Matisi Character in Aquila Palaxis | World Anvil

Matisi

Matisi

Statblock

Matisi CR 1/2 (XP 200)

Female Drekiri/Kobold Xenoarchaeologist Mystic 1
4' 4" (132.08cm), 91 lbs(41.28kg)
LN Medium humanoid(draconic, kobold)
Init +0; Senses: Darkvision 60 ft, low-light vision; Perception +0;
DEFENSE
HP: 10(10 class + 4 racial) ; SP: 6(6 class + 0 Con) ; RP: 3 (half level(min 1) + 2 key ability)
EAC 11; KAC 11;(+1 Dex, +0 EAC, +0 KAC, +0 size)
Fort +0; Ref +1; Will +2
Defensive Abilities:
OFFENSE
Speed: 30 ft
Melee: unarmed strike +2(1d3+2 B nonlethal)
Ranged: azimuth laser pistol +1 (1d4 F, 80 ft range)
Space: 5 ft; Reach 5 ft
Offensive Abilities:
Spells Prepared (CL 1st; concentration +3)
0th(at will) - climate adaptation, detect affliction, detect magic, telekinetic projectile
1st(0/day) - mind thrust, summon creature(First World Beast, Aeon, Shadow Creature, Elemental Earth), identify{C}
C = Connection spell
STATISTICS
Str 15(+2) Dex 12(+1) Con 11(+0) Int 15(+2) Wis 14(+2) Cha 15(+2)
Base Atk +0;
Skills: Computers +3, Culture +6, Diplomacy +6, Life Science +6, Mysticism +6, Perception +2, Sense Motive +6, Survival +6;
Feat: diligent searcher
Languages: Takuvian(Common), Draconic
Key Ability Score: Wis
Other Abilities: connection(Akashic), Akashic knowledge, healing touch
Gear: second skin, azimuth laser pistol, consumer backpack, food(5), credstick(447 Cr)
GEAR
Consumer Backpack - i. lvl: 1; price: ; bulk: L; When wearing a properly fitted consumer backpack, you treat your Strength score as 1 higher for the purpose of determining your carrying capacity.
Food(5) - i. lvl: 1; price: ; bulk: L; Sundry foodstuffs.
Second Skin - i. lvl: 1; price: 250; bulk: L; EAC bonus: 1; KAC bonus: 2; maximum dex bonus: 5; armor check penalty: -; speed adjustment: -; upgrade slots: 1; This flexible body stocking fits tightly against its wearer and can be worn under ordinary clothes. If a second skin matches the wearer’s skin tone, this type of light armor can be difficult to detect. A second skin can also accept upgrades, making it popular for celebrities, diplomats, and other individuals who want protection without appearing to wear armor.
Azimuth Laser Pistol - i. lvl: 1; price: 350; bulk: L; damage: 1d4 F; range: 80 ft; critical: burn 1d4; capacity: 20 charges; usage: 1; special: -; The laser pistol is possibly the most common small arm used by explorers, guards, mercenaries, and traders. Laser pistols are light and reliable, yet they still deal a respectable amount of damage.

SPECIAL ABILITIES
Draconic Vision: Drekiri gain darkvision with a range of 60 feet and low-light vision, meaning they can see in dim light as if it were normal light.
  Stalwart and Cultured: Being of a regal society, combined with an inherent imposition due to their apparent draconic ancestry, drekiri gain a +2 to Intimidate and Culture checks.
  Natural Weapons: Kobolds are always considered armed. They can deal 1d2 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Kobolds gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 x their character level to damage rolls with their natural weapons (instead of adding their level, as usual).
  Diligent Searcher: Your ordered mind allows you to thoroughly search an area in less time. Benefit: You gain a +1 insight bonus to Perception checks. In addition, you can take 20 on a Perception check to search in only 5 times the usual amount of time, meaning it takes only 5 minutes for you to exhaustively search an area no more than 20 feet by 20 feet.
  Proficiencies: Light armor. Basic melee weapons and small arms.
  Connection: You have a mysterious connection with some force that grants you magical powers. The exact nature of your connection can vary widely, and even mystics who share the same connection may interpret it differently. You must pick one connection upon taking your first level of mystic-once made, this choice can’t be changed. Connections you can choose from begin on page 85. Many mystics serve as priests of various gods, and while you can theoretically choose any type of connection with any entity or concept, deities rarely grant connections that don’t fit within their ethos (for example, Weydan, the god of freedom, is unlikely to look kindly on overlords). As such, each connection lists the deities and philosophies commonly associated with it.
- Akashic: You’re linked to the collective knowledge of every sentient species that ever lived that’s held in the Akashic Record, an Astral library of perfect psychic records of every moment in history. You might be an ancient lorekeeper, an inquisitive student of the occult, an intuitive consulting detective, or a secret-hoarding spy.
  Connection Power: At 1st level, 3rd level, and every 3 levels thereafter, you gain a connection power unique to your connection. If a connection power allows a saving throw to resist its effects, the DC is equal to 10 + half your mystic level + your Wisdom modifier. If the power requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your mystic level + your Wisdom modifier.
- Akashic Knowledge (Ex): You gain the channel skill ability at 1st level (instead of 2nd level). Each day when you recover your spell slots, you can tap into the Akashic Record, enabling you to choose one Profession skill and add that to your list of associated skills for the channel skill class feature.
  Connection Spell: Your connection grants you additional spells known, one for each level of mystic spell you can cast, starting at 1st level and at any level when you normally gain access to a new spell level. These spells are in addition to the spells known listed on Table 4–6: Mystic Spells Known. These spells can’t be exchanged for different spells at higher levels (except in specific cases; see below). The spell level of each spell is listed in your connection’s entry. If your connection lists a single variable-level spell (see page 330) for all spell levels at the start of its spells entry, you gain that variable-level spell when you first get your connection spell for each level. The next time you gain a connection spell, add the next higher level of the variable-level spell to your list of spells known. You immediately lose the lower-level version of that variable-level spell and replace it with the listed connection spell for that lower level.
  Healing Touch: Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.
  Spells: You cast spells drawn from the mystic spell list (see page 336). To learn or cast a spell, you must have a Wisdom score equal to at least 10 + the spell’s level. The Difficulty Class for a saving throw against your spell is 10 + the spell’s level + your Wisdom modifier.
  XP Track
+200 XP from felling the mysterious creature
+100 XP plot point completion
  Factions
Recarro Research Team
{-2}░░░░░░{-1}░░░░{+0}█░░░{+1}░░░░░░{+2}░░░░░░░░{+4}░░░░░░░░░░{+8}

Daughter of a drekiri and a kobold, joined a research team on Recarro.

View Character Profile
Alignment
Lawful Neutral
Current Location
Parents
Children
Gender
Female
Height
4' 4" (132.08cm)
Weight
91 lbs(41.28kg)
Aligned Organization