Vezrik Dhib
Vezrik Dhib (a.k.a. Vez)
Vezrik was raised communally, though stuck close to his biological mother for his formative years. One wrong move at the hands of a depraved cousin and a situation of being in the wrong place at the wrong time led Vezrik's parents to being ensnared in criminal activity that they had nothing to do with. His mother, after resisting the arrest, was shot down after prompting little Vezrik to run. Since, he's been living in an alley. One day, he's accosted by a group of scientists who wish to experiment on him, for a hefty compensation, of course. He, having no other avenues of income, accepts and follows them to the lab. There, he's put under and cut open, various gizmos and gadgets being attached and then detached from various parts of his body. Eventually, he's left with a simple cognitive relay, shown only by a trio of metal 'piercings' upon his right brow. With a handful of credsticks and a splitting headache he returns to the slums of the outskirts. Later that night, a voice in his head crashes through the silence, introducing itself as Einormu, a supposed astral dragon who implores him to get offworld to meet with her. No one else seems to hear her voice, and the paperwork he was sent away with states that the implants were either removed or disabled, so the presumption in the outskirts is that he's just bonkers. But, it has spurred him into taking on increasingly more rash jobs around the Ratways, even leading him to partake in a good burgle or two.
Vez has a part to play in the Mizutecoatla setting.
Vez has a part to play in the Mizutecoatla setting.
Physical Description
Identifying Characteristics
Some neon 'piercings' on his right brow, the only external components of the implant he received from the voluntary experimentation. As well, each eye is surrounded by some light blue markings.
Specialized Equipment
Inventory: Azimuth Laser Pistol, Survival Knife, Estex Suit, Standard Battery(2), Personal Comm Unit, Blanket, R2E(5), Pack, a number of credsticks with 9 Credits
Mental characteristics
Personality Characteristics
Motivation
To strike out and leave world in search of Einormu, and to enact revenge on Vassi after finding her.
Hygiene
For being an alley-dweller, he's remarkably sparkly clean.