Infomorph
Beings of data and code
Hit Points: 4
Size and Type: Infomorphs are outsiders with the extraplanar and digital subtype, in addition to one of three subtypes: vaccine, data, or virus. Their size varies greatly based on their stock.
Infomorph Movement: They have a base speed of 30 feet, usually. Some 'stock's have different modes of locomotion, and will be listed where appropriate.
Data-form: A number of times equal to 2 + an infomorph's Constitution modifier, an informorph can transmute themselves, as a move action, into a cloud of nanites, containing their ent-data. In this form, the infomorph can enter an accessible computer(including surrogates, robots, etc) system as a swift action, but if the system isn't readily accessible (i.e. has lockouts and passcode's required for even base access) they will have to succeed at a Computers check, and it then becomes a standard action. Reverting from this form is similarly a move action, and does not consume any additional daily usage slots.
Infomorph Special Attacks: At 1st level, an infomorph gains a simple, basic type of specialized attack, usually related to their stock; ranging from claws and blades, to lasers and fire-bolts. As per other natural weapons, infomorphs gain a special version of the Weapon Specialization feat with these special attacks, allowing them to add 1–1/2 × their character level to their damage rolls for this unarmed strike (instead of just adding their character level, as usual). This specialization also applies to special attacks gained after 1st level. At 5th level, and every 5 levels thereafter, they gain access to additional Special Attacks. Any mentions of a "caster level", with regards to an infomorphs' special attacks, refer to an infomorph's total character level, instead of being reliant on a spellcasting class level.
Digital Evolution(Su): Starting at 2nd level, an infomorph can begin to utilize any accumulated Voxels they've absorbed to bump their form up a tier, becoming (usually) notably larger, gaining access to new abilities, temporary hit points. The transformation is a standard action. You can only move up one tier at a time, and with each tier, the drain on your Voxel pool increases (1 tier above baseline is 1 Voxel drained per round, 2 tiers is 2 drained, 3 tiers is 3 drained, etc). If you fall unconscious while up-tiered, you lose half of your total Voxel pool, and revert to your baseline form. You regain available Voxels after 8 hours of rest.
Accumulating Voxels is done in many ways, including the defeat of digital foes, as a reward for the completion of quests in the Digital Layer, and even passive absorption in the Digital and/or physical layers. Defeating foes earns you xd6 Voxels, with x being tier(1 for 3rd tier, 2 for 4th tier, 4 for 5th tier, and 8 for 6th tier), the defeat of smaller(1st and 2nd tier) Infomorphs will earn a negligible number of Voxels.
Upon taking a significant amount of damage (i.e. enough to render you unconscious), you must make a Fort save (DC 15), or be knocked down a tier. This is, generally, a double-edged sword, as you're weaker, you lose your limbs(any gear you had is digitized and stored in your kernel) and much of your attack power, but you're generally easier to scoop up if an ally decides to flee.
Average Weight: varies
Age of Maturity: -
Maximum Age: -
Height = base height + height modifier
Weight = base weight + (height modifier x weight modifier
Physical Description
Varying wildly, from humanoids and androids to sentient quadrupedal beasts, the only commonality of the infomorph is what's within, rather than what's visible on the surface.Home World
Hailing from more of a digital 'world'- called the Digital Layer- infomorphs often call the first physical world they manifest upon as their homeworld.Society and Alignment
Relations
Adventurers
RPG Information
< Playable race >
Ability Adjustments: +2 to any
Hit Points: 4
Size and Type: Infomorphs are outsiders with the extraplanar and digital subtype, in addition to one of three subtypes: vaccine, data, or virus. Their size varies greatly based on their stock.
Infomorph Movement: They have a base speed of 30 feet, usually. Some 'stock's have different modes of locomotion, and will be listed where appropriate.
Data-form: A number of times equal to 2 + an infomorph's Constitution modifier, an informorph can transmute themselves, as a move action, into a cloud of nanites, containing their ent-data. In this form, the infomorph can enter an accessible computer(including surrogates, robots, etc) system as a swift action, but if the system isn't readily accessible (i.e. has lockouts and passcode's required for even base access) they will have to succeed at a Computers check, and it then becomes a standard action. Reverting from this form is similarly a move action, and does not consume any additional daily usage slots.
Infomorph Special Attacks: At 1st level, an infomorph gains a simple, basic type of specialized attack, usually related to their stock; ranging from claws and blades, to lasers and fire-bolts. As per other natural weapons, infomorphs gain a special version of the Weapon Specialization feat with these special attacks, allowing them to add 1–1/2 × their character level to their damage rolls for this unarmed strike (instead of just adding their character level, as usual). This specialization also applies to special attacks gained after 1st level. At 5th level, and every 5 levels thereafter, they gain access to additional Special Attacks. Any mentions of a "caster level", with regards to an infomorphs' special attacks, refer to an infomorph's total character level, instead of being reliant on a spellcasting class level.
Special | Tier Req. | Uses per day | Effect (per level: 1st / 5th / 10th / 15th / 20th) |
---|---|---|---|
Bubble shot | I | 8/day | A barrage of bubbles, a favorite among the littlest infomorphs. 1d3 / 2d3 / 3d3 / 4d3 / 5d3 |
Cryobolt | III | 3/day | A ball of elemental ice thrown at a single target as a ranged touch attack. The cryobolt deals cold damage per caster level you have (maximum 5d6). Optionally, the creature can consume a charge to imbue a melee attack with the elemental ice, giving the strike cold damage in addition to the attack's damage. 1d6 / 2d6 / 3d6 / 4d6 / 5d6 |
Firebolt | III | 3/day | A ball of elemental fire thrown at a single target as a ranged touch attack. The firebolt deals fire damage per caster level you have (maximum 5d6). Optionally, the creature can consume a charge to imbue a melee attack with the elemental fire, giving the strike fire damage in addition to the attack's damage. 1d6 / 2d6 / 3d6 / 4d6 / 5d6 |
ADS burst | III | 6/day | A pellet of entropic data launched at high velocity. 1d4 / 2d4 / 3d4 / 4d4 / 5d4 |
AD shot | III | 3/day | A ball of entropic data launched at high velocity. 1d6 / 2d6 / 3d6 / 4d6 / 5d6 |
Melee Attack | III | ∞ | Claws, fangs, raw knuckles, something that an infomorph natively has and can use to strike with. 1d4 / 2d4 / 3d4 / 4d4 / 5d4 |
Digital Evolution(Su): Starting at 2nd level, an infomorph can begin to utilize any accumulated Voxels they've absorbed to bump their form up a tier, becoming (usually) notably larger, gaining access to new abilities, temporary hit points. The transformation is a standard action. You can only move up one tier at a time, and with each tier, the drain on your Voxel pool increases (1 tier above baseline is 1 Voxel drained per round, 2 tiers is 2 drained, 3 tiers is 3 drained, etc). If you fall unconscious while up-tiered, you lose half of your total Voxel pool, and revert to your baseline form. You regain available Voxels after 8 hours of rest.
Accumulating Voxels is done in many ways, including the defeat of digital foes, as a reward for the completion of quests in the Digital Layer, and even passive absorption in the Digital and/or physical layers. Defeating foes earns you xd6 Voxels, with x being tier(1 for 3rd tier, 2 for 4th tier, 4 for 5th tier, and 8 for 6th tier), the defeat of smaller(1st and 2nd tier) Infomorphs will earn a negligible number of Voxels.
Upon taking a significant amount of damage (i.e. enough to render you unconscious), you must make a Fort save (DC 15), or be knocked down a tier. This is, generally, a double-edged sword, as you're weaker, you lose your limbs(any gear you had is digitized and stored in your kernel) and much of your attack power, but you're generally easier to scoop up if an ally decides to flee.
Tier | Hit Points | Temp HP | Abilities |
---|---|---|---|
Tier 1 (Fresh/Baby I) | 1/4 Total | - | 1 |
Tier 2 (In-Training/Baby II) | 1/2 Total | - | 1 |
Tier 3 (Rookie/Child) | Baseline | - | 1 |
Tier 4 (Champion/Adult) | - | +Racial HP | 2 |
Tier 5 (Perfect) | - | +2x Racial HP | 4 |
Tier 6 (Ultimate) | - | +4x Racial HP | 8 |
Vital Stats
Average Height: variesAverage Weight: varies
Age of Maturity: -
Maximum Age: -
Random Height and Weight
Stock | Base Height | Modifiers | Base Weight | Modifiers |
---|---|---|---|---|
Baby | 0' 10" (10 inches) | +1d4 in
(0' 11" - 1' 02") |
5 lbs | x(1d2) lb
(6 - 13) |
Rookie | 2' 09" (33 inches) | +3d4 in
(3' 00" - 3' 09") |
25 lbs | x(2d2) lb
(31 - 73) |
Rookie (tall) | 5' 00" (60 inches) | +3d4 in
(5' 03" - 6' 00") |
150 lbs | x(4d4) lb
(158 - 182) |
Champion | 6' 02" (74 inches) | +3d4 in
(6' 05" - 7' 02") |
170 lbs | x(4d4) lb
(182 - 362) |
Perfect | 8' 10" (106 inches) | +2d4 in
(9' 00" - 9' 10") |
240 lbs | x(4d4) lb
(248 - 368) |
Ultimate | 9' 06" (114 inches) | +6d8 in
(10' 00" - 11' 06") |
280 lbs | x(4d4) lb
(304- 472) |
Weight = base weight + (height modifier x weight modifier