(Ship of Fools) Adventures in the Tower of Ivory Plot in Anira | World Anvil
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(Ship of Fools) Adventures in the Tower of Ivory

Annabelle Pilon is at the Fair Winds Inn when the characters arrive. Based on the success of the prior adventure she assigns them a mission of importance to the Emirate of Furda. The missive is given to the players in the form of a prism and is intended for the adventuring party's eyes only.   The adventure will take the party to the location of the Tower of Ivory, a ruin in one of the outlying islands of Eymir.   Although the castle itself is a ruin, the Eymiri have been made aware that agents under the employ of the Emirate want to explore it and have set up posts nearby. If the players manage to evade or convince the Eymiri guard, they can enter the Tower of Brass.   Within the castle's passages lie traps that had been made active by a previous intruder. Managing to get past all the traps will bring them face to face with the castle's enchanted guardian, Magamut. Defeating it will reveal an artifact that the Furdans regard with high importance, but the party can also copy the information to get to it themselves.
Plot type
Chapter: Riddles and Reckoning

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