Kartuki
Kartuki culture is a culture of brutality, bloodlust, and cannibalism. They are pure savagery in humanoid form. They carry a savage and pure bloodlust within their souls. To satiate this bloodlust, they sustain themselves with raw flesh, bone, and blood. They are said to be created as a result of the experiments conducted by a demon lord on humans. Although it is not known whether this is true, or who created them or when it happened, Kartukis’ brutality certainly competes with the chaos and the evil of demons. Their appearance also reflects their corrupt nature. Their skin looks as if it has been burnt and healed, covered in scars and textures, and they have sharp claws and teeth. Many of them have bone spikes poking out from under the skin, blood red or pitch-black birthmarks, etc. Also, they have the ability to shape their bones to use them as weapons.
Cannibalism
Cannibalism is the Kartukis’ way of life. They believe that consuming the raw and bloody flesh of the dead heals and strengthens them. They think that cooking meat kills the soul.
According to them, there is no afterlife. You exist as long as you hold on to your own blood, or you have another creature’s blood within. So, they eat their dead members, both to pay re spect and to have their blood inside them. They also consume their defeated enemies because when they win, they have the right to own the enemy. They believe that they carry their ancestors’ Wisdom in this way, as well.
The greatest punishment that could befall a Kartuki is being burned, as this would wipe their entire existence off the face of the universe .
They hate the Undead because of their rotten flesh. Becoming an Undead creature is heresy for the Kartuki. As they are inherently cannibalistic, if they decide to worship or serve a greater power, they generally choose the forces of blood, cannibalism, savagery, bloodlust.
Mercy
Kartukis do not know what mercy is. For them, mercy is one of the greatest weaknesses one can possess. From birth until death, they learn that the powerful survive. If you forgive an enemy, you give it a second chance to kill you. Instead, you should kill it and consume its flesh to show your domination over it. To benefit your children, do not show mercy and leave behind a worthy blood.
A Tribal Life
Kartukis live a tribal life. They build tent cities which they call kartuk. These kartuks are governed by chieftains. The most powerful kartuki in a tent city becomes the chieftain and can be challenged at any time.
The words of chieftains are considered the law. They are generally counseled by the spiritual leader, called the shaman, of the tribe. The shaman is usually a spellcaster.
- Ability Score Increase. Your Constitution score increases by 2.
- Age. Kartukis mature at the same rate as humans but they live longer. They can live up to 150 years.
- Alignment. Most Kartukis are chaotic evil. This could either be due to their rumored demonic ancestors or their general traditions
- Size. Kartukis have a weight and height that is similar to humans. Your size is Medium.
- Cannibalism. Kartukis feed on raw flesh, bone and blood. They believe the consumption of these commodities heals them. As an action, you can eat raw meat, bone or drink blood to regain 1d6 hit points on each of your turns, and you can keep consuming a fresh chunk for the following 3 rounds. However, you cannot consume the flesh of others if it is still connected to their body because it would be too hard to rip the f lesh off.
- Harsh Survival. Due to their wild way of life and cannibalistic traditions, Kartukis are exposed to many dangers, poisons, and diseases throughout their existence. Surviving these dan gers makes you gain the following benefits:
- You gain proficiency in the Wisdom (Survival) skill.
- You have advantage on saving throws against disease and being poisoned.
- Your determination to survive strengthens your defense against charms. You gain advantage on your saving throws against being charmed.
- Twisted Body. Kartukis value their blood, bone and flesh. You can manipulate them in minor degrees to gain the following benefits:
- You can use your reaction to harden your flesh and gain a +1 bonus to AC until the end of your next turn. Once you use this feature a number of times equal to your proficiency bonus, you must finish a long rest before you can use it again.
- You can use your bonus action to grow the bones in your arms to create a long spike which deals 1d6 piercing or slashing damage. You must choose the damage type while creating the spike. You can have up to 2 spikes growing at the same time. If a spike is broken, you must finish a long rest before you can regrow it with this feature. these spikes has light and finesse weapon properties, and any ability that gives you benefits while wielding two weapons applies to them
- Predator. Kartukis behave the way savage animals do when they hunt and fight. You have claws and sharp teeth you can use as weapons. They deal 1d4 slashing and 1d6 piercing dam age, respectively.
- Language. You can speak, read, and write Common and Kartuka, which is a language specific to Kartukis. It is composed of growls and snarls that resemble the sound of breaking bones. Subrace. There are three different subraces of Kartukis. Their methods of survival, and of course their favorite dishes, set them apart from one another. These spikes has light and finesse weapon properties.
- Subtypes. There are three subtypes of Kartukis. Choose one of the following.
Blood Kartuki
The power carried by the blood flowing in your veins is even more powerful. As a result, you feel the blood of your ances tors, of the ones consumed by them, and the ones consumed by you even more, as well.
- Ability Score Increase. Your Wisdom score increases by 1.
- Specified Cannibalism (Blood). When you consume blood and use the Cannibalism feature, you regain 1d8 hit points instead of 1d6.
- Blood of The Consumed. You can invoke the power of the blood. As an action, you gain advantage on the checks of a skill of your choice for 1d4 hours. Once you do this, you cannot do so until you finish a short or long rest.
Bone Kartuki
Your bones are sturdier and you have more control over them.
- Ability Score Increase. One of the following ability scores of your choice increases by 1: Strength or Dexterity.
- Monstrous Outlook. Your claws and teeth are larger than those of the other members of your race. While this makes you a better predator in close combat, it might be off-putting to other races. They see you as a frightening and non-friendly creature. As a result, when dealing with humanoid races, you have advantage on your Charisma (Intimidation) checks, and disadvantage on your Charisma (Persuasion) checks. The GM can decide whether this feature is applicable or not.
- Specified Cannibalism (Bone). When you consume bones and use your Cannibalism feature, you regain 1d8 hit points instead of 1d6.
- Stronger Bones. Your Twisted Body feature deals 1d8 dam age instead of 1d6.
Flesh Kartuki
You are obsessed with flesh. You believe that it holds secrets within and that exploring them is what you were born to do.
- Ability Score Increase. Your Intelligence score increases by 1.
- Specified Cannibalism (Flesh). When you consume flesh and use your Cannibalism feature, you regain 1d8 hit points instead of 1d6.
- Body Twister. You can gain a +1 bonus to AC for 1 minute while using your Twisted Body feature. Also, you can use the same feature to increase the AC of a creature you touch until the end of its next turn.
History
Luckily the Kartuki are an exotic race that rarely leaves their current residence on the demiplane of Mindabar. There is nothing redeeming about this race, they are savage killers and cannibals who take pleasure in causing pain and suffering before devouring those they can. While is has been thought that if a Kartuki was raised outside of its tribe or culture, it might be able to better fit in with the "Civilized" societies. This has never been proven true, due to those that attempt it are usually eaten.
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