Miyri Character in Aquila Palaxis | World Anvil

Miyri

Statblock

[big]Miyri[/big] CR 1/2 (XP 200)

Herm Coeurlborn Themeless Operative 1
N Medium humanoid(feline)
Init +3; Senses: low-light vision; Perception +6;

DEFENSE

HP: 8(4 class + 4 racial SP: 4(4 class + 0 Con RP: 1 (half level(min 1) + 0 key ability)
EAC 13; KAC 13;(+3 Dex, +0 EAC, +0 KAC, +0 size)
Fort +1; Ref +5; Will +4
Defensive Abilities: -

OFFENSE

Speed: 30 ft
Melee: unarmed strike +1 (1d3+1 B nonlethal)
Ranged: -
Space: 5 ft; Reach 5 ft
Offensive Abilities: trick attack

STATISTICS

Str 13(+1) Dex 16(+3) Con 13(+1) Int 15(+2) Wis 15(+2) Cha 08(-1)
Base Atk +0;
Skills: Acrobatics +7, Athletics +5, Computers +6, Disguise +3, Engineering +6, Perception +6, Piloting +7, Profession(infiltrator) +6, Stealth +7, Survival +6;
Feat: Double Draw
Languages: Takuvian(Common)
Key Ability Score: Dex
Other Abilities: displacer shunt(1/day), ghost specialization
Gear: azimuth laser pistol, standard battery(), credstick(0 Cr)

GEAR

Azimuth Laser Pistol - i. lvl: 1; price: 350; bulk: L; damage: 1d4 F; range: 80 ft; critical: burn 1d4; capacity: 20; usage: 1; special: -; The laser pistol is possibly the most common small arm used by explorers, guards, mercenaries, and traders. Laser pistols are light and reliable, yet they still deal a respectable amount of damage.
  Standard Battery - i. lvl: 1; price: 60; bulk: -; capacity: 20;
 
 

SPECIAL ABILITIES

Theme
Themeless (+1 Any(Cha chosen)): If you decide that none of the themes above fit your particular character concept, you can choose not to have a theme. You then gain the following benefits at the listed levels. A themeless character is considerably less powerful than a character with a theme, so choose this option with care.
General Knowledge (1st Level): You gain a class skill of your choice when you create a themeless character. Also, you gain an ability adjustment of +1 to any ability score you choose.
Feat
Double Draw (Combat): Your limbs allow you to manipulate multiple weapons. Prerequisites: Four or more arms. Benefit: You can draw, reload, or sheathe two weapons with the same action normally required to do so with one weapon.
Class
Proficiencies: Light armor. Basic melee weapons, small arms, sniper weapons.
Operative’s Edge (Ex) (1st Level): Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.
  Specialization(1st Level): Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Descriptions of the specializations appear on page 94. Your specialization grants you the Skill Focus feat (see page 161) in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
  • You can move from place to place without being noticed.
    Associated Skills: Acrobatics and Stealth. When you use Stealth to make a trick attack, you gain a +1 bonus to the skill check.
    Specialization Exploit: Cloaking Field.
  Trick Attack (Ex) (1st Level): As a full action, Miyri can move up to 30 feet and make a single attack with a small arm (or a melee weapon with the operative special property) as a trick attack. Just before making the attack, Miyri attempts a Bluff, Intimidate, or Stealth check (whichever is better for Miyri) with a DC equal to 20 + the target’s CR. If the skill check is successful, the attack deals 1d4 additional damage and the target is flat-footed against this attack.



Skills Expanded
Skill Ranks per Level: 4 + Intelligence modifier
Acrobatics +1 rank(s) (+3{DEX}, +3 class{✓} +0 misc -0 ACP) = +7
Athletics +1 rank(s) (+1{STR}, +3 class{✓} +0 misc -0 ACP) = +5
Bluff +0 rank(s) (-1{CHA}, +0 class{✓} +0 misc) = -1
Computers +1 rank(suntrained} (+2{INT}, +3 class{✓} +0 misc) = +6
Culture +0 rank(suntrained} (+2{INT}, +0 class{✓} +0 misc) = +2
Diplomacy +0 rank(s) (-1{CHA}, +0 class{ } +0 misc) = -1
Disguise +1 rank(s) (-1{CHA}, +3 class{✓} +0 misc) = +3
Engineering +1 rank(suntrained} (+2{INT}, +3 class{✓} +0 misc) = +6
Intimidate +0 rank(s) (-1{CHA}, +0 class{✓} +0 misc) = -1
Life Science +0 rank(suntrained} (+2{INT}, +0 class{ } +0 misc) = +2
Medicine +0 rank(suntrained} (+2{INT}, +0 class{✓} +0 misc) = +2
Mysticism +0 rank(suntrained} (+2{WIS}, +0 class{ } +0 misc) = +2
Perception +1 rank(s) (+2{WIS}, +3 class{✓} +0 misc) = +6
Physical Science +0 rank(suntrained} (+2{INT}, +0 class{ } +0 misc) = +2
Piloting +1 rank(s) (+3{DEX}, +3 class{✓} +0 misc) = +7
Profession( actor, artist, comedian, con artist, courtesan, dancer, musician, orator, poet, politician, video personality, and writer ) +0 rank(suntrained} (-1{CHA}, +0 class{✓} +0 misc) = -1
Profession( accountant, archaeologist, architect, corporate professional, electrician, lab technician, lawyer, mathematician, philosopher, professor, psychologist, and vidgamer ) +0 rank(suntrained} (+2{INT}, +0 class{✓} +0 misc) = +2
Profession(infiltrator) +1 rank(strained} (+2{WIS}, +3 class{✓} +0 misc) = +6
Sense Motive +0 rank(s) (+2{WIS}, +0 class{✓} +0 misc) = +2
Sleight of Hand +0 rank(suntrained} (+3{DEX}, +0 class{✓} +0 misc) = +3
Stealth +1 rank(s) (+3{DEX}, +3 class{✓} +0 misc -0 ACP) = +7
Survival +1 rank(s) (+2{WIS}, +3 class{✓} +0 misc) = +6

Character Location
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Species
Children
Stats
 
StrDexCon
13(+1)
16(+3)
13(+1)
IntWisCha
15(+2)
15(+2)
08(-1)