent he will go to protect his investments. Wochi The Wochi are a loose collection of miners, prospectors and workers, founded by the first settlers. They are more then a little bitter to have to share their stake with the others. They consider everyone else to be at best a parasite and at worst a thief. The others consider the Wochi to be a bunch of ornery, difficult bastards who say no just to say no.
Whāngai Lurking within the Far End is a society of cannibals. Born from a failed expedition when a supposed short-cut left them stranded far inside the Sprawl's salt flats with no food, the Whāngai has found the taste to their liking. Since then, they've inducted their children to the practice and a precious few others. They haunt the Sprawl for stragglers or lone travelers to make them the sacrament. Read more about the Whāngai
The Infestation InvasionTwo decades into the town's founding and many of the branching caverns adjacent to the central gorge were still being explored and settled. The fighting for territory and land claims was vicious enough to stir a dormant hive of particularly aggressive Chiwara and ignited what became known as the infestation. Chiwara poured out of the tunnel and into the city, driving the inhabitants from entire sections. Only with the help of mercenary specialists would the Chiwara slowly and painfully be forced from the town and put to the sword. Even to this day, it isn't uncommon to find a small nest lurking in some dark, seldom visited corner of the Far End. Bug-hunters make a living by rooting out these hidden nests.
Tenacious and aggressive, the Chiwara close to the Far End do not fear mankind. Some have even made their nests in the basements of buildings, exploiting any gap in the citizens vigil.
Fungi InfectionIt is still not known exactly when the plague began or who brought it to the town, but it is believed that some expedition returning from a deep journey into the hinterlands were the unwitting carriers. Whatever strange fungi that they had run into on their expedition soon started to spread among the citizens who were at this point mostly drawing water from the communal brook. The infection made fungi grow and bloom on their skin, with just shy of a quarter of the town succumbing to the disease. When no more hattick was left to fuel the funeral pyres, corpses were simply tossed down into the deepest cavern they could find.
Present DayToday, the Far End is booming. More and more arrive each day to try their luck, either working in the town or in the surrounding caverns, or to take the plunge themselves and hope to find fortune in the darkness. City-states like Mharaji and Thawke are beginning to take note, and their interest spell trouble for the city. No matter the challenges standing in front of them, everyone who comes to the Far End are sure they will be the ones to strike it big.
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